public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); ByteArrayWrap.Register(L); TouchTriggerWrap.Register(L); LinkImageTextWrap.Register(L); UIScrollContentWrap.Register(L); L.BeginModule("LuaInterface"); LuaInterface_LuaInjectionStationWrap.Register(L); LuaInterface_InjectTypeWrap.Register(L); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_AssetBundleRequestWrap.Register(L); UnityEngine_AssetBundleManifestWrap.Register(L); UnityEngine_AssetBundleCreateRequestWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_RenderModeWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_FontWrap.Register(L); UnityEngine_FontStyleWrap.Register(L); UnityEngine_TextAnchorWrap.Register(L); UnityEngine_HorizontalWrapModeWrap.Register(L); UnityEngine_VerticalWrapModeWrap.Register(L); UnityEngine_AnimatorStateInfoWrap.Register(L); UnityEngine_AudioBehaviourWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ContentSizeFitterWrap.Register(L); UnityEngine_UI_GraphicRaycasterWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_MaskWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); L.BeginModule("ContentSizeFitter"); UnityEngine_UI_ContentSizeFitter_FitModeWrap.Register(L); L.EndModule(); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("InputField"); UnityEngine_UI_InputField_OnChangeEventWrap.Register(L); UnityEngine_UI_InputField_SubmitEventWrap.Register(L); UnityEngine_UI_InputField_LineTypeWrap.Register(L); UnityEngine_UI_InputField_ContentTypeWrap.Register(L); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.BeginModule("Toggle"); UnityEngine_UI_Toggle_ToggleEventWrap.Register(L); L.EndModule(); L.BeginModule("Dropdown"); UnityEngine_UI_Dropdown_DropdownEventWrap.Register(L); L.EndModule(); L.BeginModule("ScrollRect"); UnityEngine_UI_ScrollRect_MovementTypeWrap.Register(L); L.EndModule(); L.BeginModule("Image"); UnityEngine_UI_Image_TypeWrap.Register(L); UnityEngine_UI_Image_FillMethodWrap.Register(L); UnityEngine_UI_Image_OriginHorizontalWrap.Register(L); UnityEngine_UI_Image_OriginVerticalWrap.Register(L); UnityEngine_UI_Image_Origin90Wrap.Register(L); UnityEngine_UI_Image_Origin180Wrap.Register(L); UnityEngine_UI_Image_Origin360Wrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_EventSystemWrap.Register(L); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); UnityEngine_EventSystems_RaycastResultWrap.Register(L); UnityEngine_EventSystems_StandaloneInputModuleWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_BaseEventDataWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); UnityEngine_EventSystems_PointerInputModuleWrap.Register(L); UnityEngine_EventSystems_BaseInputModuleWrap.Register(L); UnityEngine_EventSystems_BaseRaycasterWrap.Register(L); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEvent_intWrap.Register(L); UnityEngine_Events_UnityEvent_stringWrap.Register(L); UnityEngine_Events_UnityEvent_boolWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_int", UnityEngine_Events_UnityAction_int); L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string); L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.BeginModule("Canvas"); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.EndModule(); L.BeginModule("Font"); L.RegFunction("FontTextureRebuildCallback", UnityEngine_Font_FontTextureRebuildCallback); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Action_bool", System_Action_bool); L.RegFunction("Func_bool", System_Func_bool); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.RegFunction("Predicate_UnityEngine_EventSystems_RaycastResult", System_Predicate_UnityEngine_EventSystems_RaycastResult); L.RegFunction("Action_UnityEngine_EventSystems_RaycastResult", System_Action_UnityEngine_EventSystems_RaycastResult); L.RegFunction("Comparison_UnityEngine_EventSystems_RaycastResult", System_Comparison_UnityEngine_EventSystems_RaycastResult); L.RegFunction("Action_UnityEngine_Font", System_Action_UnityEngine_Font); L.RegFunction("Func_string_UnityEngine_GameObject", System_Func_string_UnityEngine_GameObject); L.BeginModule("Collections"); L.BeginModule("Generic"); System_Collections_Generic_List_UnityEngine_EventSystems_RaycastResultWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); MonoManagerWrap.Register(L); LuaProfilerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_YieldInstructionWrap.Register(L); UnityEngine_WaitForEndOfFrameWrap.Register(L); UnityEngine_WaitForFixedUpdateWrap.Register(L); UnityEngine_WaitForSecondsWrap.Register(L); UnityEngine_ObjectWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_RandomWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_TextAssetWrap.Register(L); UnityEngine_DebugWrap.Register(L); UnityEngine_SpriteRendererWrap.Register(L); UnityEngine_AudioListenerWrap.Register(L); UnityEngine_SystemInfoWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_CanvasGroupWrap.Register(L); UnityEngine_AudioBehaviourWrap.Register(L); L.BeginModule("SceneManagement"); UnityEngine_SceneManagement_SceneManagerWrap.Register(L); L.EndModule(); L.BeginModule("UI"); UnityEngine_UI_GraphicRaycasterWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_RawImageWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_ToggleGroupWrap.Register(L); UnityEngine_UI_MaskWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_CanvasScalerWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); L.BeginModule("Dropdown"); UnityEngine_UI_Dropdown_DropdownEventWrap.Register(L); UnityEngine_UI_Dropdown_OptionDataWrap.Register(L); L.EndModule(); L.BeginModule("Toggle"); UnityEngine_UI_Toggle_ToggleEventWrap.Register(L); L.EndModule(); L.BeginModule("InputField"); UnityEngine_UI_InputField_OnChangeEventWrap.Register(L); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEvent_intWrap.Register(L); UnityEngine_Events_UnityEvent_boolWrap.Register(L); UnityEngine_Events_UnityEvent_stringWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene); L.RegFunction("UnityAction_int", UnityEngine_Events_UnityAction_int); L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool); L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_EventSystemWrap.Register(L); UnityEngine_EventSystems_StandaloneInputModuleWrap.Register(L); UnityEngine_EventSystems_BaseRaycasterWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_PointerInputModuleWrap.Register(L); UnityEngine_EventSystems_BaseInputModuleWrap.Register(L); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.BeginModule("Canvas"); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.EndModule(); L.EndModule(); L.BeginModule("Generic"); Generic_ObjectExternionsWrap.Register(L); Generic_GameObjectExternionsWrap.Register(L); Generic_ComponentExternionsWrap.Register(L); Generic_ResourcesExternionsWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Func_bool", System_Func_bool); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); UITextOutlineWrap.Register(L); LeanTweenWrap.Register(L); LTDescrWrap.Register(L); LeanTweenTypeWrap.Register(L); SingletonMono_Common_Localization_LocalizationControllerWrap.Register(L); SingletonMono_Common_ResMgr_ResMgrWrap.Register(L); SingletonMono_Logic_UI_UIMgrWrap.Register(L); SingletonMono_Logic_Audio_Controller_AudioControllerWrap.Register(L); SingletonMono_Logic_Pool_Controller_PoolControllerWrap.Register(L); SingletonMono_Logic_Character_Controller_PlayerControllerWrap.Register(L); SingletonMono_Logic_Character_Controller_EnemyControllerWrap.Register(L); SingletonMono_Logic_Fight_Controller_MechanicsControllerWrap.Register(L); SingletonMono_Logic_UI_SoftGuide_Model_SoftGuideProxyWrap.Register(L); SingletonMono_Logic_Action_Controller_ActionControllerWrap.Register(L); SingletonPersistent_Logic_TalkingData_Controller_TalkingDataControllerWrap.Register(L); SingletonPersistent_Logic_AdTracking_Controller_AdTrackingControllerWrap.Register(L); SingletonMono_Common_GameTime_Controller_TimeControllerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_CanvasWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_ComponentWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_RandomWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_ParticleSystemRendererWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_AudioRolloffModeWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_PlayerPrefsWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_TransformWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_OutlineWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_GridLayoutGroupWrap.Register(L); UnityEngine_UI_LayoutElementWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_ShadowWrap.Register(L); UnityEngine_UI_BaseMeshEffectWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); L.BeginModule("Dropdown"); UnityEngine_UI_Dropdown_DropdownEventWrap.Register(L); UnityEngine_UI_Dropdown_OptionDataWrap.Register(L); L.EndModule(); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("Toggle"); UnityEngine_UI_Toggle_ToggleEventWrap.Register(L); L.EndModule(); L.BeginModule("InputField"); UnityEngine_UI_InputField_OnChangeEventWrap.Register(L); UnityEngine_UI_InputField_SubmitEventWrap.Register(L); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.BeginModule("ScrollRect"); UnityEngine_UI_ScrollRect_ScrollRectEventWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEvent_intWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEvent_boolWrap.Register(L); UnityEngine_Events_UnityEvent_stringWrap.Register(L); UnityEngine_Events_UnityEvent_UnityEngine_Vector2Wrap.Register(L); UnityEngine_Events_UnityEvent_UnityEngine_GameObject_intWrap.Register(L); UnityEngine_Events_UnityEvent_UnityEngine_GameObjectWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_int", UnityEngine_Events_UnityAction_int); L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string); L.RegFunction("UnityAction_UnityEngine_Vector2", UnityEngine_Events_UnityAction_UnityEngine_Vector2); L.RegFunction("UnityAction_UnityEngine_GameObject_int", UnityEngine_Events_UnityAction_UnityEngine_GameObject_int); L.RegFunction("UnityAction_UnityEngine_GameObject", UnityEngine_Events_UnityAction_UnityEngine_GameObject); L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool); L.EndModule(); L.EndModule(); L.BeginModule("LuaInterface"); LuaInterface_ToLuaPbWrap.Register(L); LuaInterface_ToLuaProtolWrap.Register(L); LuaInterface_LuaCsTransferWrap.Register(L); L.EndModule(); L.BeginModule("System"); System_DateTimeWrap.Register(L); System_DayOfWeekWrap.Register(L); System_TimeSpanWrap.Register(L); L.RegFunction("Action", System_Action); L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Action_float", System_Action_float); L.RegFunction("Action_UnityEngine_Vector3", System_Action_UnityEngine_Vector3); L.RegFunction("Action_Logic_Character_PlayerEntity", System_Action_Logic_Character_PlayerEntity); L.RegFunction("Action_Logic_Character_PetEntity", System_Action_Logic_Character_PetEntity); L.RegFunction("Action_Logic_Character_HeroEntity", System_Action_Logic_Character_HeroEntity); L.RegFunction("Action_object", System_Action_object); L.RegFunction("Action_UnityEngine_Color", System_Action_UnityEngine_Color); L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2); L.RegFunction("Action_float_object", System_Action_float_object); L.RegFunction("Action_LTEvent", System_Action_LTEvent); L.RegFunction("Action_float_float", System_Action_float_float); L.RegFunction("Action_UnityEngine_Vector3_object", System_Action_UnityEngine_Vector3_object); L.RegFunction("Func_Observers_Interfaces_INotification_bool", System_Func_Observers_Interfaces_INotification_bool); L.RegFunction("Action_string", System_Action_string); L.RegFunction("Action_string_float", System_Action_string_float); L.RegFunction("Action_string_Common_ResMgr_ResLoaderObj", System_Action_string_Common_ResMgr_ResLoaderObj); L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object); L.RegFunction("Action_UnityEngine_Sprite", System_Action_UnityEngine_Sprite); L.RegFunction("Action_PathologicalGames_SpawnPool", System_Action_PathologicalGames_SpawnPool); L.RegFunction("Action_Logic_Character_EnemyPlayerEntity", System_Action_Logic_Character_EnemyPlayerEntity); L.RegFunction("Action_Logic_Character_EnemyEntity", System_Action_Logic_Character_EnemyEntity); L.RegFunction("Action_bool", System_Action_bool); L.RegFunction("Predicate_Logic_Skill_Model_SkillDesInfo", System_Predicate_Logic_Skill_Model_SkillDesInfo); L.RegFunction("Action_Logic_Skill_Model_SkillDesInfo", System_Action_Logic_Skill_Model_SkillDesInfo); L.RegFunction("Comparison_Logic_Skill_Model_SkillDesInfo", System_Comparison_Logic_Skill_Model_SkillDesInfo); L.RegFunction("Predicate_System_Collections_Generic_KeyValuePair_int_float", System_Predicate_System_Collections_Generic_KeyValuePair_int_float); L.RegFunction("Action_System_Collections_Generic_KeyValuePair_int_float", System_Action_System_Collections_Generic_KeyValuePair_int_float); L.RegFunction("Comparison_System_Collections_Generic_KeyValuePair_int_float", System_Comparison_System_Collections_Generic_KeyValuePair_int_float); L.RegFunction("Predicate_UnityEngine_UI_Dropdown_OptionData", System_Predicate_UnityEngine_UI_Dropdown_OptionData); L.RegFunction("Action_UnityEngine_UI_Dropdown_OptionData", System_Action_UnityEngine_UI_Dropdown_OptionData); L.RegFunction("Comparison_UnityEngine_UI_Dropdown_OptionData", System_Comparison_UnityEngine_UI_Dropdown_OptionData); L.RegFunction("Predicate_Logic_Game_Model_GameResData", System_Predicate_Logic_Game_Model_GameResData); L.RegFunction("Action_Logic_Game_Model_GameResData", System_Action_Logic_Game_Model_GameResData); L.RegFunction("Comparison_Logic_Game_Model_GameResData", System_Comparison_Logic_Game_Model_GameResData); L.BeginModule("Collections"); L.BeginModule("Generic"); System_Collections_Generic_List_Logic_Skill_Model_SkillDesInfoWrap.Register(L); System_Collections_Generic_Dictionary_uint_Logic_Character_HeroEntityWrap.Register(L); System_Collections_Generic_KeyValuePair_uint_Logic_Character_HeroEntityWrap.Register(L); System_Collections_Generic_Dictionary_uint_Logic_Character_EnemyEntityWrap.Register(L); System_Collections_Generic_KeyValuePair_uint_Logic_Character_EnemyEntityWrap.Register(L); System_Collections_Generic_KeyValuePair_int_floatWrap.Register(L); System_Collections_Generic_List_System_Collections_Generic_KeyValuePair_int_floatWrap.Register(L); System_Collections_Generic_List_UnityEngine_UI_Dropdown_OptionDataWrap.Register(L); System_Collections_Generic_List_Logic_Game_Model_GameResDataWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("LitJson"); LitJson_JsonDataWrap.Register(L); L.EndModule(); L.BeginModule("Observers"); Observers_FacadeWrap.Register(L); Observers_NotificationWrap.Register(L); L.EndModule(); L.BeginModule("Common"); L.BeginModule("Localization"); Common_Localization_LocalizationControllerWrap.Register(L); L.EndModule(); L.BeginModule("ResMgr"); Common_ResMgr_ResMgrWrap.Register(L); L.EndModule(); L.BeginModule("Animators"); Common_Animators_AnimatorUtilWrap.Register(L); Common_Animators_AnimationUtilWrap.Register(L); L.EndModule(); L.BeginModule("Util"); Common_Util_TimeUtilWrap.Register(L); Common_Util_TransformUtilWrap.Register(L); Common_Util_BlackListWordUtilWrap.Register(L); L.EndModule(); L.BeginModule("UI"); L.BeginModule("Components"); Common_UI_Components_SliderValueChangeActionWrap.Register(L); Common_UI_Components_ScrollContentExpandWrap.Register(L); Common_UI_Components_ScrollContentWrap.Register(L); Common_UI_Components_OnResetItemWrap.Register(L); Common_UI_Components_ToggleContentWrap.Register(L); Common_UI_Components_OnInitCompleteWrap.Register(L); Common_UI_Components_EventTriggerDelegateWrap.Register(L); Common_UI_Components_UnityEventGameObjectWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("GameTime"); L.BeginModule("Controller"); Common_GameTime_Controller_TimeControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("Logic"); L.BeginModule("Shaders"); Logic_Shaders_ShadersUtilWrap.Register(L); L.EndModule(); L.BeginModule("UI"); Logic_UI_UIMgrWrap.Register(L); L.BeginModule("CommonAnimations"); Logic_UI_CommonAnimations_CommonMoveByAnimationWrap.Register(L); Logic_UI_CommonAnimations_CommonFadeInAnimationWrap.Register(L); Logic_UI_CommonAnimations_CommonFadeToAnimationWrap.Register(L); L.EndModule(); L.BeginModule("SoftGuide"); L.BeginModule("Model"); Logic_UI_SoftGuide_Model_SoftGuideProxyWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Friend"); L.BeginModule("Model"); Logic_UI_Friend_Model_FriendInfoWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("RedPoint"); L.BeginModule("View"); Logic_UI_RedPoint_View_RedPointViewWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("FightResult"); L.BeginModule("View"); Logic_UI_FightResult_View_NumberIncreaseActionWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("GoodsJump"); L.BeginModule("View"); Logic_UI_GoodsJump_View_GoodsJumpButtonWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("Audio"); L.BeginModule("Controller"); Logic_Audio_Controller_AudioControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Pool"); L.BeginModule("Controller"); Logic_Pool_Controller_PoolControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Skill"); Logic_Skill_SkillUtilWrap.Register(L); L.BeginModule("Model"); Logic_Skill_Model_SkillInfoWrap.Register(L); Logic_Skill_Model_SkillDataWrap.Register(L); Logic_Skill_Model_SkillDesInfoWrap.Register(L); Logic_Skill_Model_MechanicsDataWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Character"); Logic_Character_CharacterEntityWrap.Register(L); Logic_Character_HeroEntityWrap.Register(L); Logic_Character_PlayerEntityWrap.Register(L); Logic_Character_EnemyEntityWrap.Register(L); Logic_Character_EnemyPlayerEntityWrap.Register(L); Logic_Character_PetEntityWrap.Register(L); L.BeginModule("Model"); Logic_Character_Model_CharacterBaseInfoWrap.Register(L); Logic_Character_Model_BuffInfoWrap.Register(L); L.EndModule(); L.BeginModule("Controller"); Logic_Character_Controller_PlayerControllerWrap.Register(L); Logic_Character_Controller_EnemyControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Fight"); L.BeginModule("Controller"); Logic_Fight_Controller_MechanicsControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Position"); L.BeginModule("Model"); Logic_Position_Model_PositionDataWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Enums"); Logic_Enums_SkillTypeWrap.Register(L); Logic_Enums_BuffTypeWrap.Register(L); Logic_Enums_SkillLevelBuffAddTypeWrap.Register(L); Logic_Enums_BuffAddTypeWrap.Register(L); Logic_Enums_MechanicsTypeWrap.Register(L); Logic_Enums_RoleAttackAttributeTypeWrap.Register(L); Logic_Enums_TargetTypeWrap.Register(L); Logic_Enums_MechanicsValueTypeWrap.Register(L); Logic_Enums_BaseResTypeWrap.Register(L); L.EndModule(); L.BeginModule("Model"); L.BeginModule("View"); Logic_Model_View_ModelRotateAndAnimWrap.Register(L); Logic_Model_View_ModelBehaviourWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Action"); L.BeginModule("Controller"); Logic_Action_Controller_ActionControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Game"); L.BeginModule("Model"); Logic_Game_Model_GameResDataWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("TalkingData"); L.BeginModule("Controller"); Logic_TalkingData_Controller_TalkingDataControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("AdTracking"); L.BeginModule("Controller"); Logic_AdTracking_Controller_AdTrackingControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); LuaProfilerWrap.Register(L); L.BeginModule("System"); System_DateTimeWrap.Register(L); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Predicate_UnityEngine_Vector2", System_Predicate_UnityEngine_Vector2); L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2); L.RegFunction("Comparison_UnityEngine_Vector2", System_Comparison_UnityEngine_Vector2); L.RegFunction("Predicate_string", System_Predicate_string); L.RegFunction("Action_string", System_Action_string); L.RegFunction("Comparison_string", System_Comparison_string); L.RegFunction("Predicate_double", System_Predicate_double); L.RegFunction("Action_double", System_Action_double); L.RegFunction("Comparison_double", System_Comparison_double); L.RegFunction("Predicate_bool", System_Predicate_bool); L.RegFunction("Action_bool", System_Action_bool); L.RegFunction("Comparison_bool", System_Comparison_bool); L.RegFunction("Func_bool", System_Func_bool); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.BeginModule("IO"); System_IO_DirectoryWrap.Register(L); System_IO_FileWrap.Register(L); L.EndModule(); L.BeginModule("Collections"); L.BeginModule("Generic"); System_Collections_Generic_List_intWrap.Register(L); System_Collections_Generic_List_UnityEngine_Vector2Wrap.Register(L); System_Collections_Generic_List_stringWrap.Register(L); System_Collections_Generic_List_doubleWrap.Register(L); System_Collections_Generic_List_boolWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_RectTransformUtilityWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_CanvasGroupWrap.Register(L); UnityEngine_AudioListenerWrap.Register(L); UnityEngine_ParticleSystemRendererWrap.Register(L); UnityEngine_TrailRendererWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_RuntimePlatformWrap.Register(L); UnityEngine_RectOffsetWrap.Register(L); UnityEngine_NetworkReachabilityWrap.Register(L); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_AudioBehaviourWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_ToggleGroupWrap.Register(L); UnityEngine_UI_OutlineWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_ShadowWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); UnityEngine_UI_LayoutElementWrap.Register(L); UnityEngine_UI_CanvasScalerWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_BaseMeshEffectWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_GridLayoutGroupWrap.Register(L); UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L); UnityEngine_UI_GraphicRaycasterWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ContentSizeFitterWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L); L.BeginModule("Toggle"); UnityEngine_UI_Toggle_ToggleEventWrap.Register(L); L.EndModule(); L.BeginModule("Dropdown"); UnityEngine_UI_Dropdown_OptionDataWrap.Register(L); L.EndModule(); L.BeginModule("ScrollRect"); UnityEngine_UI_ScrollRect_MovementTypeWrap.Register(L); UnityEngine_UI_ScrollRect_ScrollRectEventWrap.Register(L); L.EndModule(); L.BeginModule("Scrollbar"); UnityEngine_UI_Scrollbar_ScrollEventWrap.Register(L); UnityEngine_UI_Scrollbar_DirectionWrap.Register(L); L.EndModule(); L.BeginModule("InputField"); UnityEngine_UI_InputField_OnChangeEventWrap.Register(L); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.BeginModule("GridLayoutGroup"); UnityEngine_UI_GridLayoutGroup_AxisWrap.Register(L); L.EndModule(); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("ContentSizeFitter"); UnityEngine_UI_ContentSizeFitter_FitModeWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_EventTriggerWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); UnityEngine_EventSystems_BaseRaycasterWrap.Register(L); UnityEngine_EventSystems_EventSystemWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("SceneManagement"); UnityEngine_SceneManagement_SceneManagerWrap.Register(L); UnityEngine_SceneManagement_LoadSceneModeWrap.Register(L); L.EndModule(); L.BeginModule("Profiling"); UnityEngine_Profiling_ProfilerWrap.Register(L); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEvent_boolWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEvent_UnityEngine_Vector2Wrap.Register(L); UnityEngine_Events_UnityEvent_floatWrap.Register(L); UnityEngine_Events_UnityEvent_stringWrap.Register(L); UnityEngine_Events_UnityEventWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool); L.RegFunction("UnityAction_UnityEngine_Vector2", UnityEngine_Events_UnityAction_UnityEngine_Vector2); L.RegFunction("UnityAction_float", UnityEngine_Events_UnityAction_float); L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene); L.EndModule(); L.BeginModule("Canvas"); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.EndModule(); L.BeginModule("Multiverse"); L.BeginModule("Runtime"); Multiverse_Runtime_LuaScriptWrap.Register(L); Multiverse_Runtime_ApplicationControllerWrap.Register(L); Multiverse_Runtime_MonoSingleton_Multiverse_Runtime_ApplicationControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); UIEventListenerWrap.Register(L); UIManagerWrap.Register(L); UIWindowFirstLoadingWrap.Register(L); LuaProfilerWrap.Register(L); MyUnityToolWrap.Register(L); ResourcesManagerWrap.Register(L); SingletonGameObject_UIWindowFirstLoadingWrap.Register(L); SingletonMonoBehaviour_ResourcesManagerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_TextAnchorWrap.Register(L); UnityEngine_RenderModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_RawImageWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_CanvasScalerWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_GridLayoutGroupWrap.Register(L); UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L); UnityEngine_UI_LayoutElementWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L); L.BeginModule("Slider"); UnityEngine_UI_Slider_SliderEventWrap.Register(L); L.EndModule(); L.BeginModule("Toggle"); UnityEngine_UI_Toggle_ToggleEventWrap.Register(L); L.EndModule(); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("Scrollbar"); UnityEngine_UI_Scrollbar_ScrollEventWrap.Register(L); L.EndModule(); L.BeginModule("Dropdown"); UnityEngine_UI_Dropdown_DropdownEventWrap.Register(L); L.EndModule(); L.BeginModule("InputField"); UnityEngine_UI_InputField_OnChangeEventWrap.Register(L); UnityEngine_UI_InputField_SubmitEventWrap.Register(L); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_EventTriggerWrap.Register(L); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEvent_floatWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEvent_boolWrap.Register(L); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEvent_intWrap.Register(L); UnityEngine_Events_UnityEvent_stringWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_float", UnityEngine_Events_UnityAction_float); L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool); L.RegFunction("UnityAction_int", UnityEngine_Events_UnityAction_int); L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("Canvas"); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object); L.RegFunction("Action_bool", System_Action_bool); L.RegFunction("Action_string", System_Action_string); L.EndModule(); L.BeginModule("UIEventListener"); L.RegFunction("VoidDelegate", UIEventListener_VoidDelegate); L.RegFunction("VoidEventDelegate", UIEventListener_VoidEventDelegate); L.RegFunction("BoolDelegate", UIEventListener_BoolDelegate); L.RegFunction("BaseEventDelegate", UIEventListener_BaseEventDelegate); L.RegFunction("AxisEventDelegate", UIEventListener_AxisEventDelegate); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); NetworkPeerLuaWrap.Register(L); PBStreamWriterWrap.Register(L); PBStreamReaderWrap.Register(L); LuaPBWrap.Register(L); DescriptorPoolWrap.Register(L); DescriptorWrap.Register(L); FieldDescriptorWrap.Register(L); EnumDescriptorWrap.Register(L); EnumValueDescriptorWrap.Register(L); PeerManagerLuaWrap.Register(L); CellLuaClassWrap.Register(L); NetworkPeerBaseWrap.Register(L); ProtoBaseWrap.Register(L); Singleton_PeerManagerLuaWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_PlayerPrefsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_ParticleEmitterWrap.Register(L); UnityEngine_ParticleRendererWrap.Register(L); UnityEngine_ParticleAnimatorWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("InputField"); UnityEngine_UI_InputField_OnChangeEventWrap.Register(L); UnityEngine_UI_InputField_SubmitEventWrap.Register(L); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEvent_stringWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }