private void CheckLastVersion() { if (string.IsNullOrEmpty(config.Repository)) { return; } Log.Print("Checking for updates."); if (!UnityModManager.HasNetworkConnection()) { Log.Print("No network connection or firewall blocked."); return; } try { using (var wc = new WebClient()) { wc.Encoding = System.Text.Encoding.UTF8; wc.DownloadStringCompleted += LastVersion_DownloadStringCompleted; wc.DownloadStringAsync(new Uri(config.Repository)); } } catch (Exception e) { Log.Print(e.Message); Log.Print($"Error checking update."); } }
public static void CheckUpdate(UnityModManager.ModEntry modEntry) { status = Status.checkUpdateing; if (!UnityModManager.HasNetworkConnection()) { status = Status.networkError; return; } DateFile.instance.StartCoroutine(HasNewerVersion(modEntry, checkUpdateUrl)); }
public static void CheckUpdate(UnityModManager.ModEntry modEntry) { status = Status.checkUpdateing; if (!UnityModManager.HasNetworkConnection()) { status = Status.networkError; return; } SingletonObject.getInstance <YieldHelper>().StartYield(HasNewerVersion(modEntry, checkUpdateUrl)); }
private void CheckModUpdates() { if (selectedGame == null) { return; } if (!UnityModManager.HasNetworkConnection()) { return; } if (!repositories.ContainsKey(selectedGame)) { repositories.Add(selectedGame, new HashSet <UnityModManager.Repository.Release>()); } var urls = new HashSet <string>(); foreach (var mod in mods) { if (!string.IsNullOrEmpty(mod.Repository)) { urls.Add(mod.Repository); } } if (urls.Count > 0) { foreach (var url in urls) { try { using (var wc = new WebClient()) { wc.Encoding = System.Text.Encoding.UTF8; wc.DownloadStringCompleted += (sender, e) => { ModUpdates_DownloadStringCompleted(sender, e, selectedGame, url); }; wc.DownloadStringAsync(new Uri(url)); } } catch (Exception e) { Log.Print(e.Message); Log.Print($"Error checking updates on '{url}'."); } } } }