예제 #1
0
        static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityEngine.SpringJoint2D();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
예제 #2
0
        static int _g_get_dampingRatio(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.SpringJoint2D gen_to_be_invoked = (UnityEngine.SpringJoint2D)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, gen_to_be_invoked.dampingRatio);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
예제 #3
0
        static int _s_set_frequency(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.SpringJoint2D gen_to_be_invoked = (UnityEngine.SpringJoint2D)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.frequency = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
예제 #4
0
        static int _s_set_autoConfigureDistance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.SpringJoint2D gen_to_be_invoked = (UnityEngine.SpringJoint2D)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.autoConfigureDistance = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _g_get_autoConfigureDistance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.SpringJoint2D __cl_gen_to_be_invoked = (UnityEngine.SpringJoint2D)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, __cl_gen_to_be_invoked.autoConfigureDistance);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        static int _s_set_dampingRatio(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.SpringJoint2D __cl_gen_to_be_invoked = (UnityEngine.SpringJoint2D)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.dampingRatio = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
예제 #7
0
 public override void ReadFrom(object obj)
 {
     base.ReadFrom(obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.SpringJoint2D o = (UnityEngine.SpringJoint2D)obj;
     autoConfigureDistance = o.autoConfigureDistance;
     distance     = o.distance;
     dampingRatio = o.dampingRatio;
     frequency    = o.frequency;
 }
예제 #8
0
 public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects)
 {
     obj = base.WriteTo(obj, objects);
     if (obj == null)
     {
         return(null);
     }
     UnityEngine.SpringJoint2D o = (UnityEngine.SpringJoint2D)obj;
     o.autoConfigureDistance = autoConfigureDistance;
     o.distance     = distance;
     o.dampingRatio = dampingRatio;
     o.frequency    = frequency;
     return(o);
 }
예제 #9
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    var gen_ret = new UnityEngine.SpringJoint2D();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SpringJoint2D constructor!"));
        }