static bool ProcessOneCSVFile(string path) { // 读取csv文件, 生成相应实体类 // csv文件前几行: // Fields // Types // IsPrimary // Description var lines = File.ReadAllLines(path); var classInfo = new Dictionary <string, string>(); var fields = lines[0].Split(','); var types = lines[1].Split(','); var isPrimarys = lines[2].Split(','); // 处理前两行 for (var i = 0; i < fields.Length; i++) { if (classInfo.ContainsKey(fields[i])) { Debug.LogErrorFormat("[ConfigTable]: Field '{0}' is already contained in '{1}'. Skip this file.", fields[i], path); return(false); } classInfo.Add(fields[i], types[i]); } var className = Path.GetFileNameWithoutExtension(path); var code = TableClassTemplate.GenerateClass(classInfo, className, isPrimarys); UnityIOHelper.SaveToFile(code, TableClassTemplate.classOutputFolder + className + ".cs"); return(true); }
public string SaveMap() { string path = Application.streamingAssetsPath + "/Maps/Map.json"; string str = JsonHelper.SerializeObject(AllRoads); UnityIOHelper.SaveToFile(str, path); return(str); }
/// <summary> /// 根据章节和关卡加载当前可选择道路 /// </summary> /// <param name="chapter"></param> /// <param name="level"></param> public void LoadMap() { string path = Application.streamingAssetsPath + "/Maps/Map.json"; AllRoads = JsonHelper.DeserializeObject <Dictionary <string, MapData> >(UnityIOHelper.ReadFromFile(path)); if (AllRoads == null) { AllRoads = new Dictionary <string, MapData>(); } }