예제 #1
0
        GOGUI.LazyLoadImage MakeLazyLoadImage(UnityEngine.UI.Image img, string path)
        {
            GameObject go    = img.gameObject;
            Color      color = img.color;
            Material   mat   = img.material;
            bool       rt    = img.raycastTarget;
            bool       pa    = img.preserveAspect;

            UnityEngine.UI.Image.Type type = img.type;
            bool  clockwise = img.fillClockwise;
            bool  fc        = img.fillCenter;
            float fa        = img.fillAmount;

            UnityEngine.UI.Image.FillMethod fm = img.fillMethod;
            int fo = img.fillOrigin;

            GameObject.DestroyImmediate(img);

            GOGUI.LazyLoadImage li = go.AddComponent <GOGUI.LazyLoadImage>();
            li.SpriteName     = path;
            li.color          = color;
            li.material       = mat;
            li.raycastTarget  = rt;
            li.type           = type;
            li.preserveAspect = pa;
            li.fillClockwise  = clockwise;
            li.fillCenter     = fc;
            li.fillAmount     = fa;
            li.fillMethod     = fm;
            li.fillOrigin     = fo;

            return(li);
        }
    static int IntToEnum(IntPtr L)
    {
        int arg0 = (int)LuaDLL.lua_tonumber(L, 1);

        UnityEngine.UI.Image.FillMethod o = (UnityEngine.UI.Image.FillMethod)arg0;
        ToLua.Push(L, o);
        return(1);
    }
예제 #3
0
    static int QPYX_set_fillMethod_YXQP(IntPtr L_YXQP)
    {
        object QPYX_o_YXQP = null;

        try
        {
            QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1);                        UnityEngine.UI.Image QPYX_obj_YXQP = (UnityEngine.UI.Image)QPYX_o_YXQP;
            UnityEngine.UI.Image.FillMethod QPYX_arg0_YXQP = (UnityEngine.UI.Image.FillMethod)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.UI.Image.FillMethod));
            QPYX_obj_YXQP.fillMethod = QPYX_arg0_YXQP;
            return(0);
        }
        catch (Exception QPYX_e_YXQP)            {
            return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index fillMethod on a nil value"));
        }
    }
예제 #4
0
    static int QPYX_get_fillMethod_YXQP(IntPtr L_YXQP)
    {
        object QPYX_o_YXQP = null;

        try
        {
            QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1);                        UnityEngine.UI.Image QPYX_obj_YXQP = (UnityEngine.UI.Image)QPYX_o_YXQP;
            UnityEngine.UI.Image.FillMethod QPYX_ret_YXQP = QPYX_obj_YXQP.fillMethod;
            ToLua.Push(L_YXQP, QPYX_ret_YXQP);
            return(1);
        }
        catch (Exception QPYX_e_YXQP)            {
            return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index fillMethod on a nil value"));
        }
    }
    public ImageData(Image image)
    {
        sourceImagePath = UnityEditor.AssetDatabase.GetAssetPath(image.sprite);
        //Debug.Log("Path of image:" + sourceImagePath);

        alphaHitTestMinimumThreshold = image.alphaHitTestMinimumThreshold;
        fillAmount     = image.fillAmount;
        fillCenter     = image.fillCenter;
        fillClockwise  = image.fillClockwise;
        fillMethod     = image.fillMethod;
        fillOrigin     = image.fillOrigin;
        preserveAspect = image.preserveAspect;
        type           = image.type;
        color          = image.color;
    }
    static int set_fillMethod(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UI.Image            obj  = (UnityEngine.UI.Image)o;
            UnityEngine.UI.Image.FillMethod arg0 = (UnityEngine.UI.Image.FillMethod)LuaDLL.luaL_checknumber(L, 2);
            obj.fillMethod = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index fillMethod on a nil value"));
        }
    }
    static int get_fillMethod(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UI.Image            obj = (UnityEngine.UI.Image)o;
            UnityEngine.UI.Image.FillMethod ret = obj.fillMethod;
            LuaDLL.lua_pushinteger(L, (int)ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index fillMethod on a nil value"));
        }
    }
    static int set_fillMethod(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UI.Image            obj  = (UnityEngine.UI.Image)o;
            UnityEngine.UI.Image.FillMethod arg0 = (UnityEngine.UI.Image.FillMethod)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Image.FillMethod));
            obj.fillMethod = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fillMethod on a nil value" : e.Message));
        }
    }
    static int get_fillMethod(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UI.Image            obj = (UnityEngine.UI.Image)o;
            UnityEngine.UI.Image.FillMethod ret = obj.fillMethod;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fillMethod on a nil value" : e.Message));
        }
    }
예제 #10
0
        static StackObject *set_fillMethod_12(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.UI.Image.FillMethod @value = (UnityEngine.UI.Image.FillMethod) typeof(UnityEngine.UI.Image.FillMethod).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.UI.Image instance_of_this_method = (UnityEngine.UI.Image) typeof(UnityEngine.UI.Image).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.fillMethod = value;

            return(__ret);
        }
 static void Push(IntPtr L, UnityEngine.UI.Image.FillMethod arg)
 {
     ToLua.Push(L, arg);
 }