static int _s_set_subsystemImplementationType(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SubsystemDescriptor gen_to_be_invoked = (UnityEngine.SubsystemDescriptor)translator.FastGetCSObj(L, 1); gen_to_be_invoked.subsystemImplementationType = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_id(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SubsystemDescriptor gen_to_be_invoked = (UnityEngine.SubsystemDescriptor)translator.FastGetCSObj(L, 1); gen_to_be_invoked.id = LuaAPI.lua_tostring(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }