static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @value = ptr_of_this_method->Value; var result_of_this_method = new UnityGameFramework.Runtime.VarInt(@value); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static StackObject *SetData_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityGameFramework.Runtime.VarInt @data = (UnityGameFramework.Runtime.VarInt) typeof(UnityGameFramework.Runtime.VarInt).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.String @name = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); GameFramework.Fsm.IFsm <GameFramework.Procedure.IProcedureManager> instance_of_this_method = (GameFramework.Fsm.IFsm <GameFramework.Procedure.IProcedureManager>) typeof(GameFramework.Fsm.IFsm <GameFramework.Procedure.IProcedureManager>).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.SetData <UnityGameFramework.Runtime.VarInt>(@name, @data); return(__ret); }