static int _s_set_target(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.Nameboard gen_to_be_invoked = (UnityMMO.Nameboard)translator.FastGetCSObj(L, 1); gen_to_be_invoked.target = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_target(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.Nameboard gen_to_be_invoked = (UnityMMO.Nameboard)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.target); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_Name(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.Nameboard gen_to_be_invoked = (UnityMMO.Nameboard)translator.FastGetCSObj(L, 1); gen_to_be_invoked.Name = LuaAPI.lua_tostring(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_CurColorStyle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.Nameboard gen_to_be_invoked = (UnityMMO.Nameboard)translator.FastGetCSObj(L, 1); UnityMMO.Nameboard.ColorStyle gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.CurColorStyle = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityMMO.Nameboard gen_ret = new UnityMMO.Nameboard(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityMMO.Nameboard constructor!")); }
static int _m_UpdateBloodBar(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.Nameboard gen_to_be_invoked = (UnityMMO.Nameboard)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.UpdateBloodBar( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetBloodVisible(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.Nameboard gen_to_be_invoked = (UnityMMO.Nameboard)translator.FastGetCSObj(L, 1); { bool _isShow = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.SetBloodVisible(_isShow); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }