public void Save(UnityEngine.Rendering.PostProcessing.Grain layer) { if (layer != null) { enabled = new BoolValue(layer.enabled); colored = new BoolValue(layer.colored); intensity = new FloatValue(layer.intensity); size = new FloatValue(layer.size); lumContrib = new FloatValue(layer.lumContrib); } }
public void Load(UnityEngine.Rendering.PostProcessing.Grain layer) { if (layer != null) { enabled.Fill(layer.enabled); layer.active = layer.enabled.value; colored.Fill(layer.colored); intensity.Fill(layer.intensity); size.Fill(layer.size); lumContrib.Fill(layer.lumContrib); } }