예제 #1
0
    public UnityEngine.UI.InputField.OnValidateInput UnityEngine_UI_InputField_OnValidateInput(LuaFunction func, LuaTable self, bool flag)
    {
        if (func == null)
        {
            UnityEngine.UI.InputField.OnValidateInput fn = delegate(string param0, int param1, char param2) { return('\0'); };
            return(fn);
        }

        if (!flag)
        {
            UnityEngine_UI_InputField_OnValidateInput_Event target = new UnityEngine_UI_InputField_OnValidateInput_Event(func);
            UnityEngine.UI.InputField.OnValidateInput       d      = target.Call;
            target.method = d.Method;
            return(d);
        }
        else
        {
            UnityEngine_UI_InputField_OnValidateInput_Event target = new UnityEngine_UI_InputField_OnValidateInput_Event(func, self);
            UnityEngine.UI.InputField.OnValidateInput       d      = target.CallWithSelf;
            target.method = d.Method;
            return(d);
        }
    }
예제 #2
0
    public static Delegate UnityEngine_UI_InputField_OnValidateInput(LuaFunction func, LuaTable self, bool flag)
    {
        if (func == null)
        {
            UnityEngine.UI.InputField.OnValidateInput fn = delegate(string param0, int param1, char param2) { return '\0'; };
            return fn;
        }

        if(!flag)
        {
            UnityEngine_UI_InputField_OnValidateInput_Event target = new UnityEngine_UI_InputField_OnValidateInput_Event(func);
            UnityEngine.UI.InputField.OnValidateInput d = target.Call;
            target.method = d.Method;
            return d;
        }
        else
        {
            UnityEngine_UI_InputField_OnValidateInput_Event target = new UnityEngine_UI_InputField_OnValidateInput_Event(func, self);
            UnityEngine.UI.InputField.OnValidateInput d = target.CallWithSelf;
            target.method = d.Method;
            return d;
        }
    }