private static IntPtr EnsureNativePointer(UnityEngine.Texture tex) { IntPtr nativeTexturePtr = tex.GetNativeTexturePtr(); if (nativeTexturePtr == IntPtr.Zero) { UnityEngine.RenderTexture renderTexture = tex as UnityEngine.RenderTexture; if (renderTexture != null) { renderTexture.Create(); } nativeTexturePtr = tex.GetNativeTexturePtr(); if (nativeTexturePtr == IntPtr.Zero) { throw new System.Exception("Can't create TextureSource, texture native pointer is null"); } } return(nativeTexturePtr); }
static int _m_GetNativeTexturePtr(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture __cl_gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); try { { System.IntPtr __cl_gen_ret = __cl_gen_to_be_invoked.GetNativeTexturePtr( ); LuaAPI.lua_pushlightuserdata(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }