예제 #1
0
        static StackObject *get_SceneAssetName_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityGameFramework.Runtime.LoadSceneSuccessEventArgs instance_of_this_method = (UnityGameFramework.Runtime.LoadSceneSuccessEventArgs) typeof(UnityGameFramework.Runtime.LoadSceneSuccessEventArgs).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.SceneAssetName;

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
예제 #2
0
        static StackObject *get_UserData_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityGameFramework.Runtime.LoadSceneSuccessEventArgs instance_of_this_method = (UnityGameFramework.Runtime.LoadSceneSuccessEventArgs) typeof(UnityGameFramework.Runtime.LoadSceneSuccessEventArgs).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.UserData;

            object obj_result_of_this_method = result_of_this_method;

            if (obj_result_of_this_method is CrossBindingAdaptorType)
            {
                return(ILIntepreter.PushObject(__ret, __mStack, ((CrossBindingAdaptorType)obj_result_of_this_method).ILInstance, true));
            }
            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method, true));
        }