public void RenderStep1(UnityEngine.Camera camera, UnityEngine.TerrainLighting renderMode, System.Int32 maxLodLevel, System.Single tau, System.Single splatDistance, System.Int32 layer) { //Mock Data: if (m_functionCallCounts == null) { m_functionCallCounts = new Dictionary <string, int>(); } if (!m_functionCallCounts.ContainsKey("Void RenderStep1(UnityEngine.Camera, TerrainLighting, Int32, Single, Single, Int32)")) { m_functionCallCounts.Add("Void RenderStep1(UnityEngine.Camera, TerrainLighting, Int32, Single, Single, Int32)", 0); } m_functionCallCounts["Void RenderStep1(UnityEngine.Camera, TerrainLighting, Int32, Single, Single, Int32)"]++; }
public UnityEngine.Material GetSplatBaseMaterial(UnityEngine.TerrainLighting renderMode) { //Mock Data: if (m_functionCallCounts == null) { m_functionCallCounts = new Dictionary <string, int>(); } if (!m_functionCallCounts.ContainsKey("UnityEngine.Material GetSplatBaseMaterial(TerrainLighting)")) { m_functionCallCounts.Add("UnityEngine.Material GetSplatBaseMaterial(TerrainLighting)", 0); } m_functionCallCounts["UnityEngine.Material GetSplatBaseMaterial(TerrainLighting)"]++; throw new NotImplementedException("This function was automatically generated by Mockery and has no real implementation yet."); }