static StackObject *ModifyMesh_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.UI.VertexHelper @vh = (UnityEngine.UI.VertexHelper) typeof(UnityEngine.UI.VertexHelper).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.UI.BaseMeshEffect instance_of_this_method = (UnityEngine.UI.BaseMeshEffect) typeof(UnityEngine.UI.BaseMeshEffect).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.ModifyMesh(@vh);

            return(__ret);
        }
예제 #2
0
        static int _m_ModifyMesh(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.UI.BaseMeshEffect gen_to_be_invoked = (UnityEngine.UI.BaseMeshEffect)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && translator.Assignable <UnityEngine.Mesh>(L, 2))
                {
                    UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));

                    gen_to_be_invoked.ModifyMesh(_mesh);



                    return(0);
                }
                if (gen_param_count == 2 && translator.Assignable <UnityEngine.UI.VertexHelper>(L, 2))
                {
                    UnityEngine.UI.VertexHelper _vh = (UnityEngine.UI.VertexHelper)translator.GetObject(L, 2, typeof(UnityEngine.UI.VertexHelper));

                    gen_to_be_invoked.ModifyMesh(_vh);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.BaseMeshEffect.ModifyMesh!"));
        }