public void EnterState() { letterOnSequence = 0; isSequence = game.CurrentQuestion.IsSequence(); questionProgress = 0; if (isSequence) { correctAnswers = game.CurrentQuestion.Answers.Count; } else { correctAnswers = 3; } game.HintButton.gameObject.SetActive(true); game.eggController.onEggPressedCallback = OnHintPressed; UnityEngine.UI.Button.ButtonClickedEvent clickEvent = game.HintButton.onClick; if (clickEvent == null) { game.HintButton.onClick = clickEvent = new UnityEngine.UI.Button.ButtonClickedEvent(); } clickEvent.AddListener(OnHintPressed); EnableAllGameplayInput(); nextStateTimer = 0f; toNextState = false; inputButtonTimer = 0f; inputButtonCount = 0; repeatInputHasProgressed = false; enteredRepeatMode = false; game.eggButtonBox.SetOnPressedCallback(OnEggButtonPressed); showTutorial = game.ShowTutorial; game.EndTutorial(); tutorialCorrectActive = false; tutorialDelayTimer = tutorialDelayTime; tutorialStop = false; if (showTutorial) { ShowTutorialPressCorrect(); } if (!showTutorial) { game.InitializeOverlayWidget(); } EnableAllGameplayInput(); }
public static int constructor(IntPtr l) { try { UnityEngine.UI.Button.ButtonClickedEvent o; o=new UnityEngine.UI.Button.ButtonClickedEvent(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
public static int constructor(IntPtr l) { try { UnityEngine.UI.Button.ButtonClickedEvent o; o=new UnityEngine.UI.Button.ButtonClickedEvent(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
int __CreateInstanceUnityEngineUIButtonButtonClickedEvent(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; if (gen_param_count == 1) { UnityEngine.UI.Button.ButtonClickedEvent gen_ret = new UnityEngine.UI.Button.ButtonClickedEvent(); translator.Push(L, gen_ret); return(1); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.Button.ButtonClickedEvent constructor!")); }
public void ExitState() { game.HintButton.gameObject.SetActive(false); UnityEngine.UI.Button.ButtonClickedEvent clickEvent = game.HintButton.onClick; if (clickEvent != null) { clickEvent.RemoveListener(OnHintPressed); } if (showTutorial) { TutorialUI.Clear(true); } game.eggButtonBox.SetOnPressedCallback(null); }
static StackObject *Add_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Action action = (System.Action) typeof(System.Action).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.UI.Button.ButtonClickedEvent buttonClickedEvent = (UnityEngine.UI.Button.ButtonClickedEvent) typeof(UnityEngine.UI.Button.ButtonClickedEvent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ETModel.ActionHelper.Add(buttonClickedEvent, action); return(__ret); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.UI.Button.ButtonClickedEvent __cl_gen_ret = new UnityEngine.UI.Button.ButtonClickedEvent(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.Button.ButtonClickedEvent constructor!")); }
static int _CreateUnityEngine_UI_Button_ButtonClickedEvent(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.UI.Button.ButtonClickedEvent obj = new UnityEngine.UI.Button.ButtonClickedEvent(); LuaScriptMgr.PushObject(L, obj); return 1; } else { LuaDLL.luaL_error(L, "invalid arguments to method: UnityEngine.UI.Button.ButtonClickedEvent.New"); } return 0; }
static StackObject *set_onClick_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.UI.Button.ButtonClickedEvent @value = (UnityEngine.UI.Button.ButtonClickedEvent) typeof(UnityEngine.UI.Button.ButtonClickedEvent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.UI.Button instance_of_this_method = (UnityEngine.UI.Button) typeof(UnityEngine.UI.Button).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.onClick = value; return(__ret); }
private static IntPtr Constructor(IntPtr isolate, IntPtr info, int paramLen, long data) { try { { { var result = new UnityEngine.UI.Button.ButtonClickedEvent(); return(Puerts.Utils.GetObjectPtr((int)data, typeof(UnityEngine.UI.Button.ButtonClickedEvent), result)); } } } catch (Exception e) { Puerts.PuertsDLL.ThrowException(isolate, "c# exception:" + e.Message + ",stack:" + e.StackTrace); } return(IntPtr.Zero); }
static int _CreateUnityEngine_UI_Button_ButtonClickedEvent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.UI.Button.ButtonClickedEvent obj = new UnityEngine.UI.Button.ButtonClickedEvent(); ToLua.PushObject(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.UI.Button.ButtonClickedEvent.New"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } }
public static GameObject Create(GameObject dest, string text, string desc, string name, Vector3 pos, UnityEngine.UI.Button.ButtonClickedEvent onClick) { GameObject btn = GameObject.Instantiate(GameObject.Find("UserInterface/QuickMenu/QuickModeMenus/QuickModeInviteResponseMoreOptionsMenu/BlockButton").transform, dest.transform).gameObject; btn.transform.localPosition = Utils.ConvertToUnityUnits(pos); btn.name = name; btn.GetComponentInChildren <Text>().text = text; btn.GetComponent <UnityEngine.UI.Button>().onClick = onClick; btn.GetComponent <UiTooltip>().field_Public_String_0 = desc; btn.SetActive(true); return(btn); }