static int IntToEnum(IntPtr L)
    {
        int arg0 = (int)LuaDLL.lua_tonumber(L, 1);

        UnityEngine.QueueMode o = (UnityEngine.QueueMode)arg0;
        ToLua.Push(L, o);
        return(1);
    }
예제 #2
0
    static int CrossFadeQueued(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.Animation.Register");
#endif
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
                string arg0 = ToLua.CheckString(L, 2);
                UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else if (count == 3)
            {
                UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
                string arg0 = ToLua.CheckString(L, 2);
                float  arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
                UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0, arg1);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else if (count == 4)
            {
                UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
                string arg0 = ToLua.CheckString(L, 2);
                float  arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
                UnityEngine.QueueMode      arg2 = (UnityEngine.QueueMode)ToLua.CheckObject(L, 4, typeof(UnityEngine.QueueMode));
                UnityEngine.AnimationState o    = obj.CrossFadeQueued(arg0, arg1, arg2);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else if (count == 5)
            {
                UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
                string arg0 = ToLua.CheckString(L, 2);
                float  arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
                UnityEngine.QueueMode      arg2 = (UnityEngine.QueueMode)ToLua.CheckObject(L, 4, typeof(UnityEngine.QueueMode));
                UnityEngine.PlayMode       arg3 = (UnityEngine.PlayMode)ToLua.CheckObject(L, 5, typeof(UnityEngine.PlayMode));
                UnityEngine.AnimationState o    = obj.CrossFadeQueued(arg0, arg1, arg2, arg3);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.CrossFadeQueued"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    static int IntToEnum(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.QueueMode.IntToEnum");
#endif
        int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
        UnityEngine.QueueMode o = (UnityEngine.QueueMode)arg0;
        ToLua.Push(L, o);
        return(1);
    }
    static int CrossFadeQueued(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject <UnityEngine.Animation>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else if (count == 3)
            {
                UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject <UnityEngine.Animation>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                float  arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
                UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0, arg1);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else if (count == 4)
            {
                UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject <UnityEngine.Animation>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                float  arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
                UnityEngine.QueueMode      arg2 = (UnityEngine.QueueMode)ToLua.CheckObject(L, 4, TypeTraits <UnityEngine.QueueMode> .type);
                UnityEngine.AnimationState o    = obj.CrossFadeQueued(arg0, arg1, arg2);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else if (count == 5)
            {
                UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject <UnityEngine.Animation>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                float  arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
                UnityEngine.QueueMode      arg2 = (UnityEngine.QueueMode)ToLua.CheckObject(L, 4, TypeTraits <UnityEngine.QueueMode> .type);
                UnityEngine.PlayMode       arg3 = (UnityEngine.PlayMode)ToLua.CheckObject(L, 5, TypeTraits <UnityEngine.PlayMode> .type);
                UnityEngine.AnimationState o    = obj.CrossFadeQueued(arg0, arg1, arg2, arg3);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.CrossFadeQueued"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
예제 #5
0
    static int CrossFadeQueued(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string)))
            {
                UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string), typeof(float)))
            {
                UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                float  arg1 = (float)LuaDLL.lua_tonumber(L, 3);
                UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string), typeof(float), typeof(UnityEngine.QueueMode)))
            {
                UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                float  arg1 = (float)LuaDLL.lua_tonumber(L, 3);
                UnityEngine.QueueMode      arg2 = (UnityEngine.QueueMode)ToLua.ToObject(L, 4);
                UnityEngine.AnimationState o    = obj.CrossFadeQueued(arg0, arg1, arg2);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string), typeof(float), typeof(UnityEngine.QueueMode), typeof(UnityEngine.PlayMode)))
            {
                UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                float  arg1 = (float)LuaDLL.lua_tonumber(L, 3);
                UnityEngine.QueueMode      arg2 = (UnityEngine.QueueMode)ToLua.ToObject(L, 4);
                UnityEngine.PlayMode       arg3 = (UnityEngine.PlayMode)ToLua.ToObject(L, 5);
                UnityEngine.AnimationState o    = obj.CrossFadeQueued(arg0, arg1, arg2, arg3);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.CrossFadeQueued"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 static int QPYX_CrossFadeQueued_YXQP(IntPtr L_YXQP)
 {
     try
     {
         int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP);
         if (QPYX_count_YXQP == 2)
         {
             UnityEngine.Animation QPYX_obj_YXQP = (UnityEngine.Animation)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Animation));
             string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2);
             UnityEngine.AnimationState QPYX_o_YXQP = QPYX_obj_YXQP.CrossFadeQueued(QPYX_arg0_YXQP);
             ToLua.PushSealed(L_YXQP, QPYX_o_YXQP);
             return(1);
         }
         else if (QPYX_count_YXQP == 3)
         {
             UnityEngine.Animation QPYX_obj_YXQP = (UnityEngine.Animation)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Animation));
             string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2);
             float  QPYX_arg1_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 3);
             UnityEngine.AnimationState QPYX_o_YXQP = QPYX_obj_YXQP.CrossFadeQueued(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
             ToLua.PushSealed(L_YXQP, QPYX_o_YXQP);
             return(1);
         }
         else if (QPYX_count_YXQP == 4)
         {
             UnityEngine.Animation QPYX_obj_YXQP = (UnityEngine.Animation)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Animation));
             string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2);
             float  QPYX_arg1_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 3);
             UnityEngine.QueueMode      QPYX_arg2_YXQP = (UnityEngine.QueueMode)ToLua.CheckObject(L_YXQP, 4, typeof(UnityEngine.QueueMode));
             UnityEngine.AnimationState QPYX_o_YXQP    = QPYX_obj_YXQP.CrossFadeQueued(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP);
             ToLua.PushSealed(L_YXQP, QPYX_o_YXQP);
             return(1);
         }
         else if (QPYX_count_YXQP == 5)
         {
             UnityEngine.Animation QPYX_obj_YXQP = (UnityEngine.Animation)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Animation));
             string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2);
             float  QPYX_arg1_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 3);
             UnityEngine.QueueMode      QPYX_arg2_YXQP = (UnityEngine.QueueMode)ToLua.CheckObject(L_YXQP, 4, typeof(UnityEngine.QueueMode));
             UnityEngine.PlayMode       QPYX_arg3_YXQP = (UnityEngine.PlayMode)ToLua.CheckObject(L_YXQP, 5, typeof(UnityEngine.PlayMode));
             UnityEngine.AnimationState QPYX_o_YXQP    = QPYX_obj_YXQP.CrossFadeQueued(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP);
             ToLua.PushSealed(L_YXQP, QPYX_o_YXQP);
             return(1);
         }
         else
         {
             return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.Animation.CrossFadeQueued"));
         }
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
예제 #7
0
        public UnityEngine.AnimationState PlayQueued(System.String animation, UnityEngine.QueueMode queue)
        {
            //Mock Data:
            if (m_functionCallCounts == null)
            {
                m_functionCallCounts = new Dictionary <string, int>();
            }
            if (!m_functionCallCounts.ContainsKey("UnityEngine.AnimationState PlayQueued(System.String, QueueMode)"))
            {
                m_functionCallCounts.Add("UnityEngine.AnimationState PlayQueued(System.String, QueueMode)", 0);
            }
            m_functionCallCounts["UnityEngine.AnimationState PlayQueued(System.String, QueueMode)"]++;

            throw new NotImplementedException("This function was automatically generated by Mockery and has no real implementation yet.");
        }
    static int PlayQueued1(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            var    obj  = (UnityEngine.Animation)ToLua.ToObject(L, 1);
            string arg0 = ToLua.ToString(L, 2);
            UnityEngine.QueueMode arg1 = (UnityEngine.QueueMode)LuaDLL.lua_tonumber(L, 3);
            var o = obj.PlayQueued(arg0, arg1);
            ToLua.PushSealed(L, o);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    static int PlayQueued(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
                string arg0 = ToLua.CheckString(L, 2);
                UnityEngine.AnimationState o = obj.PlayQueued(arg0);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else if (count == 3)
            {
                UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
                string arg0 = ToLua.CheckString(L, 2);
                UnityEngine.QueueMode      arg1 = (UnityEngine.QueueMode)LuaDLL.luaL_checknumber(L, 3);
                UnityEngine.AnimationState o    = obj.PlayQueued(arg0, arg1);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else if (count == 4)
            {
                UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
                string arg0 = ToLua.CheckString(L, 2);
                UnityEngine.QueueMode      arg1 = (UnityEngine.QueueMode)LuaDLL.luaL_checknumber(L, 3);
                UnityEngine.PlayMode       arg2 = (UnityEngine.PlayMode)LuaDLL.luaL_checknumber(L, 4);
                UnityEngine.AnimationState o    = obj.PlayQueued(arg0, arg1, arg2);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.PlayQueued"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
예제 #10
0
    static int PlayQueued(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes <UnityEngine.Animation, string>(L, 1))
            {
                UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                UnityEngine.AnimationState o = obj.PlayQueued(arg0);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.Animation, string, UnityEngine.QueueMode>(L, 1))
            {
                UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                UnityEngine.QueueMode      arg1 = (UnityEngine.QueueMode)ToLua.ToObject(L, 3);
                UnityEngine.AnimationState o    = obj.PlayQueued(arg0, arg1);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.Animation, string, UnityEngine.QueueMode, UnityEngine.PlayMode>(L, 1))
            {
                UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                UnityEngine.QueueMode      arg1 = (UnityEngine.QueueMode)ToLua.ToObject(L, 3);
                UnityEngine.PlayMode       arg2 = (UnityEngine.PlayMode)ToLua.ToObject(L, 4);
                UnityEngine.AnimationState o    = obj.PlayQueued(arg0, arg1, arg2);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.PlayQueued"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
예제 #11
0
 static void Push(IntPtr L, UnityEngine.QueueMode arg)
 {
     ToLua.Push(L, arg);
 }
예제 #12
0
    static int QPYX_IntToEnum_YXQP(IntPtr L_YXQP)
    {
        int QPYX_arg0_YXQP = (int)LuaDLL.lua_tonumber(L_YXQP, 1);               UnityEngine.QueueMode QPYX_o_YXQP = (UnityEngine.QueueMode)QPYX_arg0_YXQP;

        ToLua.Push(L_YXQP, QPYX_o_YXQP);                return(1);
    }
예제 #13
0
 static void QPYX_Push_YXQP(IntPtr L_YXQP, UnityEngine.QueueMode arg_YXQP)
 {
     ToLua.Push(L_YXQP, arg_YXQP);
 }
    static int PlayQueued(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 2 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string)))
        {
            UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
            string arg0 = ToLua.ToString(L, 2);
            UnityEngine.AnimationState o = null;

            try
            {
                o = obj.PlayQueued(arg0);
            }
            catch (Exception e)
            {
                return(LuaDLL.toluaL_exception(L, e));
            }

            ToLua.PushObject(L, o);
            return(1);
        }
        else if (count == 3 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string), typeof(UnityEngine.QueueMode)))
        {
            UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
            string arg0 = ToLua.ToString(L, 2);
            UnityEngine.QueueMode      arg1 = (UnityEngine.QueueMode)ToLua.ToObject(L, 3);
            UnityEngine.AnimationState o    = null;

            try
            {
                o = obj.PlayQueued(arg0, arg1);
            }
            catch (Exception e)
            {
                return(LuaDLL.toluaL_exception(L, e));
            }

            ToLua.PushObject(L, o);
            return(1);
        }
        else if (count == 4 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string), typeof(UnityEngine.QueueMode), typeof(UnityEngine.PlayMode)))
        {
            UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
            string arg0 = ToLua.ToString(L, 2);
            UnityEngine.QueueMode      arg1 = (UnityEngine.QueueMode)ToLua.ToObject(L, 3);
            UnityEngine.PlayMode       arg2 = (UnityEngine.PlayMode)ToLua.ToObject(L, 4);
            UnityEngine.AnimationState o    = null;

            try
            {
                o = obj.PlayQueued(arg0, arg1, arg2);
            }
            catch (Exception e)
            {
                return(LuaDLL.toluaL_exception(L, e));
            }

            ToLua.PushObject(L, o);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: UnityEngine.Animation.PlayQueued");
        }

        return(0);
    }