static int _e_reapplyDrivenProperties(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                int gen_param_count         = LuaAPI.lua_gettop(L);
                UnityEngine.RectTransform.ReapplyDrivenProperties gen_delegate = translator.GetDelegate <UnityEngine.RectTransform.ReapplyDrivenProperties>(L, 2);
                if (gen_delegate == null)
                {
                    return(LuaAPI.luaL_error(L, "#2 need UnityEngine.RectTransform.ReapplyDrivenProperties!"));
                }


                if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+"))
                {
                    UnityEngine.RectTransform.reapplyDrivenProperties += gen_delegate;
                    return(0);
                }


                if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-"))
                {
                    UnityEngine.RectTransform.reapplyDrivenProperties -= gen_delegate;
                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.reapplyDrivenProperties!"));
        }
    static int set_reapplyDrivenProperties(IntPtr L)
    {
        try
        {
            EventObject arg0 = null;

            if (LuaDLL.lua_isuserdata(L, 2) != 0)
            {
                arg0 = (EventObject)ToLua.ToObject(L, 2);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "The event 'UnityEngine.RectTransform.reapplyDrivenProperties' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.RectTransform'"));
            }

            if (arg0.op == EventOp.Add)
            {
                UnityEngine.RectTransform.ReapplyDrivenProperties ev = (UnityEngine.RectTransform.ReapplyDrivenProperties)arg0.func;
                UnityEngine.RectTransform.reapplyDrivenProperties += ev;
            }
            else if (arg0.op == EventOp.Sub)
            {
                UnityEngine.RectTransform.ReapplyDrivenProperties ev = (UnityEngine.RectTransform.ReapplyDrivenProperties)arg0.func;
                UnityEngine.RectTransform.reapplyDrivenProperties -= ev;
            }

            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
예제 #3
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        int UnityEngineRectTransform_e_reapplyDrivenProperties(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;

            UnityEngine.RectTransform.ReapplyDrivenProperties gen_delegate = translator.GetDelegate <UnityEngine.RectTransform.ReapplyDrivenProperties>(L, 2);
            if (gen_delegate == null)
            {
                return(LuaAPI.luaL_error(L, "#2 need UnityEngine.RectTransform.ReapplyDrivenProperties!"));
            }


            if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+"))
            {
                UnityEngine.RectTransform.reapplyDrivenProperties += gen_delegate;
                return(0);
            }


            if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-"))
            {
                UnityEngine.RectTransform.reapplyDrivenProperties -= gen_delegate;
                return(0);
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.reapplyDrivenProperties!"));
        }
예제 #4
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        static internal int checkDelegate(IntPtr l, int p, out UnityEngine.RectTransform.ReapplyDrivenProperties ua)
        {
            int op = extractFunction(l, p);

            if (LuaDLL.lua_isnil(l, -1))
            {
                ua = null;
                return(op);
            }
            int r = LuaDLL.luaS_checkcallback(l, -1);

            if (r < 0)
            {
                LuaDLL.luaL_error(l, "expect function");
            }
            if (getCacheDelegate <UnityEngine.RectTransform.ReapplyDrivenProperties>(r, out ua))
            {
                return(op);
            }
            LuaDLL.lua_pop(l, 1);
            ua = (UnityEngine.RectTransform a1) =>
            {
                int error = pushTry(l);
                LuaDLL.lua_getref(l, r);

                pushValue(l, a1);
                if (LuaDLL.lua_pcall(l, 1, -1, error) != 0)
                {
                    LuaDLL.lua_pop(l, 1);
                }
                LuaDLL.lua_pop(l, 1);
            };
            cacheDelegate(r, ua);
            return(op);
        }
    static int QPYX_set_reapplyDrivenProperties_YXQP(IntPtr L_YXQP)
    {
        try
        {
            EventObject QPYX_arg0_YXQP = null;
            if (LuaDLL.lua_isuserdata(L_YXQP, 2) != 0)
            {
                QPYX_arg0_YXQP = (EventObject)ToLua.ToObject(L_YXQP, 2);
            }
            else
            {
                return(LuaDLL.luaL_throw(L_YXQP, "The event 'UnityEngine.RectTransform.reapplyDrivenProperties' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.RectTransform'"));
            }

            if (QPYX_arg0_YXQP.op == EventOp.Add)
            {
                UnityEngine.RectTransform.ReapplyDrivenProperties QPYX_ev_YXQP = (UnityEngine.RectTransform.ReapplyDrivenProperties)QPYX_arg0_YXQP.func;
                UnityEngine.RectTransform.reapplyDrivenProperties += QPYX_ev_YXQP;
            }
            else if (QPYX_arg0_YXQP.op == EventOp.Sub)
            {
                UnityEngine.RectTransform.ReapplyDrivenProperties QPYX_ev_YXQP = (UnityEngine.RectTransform.ReapplyDrivenProperties)QPYX_arg0_YXQP.func;
                UnityEngine.RectTransform.reapplyDrivenProperties -= QPYX_ev_YXQP;
            }

            return(0);
        }
        catch (Exception e_YXQP)                {
            return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
        }
    }
예제 #6
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    public static Delegate UnityEngine_RectTransform_ReapplyDrivenProperties(LuaFunction func)
    {
        if (func == null)
        {
            UnityEngine.RectTransform.ReapplyDrivenProperties fn = delegate { };
            return(fn);
        }

        UnityEngine.RectTransform.ReapplyDrivenProperties d = (new UnityEngine_RectTransform_ReapplyDrivenProperties_Event(func)).Call;
        return(d);
    }
    static int set_reapplyDrivenProperties(IntPtr L)
    {
        try
        {
            EventObject arg0 = null;

            if (LuaDLL.lua_isuserdata(L, 2) != 0)
            {
                arg0 = (EventObject)ToLua.ToObject(L, 2);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "The event 'UnityEngine.RectTransform.reapplyDrivenProperties' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.RectTransform'"));
            }

            if (arg0.op == EventOp.Add)
            {
                UnityEngine.RectTransform.ReapplyDrivenProperties ev = (UnityEngine.RectTransform.ReapplyDrivenProperties) DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Create(arg0.func);

                UnityEngine.RectTransform.reapplyDrivenProperties += ev;
            }
            else if (arg0.op == EventOp.Sub)
            {
                UnityEngine.RectTransform.ReapplyDrivenProperties ev = (UnityEngine.RectTransform.ReapplyDrivenProperties)LuaMisc.GetEventHandler(null, typeof(UnityEngine.RectTransform), "reapplyDrivenProperties");
                Delegate[] ds    = ev.GetInvocationList();
                LuaState   state = LuaState.Get(L);

                for (int i = 0; i < ds.Length; i++)
                {
                    ev = (UnityEngine.RectTransform.ReapplyDrivenProperties)ds[i];
                    LuaDelegate ld = ev.Target as LuaDelegate;

                    if (ld != null && ld.func == arg0.func)
                    {
                        UnityEngine.RectTransform.reapplyDrivenProperties -= ev;
                        state.DelayDispose(ld.func);
                        break;
                    }
                }

                arg0.func.Dispose();
            }

            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
        static StackObject *remove_reapplyDrivenProperties_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.RectTransform.ReapplyDrivenProperties @value = (UnityEngine.RectTransform.ReapplyDrivenProperties) typeof(UnityEngine.RectTransform.ReapplyDrivenProperties).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);


            UnityEngine.RectTransform.reapplyDrivenProperties -= value;

            return(__ret);
        }
예제 #9
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    public static Delegate UnityEngine_RectTransform_ReapplyDrivenProperties(LuaFunction func, LuaTable self, bool flag)
    {
        if (func == null)
        {
            UnityEngine.RectTransform.ReapplyDrivenProperties fn = delegate(UnityEngine.RectTransform param0) { };
            return(fn);
        }

        if (!flag)
        {
            UnityEngine.RectTransform.ReapplyDrivenProperties d = (new UnityEngine_RectTransform_ReapplyDrivenProperties_Event(func)).Call;
            return(d);
        }
        else
        {
            UnityEngine.RectTransform.ReapplyDrivenProperties d = (new UnityEngine_RectTransform_ReapplyDrivenProperties_Event(func, self)).CallWithSelf;
            return(d);
        }
    }
        static internal int checkDelegate(IntPtr l, int p, out UnityEngine.RectTransform.ReapplyDrivenProperties ua)
        {
            int op = extractFunction(l, p);

            if (LuaDLL.lua_isnil(l, p))
            {
                ua = null;
                return(op);
            }
            else if (LuaDLL.lua_isuserdata(l, p) == 1)
            {
                ua = (UnityEngine.RectTransform.ReapplyDrivenProperties)checkObj(l, p);
                return(op);
            }
            if (LuaDLL.lua_isnil(l, -1))
            {
                ua = null;
                return(op);
            }
            LuaDelegate ld;

            checkType(l, -1, out ld);
            LuaDLL.lua_pop(l, 1);
            if (ld.d != null)
            {
                ua = (UnityEngine.RectTransform.ReapplyDrivenProperties)ld.d;
                return(op);
            }

            l  = LuaState.get(l).L;
            ua = (UnityEngine.RectTransform a1) =>
            {
                int error = pushTry(l);

                pushValue(l, a1);
                ld.pcall(1, error);
                LuaDLL.lua_settop(l, error - 1);
            };
            ld.d = ua;
            return(op);
        }
예제 #11
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    public UnityEngine.RectTransform.ReapplyDrivenProperties UnityEngine_RectTransform_ReapplyDrivenProperties(LuaFunction func, LuaTable self, bool flag)
    {
        if (func == null)
        {
            UnityEngine.RectTransform.ReapplyDrivenProperties fn = delegate(UnityEngine.RectTransform param0) { };
            return(fn);
        }

        if (!flag)
        {
            UnityEngine_RectTransform_ReapplyDrivenProperties_Event target = new UnityEngine_RectTransform_ReapplyDrivenProperties_Event(func);
            UnityEngine.RectTransform.ReapplyDrivenProperties       d      = target.Call;
            target.method = d.Method;
            return(d);
        }
        else
        {
            UnityEngine_RectTransform_ReapplyDrivenProperties_Event target = new UnityEngine_RectTransform_ReapplyDrivenProperties_Event(func, self);
            UnityEngine.RectTransform.ReapplyDrivenProperties       d      = target.CallWithSelf;
            target.method = d.Method;
            return(d);
        }
    }
예제 #12
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 void Push_UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L, UnityEngine.RectTransform.ReapplyDrivenProperties o)
 {
     ToLua.Push(L, o);
 }
예제 #13
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 public static Delegate UnityEngine_RectTransform_ReapplyDrivenProperties_Self(LuaFunction func, LuaTable self)
 {
     UnityEngine.RectTransform.ReapplyDrivenProperties d = (new UnityEngine_RectTransform_ReapplyDrivenProperties_Event_Self(func, self)).Call;
     return(d);
 }