public void Save(UnityEngine.Rendering.PostProcessing.Grain layer)
 {
     if (layer != null)
     {
         enabled    = new BoolValue(layer.enabled);
         colored    = new BoolValue(layer.colored);
         intensity  = new FloatValue(layer.intensity);
         size       = new FloatValue(layer.size);
         lumContrib = new FloatValue(layer.lumContrib);
     }
 }
 public void Load(UnityEngine.Rendering.PostProcessing.Grain layer)
 {
     if (layer != null)
     {
         enabled.Fill(layer.enabled);
         layer.active = layer.enabled.value;
         colored.Fill(layer.colored);
         intensity.Fill(layer.intensity);
         size.Fill(layer.size);
         lumContrib.Fill(layer.lumContrib);
     }
 }