예제 #1
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        DebuggerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_RigidbodyWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_LineRendererWrap.Register(L);
        UnityEngine_TrailRendererWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_SystemInfoWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_MeshRendererWrap.Register(L);
        UnityEngine_ParticleEmitterWrap.Register(L);
        UnityEngine_ParticleRendererWrap.Register(L);
        UnityEngine_ParticleAnimatorWrap.Register(L);
        UnityEngine_BoxColliderWrap.Register(L);
        UnityEngine_MeshColliderWrap.Register(L);
        UnityEngine_SphereColliderWrap.Register(L);
        UnityEngine_CharacterControllerWrap.Register(L);
        UnityEngine_CapsuleColliderWrap.Register(L);
        UnityEngine_AnimationWrap.Register(L);
        UnityEngine_AnimationClipWrap.Register(L);
        UnityEngine_AnimationStateWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_BlendWeightsWrap.Register(L);
        UnityEngine_RenderTextureWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_PlayerPrefsWrap.Register(L);
        UnityEngine_RuntimeAnimatorControllerWrap.Register(L);
        UnityEngine_AnimationEventWrap.Register(L);
        UnityEngine_AvatarIKGoalWrap.Register(L);
        UnityEngine_ControllerColliderHitWrap.Register(L);
        UnityEngine_AnimatorStateInfoWrap.Register(L);
        UnityEngine_RectTransformUtilityWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_RawImageWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_DropdownWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        L.BeginModule("Button");
        UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("Scrollbar");
        UnityEngine_UI_Scrollbar_ScrollEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("Toggle");
        UnityEngine_UI_Toggle_ToggleEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("Slider");
        UnityEngine_UI_Slider_SliderEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("ScrollRect");
        UnityEngine_UI_ScrollRect_ScrollRectEventWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_PointerEventDataWrap.Register(L);
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_BaseEventDataWrap.Register(L);
        UnityEngine_EventSystems_AbstractEventDataWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        L.EndModule();
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Events");
        UnityEngine_Events_UnityEventWrap.Register(L);
        UnityEngine_Events_UnityEventBaseWrap.Register(L);
        UnityEngine_Events_UnityEvent_floatWrap.Register(L);
        UnityEngine_Events_UnityEvent_boolWrap.Register(L);
        UnityEngine_Events_UnityEvent_UnityEngine_Vector2Wrap.Register(L);
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_float", UnityEngine_Events_UnityAction_float);
        L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool);
        L.RegFunction("UnityAction_UnityEngine_Vector2", UnityEngine_Events_UnityAction_UnityEngine_Vector2);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Game");
        Game_LuaObjectWrap.Register(L);
        Game_UtilsWrap.Register(L);
        Game_LuaGameWrap.Register(L);
        Game_LoaderWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #2
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        MonoManagerWrap.Register(L);
        LuaProfilerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_YieldInstructionWrap.Register(L);
        UnityEngine_WaitForEndOfFrameWrap.Register(L);
        UnityEngine_WaitForFixedUpdateWrap.Register(L);
        UnityEngine_WaitForSecondsWrap.Register(L);
        UnityEngine_ObjectWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_RandomWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_TextAssetWrap.Register(L);
        UnityEngine_DebugWrap.Register(L);
        UnityEngine_SpriteRendererWrap.Register(L);
        UnityEngine_AudioListenerWrap.Register(L);
        UnityEngine_SystemInfoWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_CanvasGroupWrap.Register(L);
        UnityEngine_AudioBehaviourWrap.Register(L);
        L.BeginModule("SceneManagement");
        UnityEngine_SceneManagement_SceneManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_RawImageWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_ToggleGroupWrap.Register(L);
        UnityEngine_UI_MaskWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_CanvasScalerWrap.Register(L);
        UnityEngine_UI_DropdownWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        L.BeginModule("Dropdown");
        UnityEngine_UI_Dropdown_DropdownEventWrap.Register(L);
        UnityEngine_UI_Dropdown_OptionDataWrap.Register(L);
        L.EndModule();
        L.BeginModule("Toggle");
        UnityEngine_UI_Toggle_ToggleEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("InputField");
        UnityEngine_UI_InputField_OnChangeEventWrap.Register(L);
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Events");
        UnityEngine_Events_UnityEventWrap.Register(L);
        UnityEngine_Events_UnityEventBaseWrap.Register(L);
        UnityEngine_Events_UnityEvent_intWrap.Register(L);
        UnityEngine_Events_UnityEvent_boolWrap.Register(L);
        UnityEngine_Events_UnityEvent_stringWrap.Register(L);
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_int", UnityEngine_Events_UnityAction_int);
        L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool);
        L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string);
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_EventSystemWrap.Register(L);
        UnityEngine_EventSystems_StandaloneInputModuleWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_PointerInputModuleWrap.Register(L);
        UnityEngine_EventSystems_BaseInputModuleWrap.Register(L);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Generic");
        Generic_ObjectExternionsWrap.Register(L);
        Generic_GameObjectExternionsWrap.Register(L);
        Generic_ComponentExternionsWrap.Register(L);
        Generic_ResourcesExternionsWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Func_bool", System_Func_bool);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #3
0
    public static System.Type Bind(IntPtr L, string typeName = null)
    {
        System.Type type = null;
        switch (typeName)
        {
        case "clientlib.net.NetMsg": type = clientlib_net_NetMsgWrap.Register(L); break;

        case "CMD5": type = CMD5Wrap.Register(L); break;

        case "ThreeDButton": type = ThreeDButtonWrap.Register(L); break;

        case "UnityEngine.Animation": type = UnityEngine_AnimationWrap.Register(L); break;

        case "UnityEngine.Animator": type = UnityEngine_AnimatorWrap.Register(L); break;

        case "UnityEngine.Application": type = UnityEngine_ApplicationWrap.Register(L); break;

        case "UnityEngine.Behaviour": type = UnityEngine_BehaviourWrap.Register(L); break;

        case "UnityEngine.Camera": type = UnityEngine_CameraWrap.Register(L); break;

        case "UnityEngine.CanvasGroup": type = UnityEngine_CanvasGroupWrap.Register(L); break;

        case "UnityEngine.Canvas": type = UnityEngine_CanvasWrap.Register(L); break;

        case "UnityEngine.Collider": type = UnityEngine_ColliderWrap.Register(L); break;

        case "UnityEngine.Component": type = UnityEngine_ComponentWrap.Register(L); break;

        case "UnityEngine.EventSystems.BaseEventData": type = UnityEngine_EventSystems_BaseEventDataWrap.Register(L); break;

        case "UnityEngine.EventSystems.PointerEventData": type = UnityEngine_EventSystems_PointerEventDataWrap.Register(L); break;

        case "UnityEngine.EventSystems.UIBehaviour": type = UnityEngine_EventSystems_UIBehaviourWrap.Register(L); break;

        case "UnityEngine.GameObject": type = UnityEngine_GameObjectWrap.Register(L); break;

        case "UnityEngine.MonoBehaviour": type = UnityEngine_MonoBehaviourWrap.Register(L); break;

        case "UnityEngine.Object": type = UnityEngine_ObjectWrap.Register(L); break;

        case "UnityEngine.PlayerPrefs": type = UnityEngine_PlayerPrefsWrap.Register(L); break;

        case "UnityEngine.RectTransform": type = UnityEngine_RectTransformWrap.Register(L); break;

        case "UnityEngine.Screen": type = UnityEngine_ScreenWrap.Register(L); break;

        case "UnityEngine.SystemInfo": type = UnityEngine_SystemInfoWrap.Register(L); break;

        case "UnityEngine.Time": type = UnityEngine_TimeWrap.Register(L); break;

        case "UnityEngine.Transform": type = UnityEngine_TransformWrap.Register(L); break;

        case "UnityEngine.UI.Button": type = UnityEngine_UI_ButtonWrap.Register(L); break;

        case "UnityEngine.UI.Dropdown": type = UnityEngine_UI_DropdownWrap.Register(L); break;

        case "UnityEngine.UI.Dropdown.OptionData": type = UnityEngine_UI_Dropdown_OptionDataWrap.Register(L); break;

        case "UnityEngine.UI.Graphic": type = UnityEngine_UI_GraphicWrap.Register(L); break;

        case "UnityEngine.UI.Image": type = UnityEngine_UI_ImageWrap.Register(L); break;

        case "UnityEngine.UI.InputField": type = UnityEngine_UI_InputFieldWrap.Register(L); break;

        case "UnityEngine.UI.MaskableGraphic": type = UnityEngine_UI_MaskableGraphicWrap.Register(L); break;

        case "UnityEngine.UI.RawImage": type = UnityEngine_UI_RawImageWrap.Register(L); break;

        case "UnityEngine.UI.Scrollbar": type = UnityEngine_UI_ScrollbarWrap.Register(L); break;

        case "UnityEngine.UI.ScrollRect": type = UnityEngine_UI_ScrollRectWrap.Register(L); break;

        case "UnityEngine.UI.Selectable": type = UnityEngine_UI_SelectableWrap.Register(L); break;

        case "UnityEngine.UI.Slider": type = UnityEngine_UI_SliderWrap.Register(L); break;

        case "UnityEngine.UI.Text": type = UnityEngine_UI_TextWrap.Register(L); break;

        case "UnityEngine.UI.Toggle": type = UnityEngine_UI_ToggleWrap.Register(L); break;

        case "UnityEngine.WaitForSeconds": type = UnityEngine_WaitForSecondsWrap.Register(L); break;

        case "ZFrame.AudioManager": type = ZFrame_AudioManagerWrap.Register(L); break;

        case "ZFrame.NetEngine.NetworkMgr": type = ZFrame_NetEngine_NetworkMgrWrap.Register(L); break;

        case "ZFrame.NetEngine.TcpClientHandler": type = ZFrame_NetEngine_TcpClientHandlerWrap.Register(L); break;

        case "ZFrame.Tween.BaseTweener": type = ZFrame_Tween_BaseTweenerWrap.Register(L); break;

        case "ZFrame.Tween.ZTweener": type = ZFrame_Tween_ZTweenerWrap.Register(L); break;

        case "ZFrame.UGUI.FollowUITarget": type = ZFrame_UGUI_FollowUITargetWrap.Register(L); break;

        case "ZFrame.UGUI.UIButton": type = ZFrame_UGUI_UIButtonWrap.Register(L); break;

        case "ZFrame.UGUI.UICloseButton": type = ZFrame_UGUI_UICloseButtonWrap.Register(L); break;

        case "ZFrame.UGUI.UIDragged": type = ZFrame_UGUI_UIDraggedWrap.Register(L); break;

        case "ZFrame.UGUI.UIDropdown": type = ZFrame_UGUI_UIDropdownWrap.Register(L); break;

        case "ZFrame.UGUI.UIEventTrigger": type = ZFrame_UGUI_UIEventTriggerWrap.Register(L); break;

        case "ZFrame.UGUI.UIInput": type = ZFrame_UGUI_UIInputWrap.Register(L); break;

        case "ZFrame.UGUI.UILabel": type = ZFrame_UGUI_UILabelWrap.Register(L); break;

        case "ZFrame.UGUI.UILongpress": type = ZFrame_UGUI_UILongpressWrap.Register(L); break;

        case "ZFrame.UGUI.UIProgressBar": type = ZFrame_UGUI_UIProgressBarWrap.Register(L); break;

        case "ZFrame.UGUI.UIScrollView": type = ZFrame_UGUI_UIScrollViewWrap.Register(L); break;

        case "ZFrame.UGUI.UISelectable": type = ZFrame_UGUI_UISelectableWrap.Register(L); break;

        case "ZFrame.UGUI.UISlider": type = ZFrame_UGUI_UISliderWrap.Register(L); break;

        case "ZFrame.UGUI.UISprite": type = ZFrame_UGUI_UISpriteWrap.Register(L); break;

        case "ZFrame.UGUI.UITexture": type = ZFrame_UGUI_UITextureWrap.Register(L); break;

        case "ZFrame.UGUI.UIToggle": type = ZFrame_UGUI_UIToggleWrap.Register(L); break;

        default: break;
        }
        wrapList.Add(typeName);
        return(type);
    }
예제 #4
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        TweenUtilsWrap.Register(L);
        TakeScreenshotWrap.Register(L);
        LuaDebugToolWrap.Register(L);
        LuaValueInfoWrap.Register(L);
        ExUIPackageWrap.Register(L);
        PingToolWrap.Register(L);
        ThirdPlatformToolWrap.Register(L);
        SocketSecretWrap.Register(L);
        HTTPClientWrap.Register(L);
        MessageQueueWrap.Register(L);
        CustomCSharpMethodWrap.Register(L);
        TimerCountDownWrap.Register(L);
        PayManagerWrap.Register(L);
        ViewWrap.Register(L);
        BaseWrap.Register(L);
        ManagerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_SystemInfoWrap.Register(L);
        UnityEngine_NetworkReachabilityWrap.Register(L);
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_PlayerPrefsWrap.Register(L);
        UnityEngine_WWWFormWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("FairyGUI");
        FairyGUI_UIContentScalerWrap.Register(L);
        FairyGUI_EventContextWrap.Register(L);
        FairyGUI_EventDispatcherWrap.Register(L);
        FairyGUI_EventListenerWrap.Register(L);
        FairyGUI_InputEventWrap.Register(L);
        FairyGUI_DisplayObjectWrap.Register(L);
        FairyGUI_ContainerWrap.Register(L);
        FairyGUI_StageWrap.Register(L);
        FairyGUI_ControllerWrap.Register(L);
        FairyGUI_GObjectWrap.Register(L);
        FairyGUI_GGraphWrap.Register(L);
        FairyGUI_GGroupWrap.Register(L);
        FairyGUI_GImageWrap.Register(L);
        FairyGUI_GLoaderWrap.Register(L);
        FairyGUI_PlayStateWrap.Register(L);
        FairyGUI_GMovieClipWrap.Register(L);
        FairyGUI_TextFormatWrap.Register(L);
        FairyGUI_GTextFieldWrap.Register(L);
        FairyGUI_GRichTextFieldWrap.Register(L);
        FairyGUI_GTextInputWrap.Register(L);
        FairyGUI_GComponentWrap.Register(L);
        FairyGUI_GListWrap.Register(L);
        FairyGUI_GRootWrap.Register(L);
        FairyGUI_GLabelWrap.Register(L);
        FairyGUI_GButtonWrap.Register(L);
        FairyGUI_GComboBoxWrap.Register(L);
        FairyGUI_GProgressBarWrap.Register(L);
        FairyGUI_GSliderWrap.Register(L);
        FairyGUI_PopupMenuWrap.Register(L);
        FairyGUI_ScrollPaneWrap.Register(L);
        FairyGUI_TransitionWrap.Register(L);
        FairyGUI_UIPackageWrap.Register(L);
        FairyGUI_WindowWrap.Register(L);
        FairyGUI_GObjectPoolWrap.Register(L);
        FairyGUI_RelationsWrap.Register(L);
        FairyGUI_RelationTypeWrap.Register(L);
        FairyGUI_TimersWrap.Register(L);
        FairyGUI_DragDropManagerWrap.Register(L);
        FairyGUI_LuaUIHelperWrap.Register(L);
        FairyGUI_GLuaComponentWrap.Register(L);
        FairyGUI_GLuaLabelWrap.Register(L);
        FairyGUI_GLuaButtonWrap.Register(L);
        FairyGUI_GLuaProgressBarWrap.Register(L);
        FairyGUI_GLuaSliderWrap.Register(L);
        FairyGUI_GLuaComboBoxWrap.Register(L);
        FairyGUI_LuaWindowWrap.Register(L);
        FairyGUI_NTextureWrap.Register(L);
        L.RegFunction("EventCallback1", FairyGUI_EventCallback1);
        L.RegFunction("EventCallback0", FairyGUI_EventCallback0);
        L.RegFunction("ListItemRenderer", FairyGUI_ListItemRenderer);
        L.RegFunction("ListItemProvider", FairyGUI_ListItemProvider);
        L.RegFunction("PlayCompleteCallback", FairyGUI_PlayCompleteCallback);
        L.RegFunction("TransitionHook", FairyGUI_TransitionHook);
        L.RegFunction("TimerCallback", FairyGUI_TimerCallback);
        L.BeginModule("UIContentScaler");
        FairyGUI_UIContentScaler_ScreenMatchModeWrap.Register(L);
        L.EndModule();
        L.BeginModule("UIPackage");
        L.RegFunction("LoadResource", FairyGUI_UIPackage_LoadResource);
        L.RegFunction("CreateObjectCallback", FairyGUI_UIPackage_CreateObjectCallback);
        L.EndModule();
        L.BeginModule("GObjectPool");
        L.RegFunction("InitCallbackDelegate", FairyGUI_GObjectPool_InitCallbackDelegate);
        L.EndModule();
        L.EndModule();
        L.BeginModule("LuaFramework");
        LuaFramework_UtilWrap.Register(L);
        LuaFramework_AppConstWrap.Register(L);
        LuaFramework_LuaHelperWrap.Register(L);
        LuaFramework_ByteBufferWrap.Register(L);
        LuaFramework_LuaBehaviourWrap.Register(L);
        LuaFramework_GameManagerWrap.Register(L);
        LuaFramework_LuaManagerWrap.Register(L);
        LuaFramework_PanelManagerWrap.Register(L);
        LuaFramework_SoundManagerWrap.Register(L);
        LuaFramework_TimerManagerWrap.Register(L);
        LuaFramework_ThreadManagerWrap.Register(L);
        LuaFramework_NetworkManagerWrap.Register(L);
        LuaFramework_NetworkManager2Wrap.Register(L);
        LuaFramework_ResourceManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("cn");
        L.BeginModule("sharesdk");
        L.BeginModule("unity3d");
        cn_sharesdk_unity3d_ShareContentWrap.Register(L);
        cn_sharesdk_unity3d_ContentTypeWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.RegFunction("Action_NotiData", System_Action_NotiData);
        L.RegFunction("Action_UnityEngine_Objects", System_Action_UnityEngine_Objects);
        L.RegFunction("Action_string_string", System_Action_string_string);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #5
0
    public static void Bind(LuaState L)
    {
        float realtimeSinceStartup = Time.realtimeSinceStartup;

        L.BeginModule(null);
        ViewWrap.Register(L);
        BaseWrap.Register(L);
        ManagerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_WWWFormWrap.Register(L);
        UnityEngine_SystemInfoWrap.Register(L);
        UnityEngine_MeshRendererWrap.Register(L);
        UnityEngine_BoxColliderWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_TextAnchorWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_RawImageWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", new LuaCSFunction(LuaBinder.UnityEngine_UI_InputField_OnValidateInput));
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        L.EndModule();
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", new LuaCSFunction(LuaBinder.UnityEngine_Events_UnityAction));
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LogCallback", new LuaCSFunction(LuaBinder.UnityEngine_Application_LogCallback));
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", new LuaCSFunction(LuaBinder.UnityEngine_Camera_CameraCallback));
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", new LuaCSFunction(LuaBinder.UnityEngine_RectTransform_ReapplyDrivenProperties));
        L.EndModule();
        L.EndModule();
        L.BeginModule("LuaFramework");
        LuaFramework_UtilWrap.Register(L);
        LuaFramework_AppConstWrap.Register(L);
        LuaFramework_LuaHelperWrap.Register(L);
        LuaFramework_ByteBufferWrap.Register(L);
        LuaFramework_LuaBehaviourWrap.Register(L);
        LuaFramework_PrefabLoaderWrap.Register(L);
        LuaFramework_SoundManagerWrap.Register(L);
        LuaFramework_NetworkManagerWrap.Register(L);
        LuaFramework_ResourceManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("Hummingbird");
        L.BeginModule("Model");
        Hummingbird_Model_GameConfigInfoWrap.Register(L);
        Hummingbird_Model_DeviceDrainModelWrap.Register(L);
        L.EndModule();
        L.BeginModule("SeaBattle");
        L.BeginModule("Controller");
        L.BeginModule("CameraControll");
        Hummingbird_SeaBattle_Controller_CameraControll_HandleInputInViewPortRectWrap.Register(L);
        Hummingbird_SeaBattle_Controller_CameraControll_HandleCameraActionWrap.Register(L);
        L.EndModule();
        L.BeginModule("Map");
        Hummingbird_SeaBattle_Controller_Map_WorldMapControllerWrap.Register(L);
        Hummingbird_SeaBattle_Controller_Map_BusinessSysMapControllerWrap.Register(L);
        Hummingbird_SeaBattle_Controller_Map_FubenTwoDMapControllerWrap.Register(L);
        L.EndModule();
        L.BeginModule("Guide");
        Hummingbird_SeaBattle_Controller_Guide_GuideHighlightMaskWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Utility");
        Hummingbird_SeaBattle_Utility_TweenUtilWrap.Register(L);
        Hummingbird_SeaBattle_Utility_NumberTextWrap.Register(L);
        L.BeginModule("RichText");
        Hummingbird_SeaBattle_Utility_RichText_RichTextWrap.Register(L);
        L.EndModule();
        L.BeginModule("FNScrollRect");
        Hummingbird_SeaBattle_Utility_FNScrollRect_FNScrollViewWrap.Register(L);
        L.EndModule();
        L.BeginModule("Platform");
        Hummingbird_SeaBattle_Utility_Platform_PlatformUtilWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Common");
        Hummingbird_SeaBattle_Common_FrameEventReceiverWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", new LuaCSFunction(LuaBinder.System_Action));
        L.RegFunction("Action_bool", new LuaCSFunction(LuaBinder.System_Action_bool));
        L.RegFunction("Action_UnityEngine_AssetBundle", new LuaCSFunction(LuaBinder.System_Action_UnityEngine_AssetBundle));
        L.RegFunction("Action_UnityEngine_Objects", new LuaCSFunction(LuaBinder.System_Action_UnityEngine_Objects));
        L.RegFunction("Action_UnityEngine_Vector3", new LuaCSFunction(LuaBinder.System_Action_UnityEngine_Vector3));
        L.RegFunction("Action_string", new LuaCSFunction(LuaBinder.System_Action_string));
        L.RegFunction("Action_int", new LuaCSFunction(LuaBinder.System_Action_int));
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - realtimeSinceStartup);
    }