static object PerformMemberwiseClone(ref object o)
        {
            var ins = new UnityEngine.ScreenOrientation();

            ins = (UnityEngine.ScreenOrientation)o;
            return(ins);
        }
예제 #2
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        public void PushUnityEngineScreenOrientation(RealStatePtr L, UnityEngine.ScreenOrientation val)
        {
            if (UnityEngineScreenOrientation_TypeID == -1)
            {
                bool is_first;
                UnityEngineScreenOrientation_TypeID = getTypeId(L, typeof(UnityEngine.ScreenOrientation), out is_first);

                if (UnityEngineScreenOrientation_EnumRef == -1)
                {
                    Utils.LoadCSTable(L, typeof(UnityEngine.ScreenOrientation));
                    UnityEngineScreenOrientation_EnumRef = LuaAPI.luaL_ref(L, LuaIndexes.LUA_REGISTRYINDEX);
                }
            }

            if (LuaAPI.xlua_tryget_cachedud(L, (int)val, UnityEngineScreenOrientation_EnumRef) == 1)
            {
                return;
            }

            IntPtr buff = LuaAPI.xlua_pushstruct(L, 4, UnityEngineScreenOrientation_TypeID);

            if (!CopyByValue.Pack(buff, 0, (int)val))
            {
                throw new Exception("pack fail fail for UnityEngine.ScreenOrientation ,value=" + val);
            }

            LuaAPI.lua_getref(L, UnityEngineScreenOrientation_EnumRef);
            LuaAPI.lua_pushvalue(L, -2);
            LuaAPI.xlua_rawseti(L, -2, (int)val);
            LuaAPI.lua_pop(L, 1);
        }
    static int IntToEnum(IntPtr L)
    {
        int arg0 = (int)LuaDLL.lua_tonumber(L, 1);

        UnityEngine.ScreenOrientation o = (UnityEngine.ScreenOrientation)arg0;
        ToLua.Push(L, o);
        return(1);
    }
 static int QPYX_set_orientation_YXQP(IntPtr L_YXQP)
 {
     try
     {
         UnityEngine.ScreenOrientation QPYX_arg0_YXQP = (UnityEngine.ScreenOrientation)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.ScreenOrientation));
         UnityEngine.Screen.orientation = QPYX_arg0_YXQP;
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
예제 #5
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 static int set_orientation(IntPtr L)
 {
     try
     {
         UnityEngine.ScreenOrientation arg0 = (UnityEngine.ScreenOrientation)ToLua.CheckObject(L, 2, typeof(UnityEngine.ScreenOrientation));
         UnityEngine.Screen.orientation = arg0;
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #6
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 static int set_orientationter(IntPtr L)
 {
     try
     {
         UnityEngine.ScreenOrientation arg0 = (UnityEngine.ScreenOrientation)LuaDLL.luaL_checknumber(L, 1);
         UnityEngine.Screen.orientation = arg0;
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #7
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        static StackObject *set_orientation_18(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.ScreenOrientation value = (UnityEngine.ScreenOrientation) typeof(UnityEngine.ScreenOrientation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            UnityEngine.Screen.orientation = value;

            return(__ret);
        }
        static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.ScreenOrientation instance_of_this_method)
        {
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.Object:
            {
                __mStack[ptr_of_this_method->Value] = instance_of_this_method;
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    var t = __domain.GetType(___obj.GetType()) as CLRType;
                    t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var t = __domain.GetType(ptr_of_this_method->Value);
                if (t is ILType)
                {
                    ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.ScreenOrientation[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method;
            }
            break;
            }
        }
    static int set_orientation(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.Screen.orientation");
#endif
        try
        {
            UnityEngine.ScreenOrientation arg0 = (UnityEngine.ScreenOrientation)ToLua.CheckObject(L, 2, typeof(UnityEngine.ScreenOrientation));
            UnityEngine.Screen.orientation = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
예제 #10
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        public void UpdateUnityEngineScreenOrientation(RealStatePtr L, int index, UnityEngine.ScreenOrientation val)
        {
            if (LuaAPI.lua_type(L, index) == LuaTypes.LUA_TUSERDATA)
            {
                if (LuaAPI.xlua_gettypeid(L, index) != UnityEngineScreenOrientation_TypeID)
                {
                    throw new Exception("invalid userdata for UnityEngine.ScreenOrientation");
                }

                IntPtr buff = LuaAPI.lua_touserdata(L, index);
                if (!CopyByValue.Pack(buff, 0, (int)val))
                {
                    throw new Exception("pack fail for UnityEngine.ScreenOrientation ,value=" + val);
                }
            }

            else
            {
                throw new Exception("try to update a data with lua type:" + LuaAPI.lua_type(L, index));
            }
        }
예제 #11
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        public void Get(RealStatePtr L, int index, out UnityEngine.ScreenOrientation val)
        {
            LuaTypes type = LuaAPI.lua_type(L, index);

            if (type == LuaTypes.LUA_TUSERDATA)
            {
                if (LuaAPI.xlua_gettypeid(L, index) != UnityEngineScreenOrientation_TypeID)
                {
                    throw new Exception("invalid userdata for UnityEngine.ScreenOrientation");
                }

                IntPtr buff = LuaAPI.lua_touserdata(L, index);
                int    e;
                if (!CopyByValue.UnPack(buff, 0, out e))
                {
                    throw new Exception("unpack fail for UnityEngine.ScreenOrientation");
                }
                val = (UnityEngine.ScreenOrientation)e;
            }
            else
            {
                val = (UnityEngine.ScreenOrientation)objectCasters.GetCaster(typeof(UnityEngine.ScreenOrientation))(L, index, null);
            }
        }
예제 #12
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 static int set_orientation(IntPtr L)
 {
     UnityEngine.ScreenOrientation arg0 = (UnityEngine.ScreenOrientation)ToLua.CheckObject(L, 2, typeof(UnityEngine.ScreenOrientation));
     UnityEngine.Screen.orientation = arg0;
     return(0);
 }
 static void Push(IntPtr L, UnityEngine.ScreenOrientation arg)
 {
     ToLua.Push(L, arg);
 }
    static int QPYX_IntToEnum_YXQP(IntPtr L_YXQP)
    {
        int QPYX_arg0_YXQP = (int)LuaDLL.lua_tonumber(L_YXQP, 1);               UnityEngine.ScreenOrientation QPYX_o_YXQP = (UnityEngine.ScreenOrientation)QPYX_arg0_YXQP;

        ToLua.Push(L_YXQP, QPYX_o_YXQP);                return(1);
    }
 static void QPYX_Push_YXQP(IntPtr L_YXQP, UnityEngine.ScreenOrientation arg_YXQP)
 {
     ToLua.Push(L_YXQP, arg_YXQP);
 }