static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.ThreadPriority(); ins = (UnityEngine.ThreadPriority)o; return(ins); }
static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.ThreadPriority o = (UnityEngine.ThreadPriority)arg0; ToLua.Push(L, o); return(1); }
static int QPYX_set_backgroundLoadingPriority_YXQP(IntPtr L_YXQP) { try { UnityEngine.ThreadPriority QPYX_arg0_YXQP = (UnityEngine.ThreadPriority)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.ThreadPriority)); UnityEngine.Application.backgroundLoadingPriority = QPYX_arg0_YXQP; return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int RecompressAssetBundleAsync(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.AssetBundle.Register"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 3) { string arg0 = ToLua.CheckString(L, 1); string arg1 = ToLua.CheckString(L, 2); UnityEngine.BuildCompression arg2 = StackTraits <UnityEngine.BuildCompression> .Check(L, 3); UnityEngine.AssetBundleRecompressOperation o = UnityEngine.AssetBundle.RecompressAssetBundleAsync(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else if (count == 4) { string arg0 = ToLua.CheckString(L, 1); string arg1 = ToLua.CheckString(L, 2); UnityEngine.BuildCompression arg2 = StackTraits <UnityEngine.BuildCompression> .Check(L, 3); uint arg3 = (uint)LuaDLL.luaL_checknumber(L, 4); UnityEngine.AssetBundleRecompressOperation o = UnityEngine.AssetBundle.RecompressAssetBundleAsync(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return(1); } else if (count == 5) { string arg0 = ToLua.CheckString(L, 1); string arg1 = ToLua.CheckString(L, 2); UnityEngine.BuildCompression arg2 = StackTraits <UnityEngine.BuildCompression> .Check(L, 3); uint arg3 = (uint)LuaDLL.luaL_checknumber(L, 4); UnityEngine.ThreadPriority arg4 = (UnityEngine.ThreadPriority)ToLua.CheckObject(L, 5, typeof(UnityEngine.ThreadPriority)); UnityEngine.AssetBundleRecompressOperation o = UnityEngine.AssetBundle.RecompressAssetBundleAsync(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.RecompressAssetBundleAsync")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_backgroundLoadingPriority(IntPtr L) { try { UnityEngine.ThreadPriority arg0 = (UnityEngine.ThreadPriority)ToLua.CheckObject(L, 2, typeof(UnityEngine.ThreadPriority)); UnityEngine.Application.backgroundLoadingPriority = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_backgroundLoadingPriorityter(IntPtr L) { try { UnityEngine.ThreadPriority arg0 = (UnityEngine.ThreadPriority)LuaDLL.luaL_checknumber(L, 1); UnityEngine.Application.backgroundLoadingPriority = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static StackObject *set_backgroundLoadingPriority_46(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.ThreadPriority value = (UnityEngine.ThreadPriority) typeof(UnityEngine.ThreadPriority).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); UnityEngine.Application.backgroundLoadingPriority = value; return(__ret); }
static int QPYX_get_threadPriority_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); UnityEngine.WWW QPYX_obj_YXQP = (UnityEngine.WWW)QPYX_o_YXQP; UnityEngine.ThreadPriority QPYX_ret_YXQP = QPYX_obj_YXQP.threadPriority; ToLua.Push(L_YXQP, QPYX_ret_YXQP); return(1); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index threadPriority on a nil value")); } }
static int QPYX_set_threadPriority_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); UnityEngine.WWW QPYX_obj_YXQP = (UnityEngine.WWW)QPYX_o_YXQP; UnityEngine.ThreadPriority QPYX_arg0_YXQP = (UnityEngine.ThreadPriority)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.ThreadPriority)); QPYX_obj_YXQP.threadPriority = QPYX_arg0_YXQP; return(0); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index threadPriority on a nil value")); } }
static StackObject *SetLoadThreadPriority_13(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.ThreadPriority @priority = (UnityEngine.ThreadPriority) typeof(UnityEngine.ThreadPriority).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); GameDll.LogicRoot.SetLoadThreadPriority(@priority); return(__ret); }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.ThreadPriority instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.ThreadPriority[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
static int set_threadPriority(IntPtr L) { UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.ToObject(L, 1); UnityEngine.ThreadPriority arg0 = (UnityEngine.ThreadPriority)ToLua.CheckObject(L, 2, typeof(UnityEngine.ThreadPriority)); try { obj.threadPriority = arg0; } catch (Exception e) { return(LuaDLL.luaL_error(L, obj == null ? "attempt to index threadPriority on a nil value" : e.Message)); } return(0); }
static int set_backgroundLoadingPriority(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Application.backgroundLoadingPriority"); #endif try { UnityEngine.ThreadPriority arg0 = (UnityEngine.ThreadPriority)ToLua.CheckObject(L, 2, typeof(UnityEngine.ThreadPriority)); UnityEngine.Application.backgroundLoadingPriority = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_threadPriority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; UnityEngine.ThreadPriority ret = obj.threadPriority; LuaDLL.lua_pushinteger(L, (int)ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index threadPriority on a nil value")); } }
static int get_threadPriority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; UnityEngine.ThreadPriority ret = obj.threadPriority; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index threadPriority on a nil value" : e.Message)); } }
static int set_threadPriority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; UnityEngine.ThreadPriority arg0 = (UnityEngine.ThreadPriority)ToLua.CheckObject(L, 2, typeof(UnityEngine.ThreadPriority)); obj.threadPriority = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index threadPriority on a nil value")); } }
static StackObject *set_threadPriority_12(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.ThreadPriority value = (UnityEngine.ThreadPriority) typeof(UnityEngine.ThreadPriority).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.WWW instance_of_this_method; instance_of_this_method = (UnityEngine.WWW) typeof(UnityEngine.WWW).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.threadPriority = value; return(__ret); }
static int set_threadPriority(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.WWW.threadPriority"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; UnityEngine.ThreadPriority arg0 = (UnityEngine.ThreadPriority)ToLua.CheckObject(L, 2, typeof(UnityEngine.ThreadPriority)); obj.threadPriority = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index threadPriority on a nil value")); } }
static int get_threadPriority(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.WWW.threadPriority"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; UnityEngine.ThreadPriority ret = obj.threadPriority; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index threadPriority on a nil value")); } }
static void Push(IntPtr L, UnityEngine.ThreadPriority arg) { ToLua.Push(L, arg); }
static int QPYX_IntToEnum_YXQP(IntPtr L_YXQP) { int QPYX_arg0_YXQP = (int)LuaDLL.lua_tonumber(L_YXQP, 1); UnityEngine.ThreadPriority QPYX_o_YXQP = (UnityEngine.ThreadPriority)QPYX_arg0_YXQP; ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); }
static void QPYX_Push_YXQP(IntPtr L_YXQP, UnityEngine.ThreadPriority arg_YXQP) { ToLua.Push(L_YXQP, arg_YXQP); }
static int set_backgroundLoadingPriority(IntPtr L) { UnityEngine.ThreadPriority arg0 = (UnityEngine.ThreadPriority)ToLua.CheckObject(L, 2, typeof(UnityEngine.ThreadPriority)); UnityEngine.Application.backgroundLoadingPriority = arg0; return(0); }