public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); ClickEventListenerWrap.Register(L); PressEventListenerWrap.Register(L); DragEventListenerWrap.Register(L); HoverEventListenerWrap.Register(L); LongPressEventListenerWrap.Register(L); UtilWrap.Register(L); UIUtilWrap.Register(L); LuaHelperWrap.Register(L); ByteBufferWrap.Register(L); LuaBehaviourWrap.Register(L); CameraControllerWrap.Register(L); AppFacadeWrap.Register(L); GameManagerWrap.Register(L); LuaManagerWrap.Register(L); TimerManagerWrap.Register(L); ThreadManagerWrap.Register(L); NetworkManagerWrap.Register(L); ResourceManagerWrap.Register(L); ObjectPoolManagerWrap.Register(L); TimerInfoWrap.Register(L); ConnectionWrap.Register(L); ConnectStateWrap.Register(L); HeroBehaviorWrap.Register(L); PuppetBehaviorWrap.Register(L); DummyBehaviorWrap.Register(L); ToyBehaviorWrap.Register(L); BarrierBehaviorWrap.Register(L); ConveyToolWrap.Register(L); EmptyGOBehaviorWrap.Register(L); BulletBehaviorWrap.Register(L); SummonBehaviorWrap.Register(L); NPCBehaviorWrap.Register(L); PetBehaviorWrap.Register(L); MonsterBehaviorWrap.Register(L); DropBehaviorWrap.Register(L); TrickBehaviorWrap.Register(L); EntityBehaviorMgrWrap.Register(L); LuaModuleWrap.Register(L); RateProcessWrap.Register(L); BETweenWrap.Register(L); ShowTextUIWrap.Register(L); ShowImgUIWrap.Register(L); RotationModelWrap.Register(L); UIMultiScrollerWrap.Register(L); TabControlWrap.Register(L); BETweenMethodWrap.Register(L); BETweenLoopWrap.Register(L); FadeInOutEffectWrap.Register(L); ScrollViewLoopWrap.Register(L); ScrollViewLoopItemWrap.Register(L); DressPartWrap.Register(L); DressWrap.Register(L); UIFollowingTargetWrap.Register(L); FossilisedEffectWrap.Register(L); ViewWrap.Register(L); BaseWrap.Register(L); FacadeWrap.Register(L); ManagerWrap.Register(L); EntityBehaviorWrap.Register(L); Singleton_EntityBehaviorMgrWrap.Register(L); EffectWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_ControllerColliderHitWrap.Register(L); UnityEngine_Matrix4x4Wrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_LineRendererWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_PlayerPrefsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_RectTransformUtilityWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_CanvasGroupWrap.Register(L); L.BeginModule("EventSystems"); UnityEngine_EventSystems_EventSystemWrap.Register(L); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_BaseEventDataWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); L.EndModule(); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_ToggleGroupWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_LayoutElementWrap.Register(L); UnityEngine_UI_VerticalLayoutGroupWrap.Register(L); UnityEngine_UI_GridLayoutGroupWrap.Register(L); UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.EndModule(); L.BeginModule("TMPro"); TMPro_TextMeshProUGUIWrap.Register(L); TMPro_TMP_InputFieldWrap.Register(L); TMPro_TMP_TextWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Action_float", System_Action_float); L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2); L.RegFunction("Action_bool", System_Action_bool); L.RegFunction("Action_string", System_Action_string); L.RegFunction("Action_NotiData", System_Action_NotiData); L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object); L.RegFunction("Action_UnityEngine_Objects", System_Action_UnityEngine_Objects); L.RegFunction("Action_ConnectState_string", System_Action_ConnectState_string); L.RegFunction("Action_int_object", System_Action_int_object); L.RegFunction("Action_UnityEngine_Collider", System_Action_UnityEngine_Collider); L.RegFunction("Action_UnityEngine_GameObject_int", System_Action_UnityEngine_GameObject_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Action_int_bool", System_Action_int_bool); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_LineRendererWrap.Register(L); UnityEngine_TrailRendererWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_SystemInfoWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_ParticleEmitterWrap.Register(L); UnityEngine_ParticleRendererWrap.Register(L); UnityEngine_ParticleAnimatorWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_PlayerPrefsWrap.Register(L); UnityEngine_RuntimeAnimatorControllerWrap.Register(L); UnityEngine_AnimationEventWrap.Register(L); UnityEngine_AvatarIKGoalWrap.Register(L); UnityEngine_ControllerColliderHitWrap.Register(L); UnityEngine_AnimatorStateInfoWrap.Register(L); UnityEngine_RectTransformUtilityWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_RawImageWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_GraphicRaycasterWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("Scrollbar"); UnityEngine_UI_Scrollbar_ScrollEventWrap.Register(L); L.EndModule(); L.BeginModule("Toggle"); UnityEngine_UI_Toggle_ToggleEventWrap.Register(L); L.EndModule(); L.BeginModule("Slider"); UnityEngine_UI_Slider_SliderEventWrap.Register(L); L.EndModule(); L.BeginModule("ScrollRect"); UnityEngine_UI_ScrollRect_ScrollRectEventWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_BaseEventDataWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); UnityEngine_EventSystems_BaseRaycasterWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEvent_floatWrap.Register(L); UnityEngine_Events_UnityEvent_boolWrap.Register(L); UnityEngine_Events_UnityEvent_UnityEngine_Vector2Wrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_float", UnityEngine_Events_UnityAction_float); L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool); L.RegFunction("UnityAction_UnityEngine_Vector2", UnityEngine_Events_UnityAction_UnityEngine_Vector2); L.EndModule(); L.EndModule(); L.BeginModule("Game"); Game_LuaObjectWrap.Register(L); Game_UtilsWrap.Register(L); Game_LuaGameWrap.Register(L); Game_LoaderWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); TweenUtilsWrap.Register(L); EffectRenderObjManagerWrap.Register(L); EffectRenderObjWrap.Register(L); EffectControllerWrap.Register(L); NodeWrap.Register(L); GlobalDispatcherWrap.Register(L); LayerTagWrap.Register(L); LayersMgrWrap.Register(L); GSpriteWrap.Register(L); UBBParserExtensionWrap.Register(L); BaseWindowWrap.Register(L); CameraControllerWrap.Register(L); LuaBindSceneObjWrap.Register(L); CanYingWrap.Register(L); DrawUtilsWrap.Register(L); EndianWrap.Register(L); NormalCameraControllerWrap.Register(L); MicroPhoneInputWrap.Register(L); PayMgrWrap.Register(L); SdkToIOSWrap.Register(L); DeviceInfoWrap.Register(L); SceneObjTriggerWrap.Register(L); ViewWrap.Register(L); BaseWrap.Register(L); ManagerWrap.Register(L); MonoSingleton_LuaFramework_NetworkManagerWrap.Register(L); MonoSingleton_LayersMgrWrap.Register(L); MonoSingleton_PayMgrWrap.Register(L); MonoSingleton_SdkToIOSWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_Matrix4x4Wrap.Register(L); UnityEngine_PlayerPrefsWrap.Register(L); UnityEngine_ControllerColliderHitWrap.Register(L); UnityEngine_AnimatorStateInfoWrap.Register(L); UnityEngine_NavMeshPathStatusWrap.Register(L); UnityEngine_NavMeshAgentWrap.Register(L); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("SceneManagement"); UnityEngine_SceneManagement_LoadSceneModeWrap.Register(L); UnityEngine_SceneManagement_SceneManagerWrap.Register(L); UnityEngine_SceneManagement_SceneWrap.Register(L); L.EndModule(); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_RawImageWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("LuaFramework"); LuaFramework_UtilWrap.Register(L); LuaFramework_AppConstWrap.Register(L); LuaFramework_LuaHelperWrap.Register(L); LuaFramework_ByteBufferWrap.Register(L); LuaFramework_LuaBehaviourWrap.Register(L); LuaFramework_GameManagerWrap.Register(L); LuaFramework_LuaManagerWrap.Register(L); LuaFramework_LoaderManagerWrap.Register(L); LuaFramework_SoundManagerWrap.Register(L); LuaFramework_TimerManagerWrap.Register(L); LuaFramework_NetworkManagerWrap.Register(L); LuaFramework_ResourceManagerWrap.Register(L); L.EndModule(); L.BeginModule("FairyGUI"); FairyGUI_EventContextWrap.Register(L); FairyGUI_EventDispatcherWrap.Register(L); FairyGUI_EventListenerWrap.Register(L); FairyGUI_InputEventWrap.Register(L); FairyGUI_DisplayObjectWrap.Register(L); FairyGUI_ContainerWrap.Register(L); FairyGUI_StageWrap.Register(L); FairyGUI_ControllerWrap.Register(L); FairyGUI_GObjectWrap.Register(L); FairyGUI_GGraphWrap.Register(L); FairyGUI_GGroupWrap.Register(L); FairyGUI_GImageWrap.Register(L); FairyGUI_GLoaderWrap.Register(L); FairyGUI_PlayStateWrap.Register(L); FairyGUI_GMovieClipWrap.Register(L); FairyGUI_TextFormatWrap.Register(L); FairyGUI_GTextFieldWrap.Register(L); FairyGUI_GRichTextFieldWrap.Register(L); FairyGUI_GTextInputWrap.Register(L); FairyGUI_GComponentWrap.Register(L); FairyGUI_GListWrap.Register(L); FairyGUI_GRootWrap.Register(L); FairyGUI_GLabelWrap.Register(L); FairyGUI_GButtonWrap.Register(L); FairyGUI_GComboBoxWrap.Register(L); FairyGUI_GProgressBarWrap.Register(L); FairyGUI_GSliderWrap.Register(L); FairyGUI_PopupMenuWrap.Register(L); FairyGUI_ScrollPaneWrap.Register(L); FairyGUI_TransitionWrap.Register(L); FairyGUI_UIPackageWrap.Register(L); FairyGUI_WindowWrap.Register(L); FairyGUI_GObjectPoolWrap.Register(L); FairyGUI_RelationsWrap.Register(L); FairyGUI_RelationTypeWrap.Register(L); FairyGUI_TimersWrap.Register(L); FairyGUI_LuaUIHelperWrap.Register(L); FairyGUI_GLuaComponentWrap.Register(L); FairyGUI_GLuaLabelWrap.Register(L); FairyGUI_GLuaButtonWrap.Register(L); FairyGUI_GLuaProgressBarWrap.Register(L); FairyGUI_GLuaSliderWrap.Register(L); FairyGUI_GLuaComboBoxWrap.Register(L); FairyGUI_LuaWindowWrap.Register(L); FairyGUI_GoWrapperWrap.Register(L); FairyGUI_TreeViewWrap.Register(L); FairyGUI_TreeNodeWrap.Register(L); FairyGUI_PageOptionWrap.Register(L); FairyGUI_UIPanelWrap.Register(L); FairyGUI_UIPainterWrap.Register(L); FairyGUI_UIObjectFactoryWrap.Register(L); FairyGUI_UIContentScalerWrap.Register(L); FairyGUI_MarginWrap.Register(L); FairyGUI_NTextureWrap.Register(L); FairyGUI_UIConfigWrap.Register(L); FairyGUI_AutoSizeTypeWrap.Register(L); FairyGUI_ScrollTypeWrap.Register(L); FairyGUI_AlignTypeWrap.Register(L); FairyGUI_VertAlignTypeWrap.Register(L); FairyGUI_OverflowTypeWrap.Register(L); FairyGUI_FillTypeWrap.Register(L); FairyGUI_ListLayoutTypeWrap.Register(L); L.RegFunction("EventCallback0", FairyGUI_EventCallback0); L.RegFunction("EventCallback1", FairyGUI_EventCallback1); L.RegFunction("PlayCompleteCallback", FairyGUI_PlayCompleteCallback); L.RegFunction("TransitionHook", FairyGUI_TransitionHook); L.RegFunction("ListItemRenderer", FairyGUI_ListItemRenderer); L.RegFunction("ListItemProvider", FairyGUI_ListItemProvider); L.RegFunction("TimerCallback", FairyGUI_TimerCallback); L.BeginModule("Utils"); FairyGUI_Utils_UBBParserWrap.Register(L); L.EndModule(); L.BeginModule("UIPackage"); L.RegFunction("LoadResource", FairyGUI_UIPackage_LoadResource); L.RegFunction("CreateObjectCallback", FairyGUI_UIPackage_CreateObjectCallback); L.EndModule(); L.BeginModule("GObjectPool"); L.RegFunction("InitCallbackDelegate", FairyGUI_GObjectPool_InitCallbackDelegate); L.EndModule(); L.BeginModule("TreeView"); L.RegFunction("TreeNodeCreateCellDelegate", FairyGUI_TreeView_TreeNodeCreateCellDelegate); L.RegFunction("TreeNodeRenderDelegate", FairyGUI_TreeView_TreeNodeRenderDelegate); L.RegFunction("TreeNodeWillExpandDelegate", FairyGUI_TreeView_TreeNodeWillExpandDelegate); L.EndModule(); L.EndModule(); L.BeginModule("DG"); L.BeginModule("Tweening"); DG_Tweening_SequenceWrap.Register(L); DG_Tweening_EaseWrap.Register(L); DG_Tweening_TweenWrap.Register(L); L.BeginModule("Core"); DG_Tweening_Core_ABSSequentiableWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Action_string", System_Action_string); L.RegFunction("Action_float", System_Action_float); L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object); L.BeginModule("Collections"); System_Collections_QueueWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EffectRenderObj"); L.RegFunction("LoadComCallBack", EffectRenderObj_LoadComCallBack); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.ParticleEmitter", LuaOpen_UnityEngine_ParticleEmitter, typeof(UnityEngine.ParticleEmitter)); L.AddPreLoad("UnityEngine.ParticleRenderer", LuaOpen_UnityEngine_ParticleRenderer, typeof(UnityEngine.ParticleRenderer)); L.AddPreLoad("UnityEngine.ParticleAnimator", LuaOpen_UnityEngine_ParticleAnimator, typeof(UnityEngine.ParticleAnimator)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }