static int set_orientation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)o; UnityEngine.Tilemaps.Tilemap.Orientation arg0 = (UnityEngine.Tilemaps.Tilemap.Orientation)ToLua.CheckObject(L, 2, typeof(UnityEngine.Tilemaps.Tilemap.Orientation)); obj.orientation = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index orientation on a nil value")); } }
static int get_orientation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)o; UnityEngine.Tilemaps.Tilemap.Orientation ret = obj.orientation; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index orientation on a nil value")); } }