예제 #1
0
 public void RenderStep1(UnityEngine.Camera camera, UnityEngine.TerrainLighting renderMode, System.Int32 maxLodLevel, System.Single tau, System.Single splatDistance, System.Int32 layer)
 {
     //Mock Data:
     if (m_functionCallCounts == null)
     {
         m_functionCallCounts = new Dictionary <string, int>();
     }
     if (!m_functionCallCounts.ContainsKey("Void RenderStep1(UnityEngine.Camera, TerrainLighting, Int32, Single, Single, Int32)"))
     {
         m_functionCallCounts.Add("Void RenderStep1(UnityEngine.Camera, TerrainLighting, Int32, Single, Single, Int32)", 0);
     }
     m_functionCallCounts["Void RenderStep1(UnityEngine.Camera, TerrainLighting, Int32, Single, Single, Int32)"]++;
 }
예제 #2
0
        public UnityEngine.Material GetSplatBaseMaterial(UnityEngine.TerrainLighting renderMode)
        {
            //Mock Data:
            if (m_functionCallCounts == null)
            {
                m_functionCallCounts = new Dictionary <string, int>();
            }
            if (!m_functionCallCounts.ContainsKey("UnityEngine.Material GetSplatBaseMaterial(TerrainLighting)"))
            {
                m_functionCallCounts.Add("UnityEngine.Material GetSplatBaseMaterial(TerrainLighting)", 0);
            }
            m_functionCallCounts["UnityEngine.Material GetSplatBaseMaterial(TerrainLighting)"]++;

            throw new NotImplementedException("This function was automatically generated by Mockery and has no real implementation yet.");
        }