static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.QueueMode o = (UnityEngine.QueueMode)arg0; ToLua.Push(L, o); return(1); }
static int CrossFadeQueued(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Animation.Register"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0); ToLua.PushSealed(L, o); return(1); } else if (count == 3) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0, arg1); ToLua.PushSealed(L, o); return(1); } else if (count == 4) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.QueueMode arg2 = (UnityEngine.QueueMode)ToLua.CheckObject(L, 4, typeof(UnityEngine.QueueMode)); UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0, arg1, arg2); ToLua.PushSealed(L, o); return(1); } else if (count == 5) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.QueueMode arg2 = (UnityEngine.QueueMode)ToLua.CheckObject(L, 4, typeof(UnityEngine.QueueMode)); UnityEngine.PlayMode arg3 = (UnityEngine.PlayMode)ToLua.CheckObject(L, 5, typeof(UnityEngine.PlayMode)); UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0, arg1, arg2, arg3); ToLua.PushSealed(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.CrossFadeQueued")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IntToEnum(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.QueueMode.IntToEnum"); #endif int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.QueueMode o = (UnityEngine.QueueMode)arg0; ToLua.Push(L, o); return(1); }
static int CrossFadeQueued(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject <UnityEngine.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0); ToLua.PushSealed(L, o); return(1); } else if (count == 3) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject <UnityEngine.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0, arg1); ToLua.PushSealed(L, o); return(1); } else if (count == 4) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject <UnityEngine.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.QueueMode arg2 = (UnityEngine.QueueMode)ToLua.CheckObject(L, 4, TypeTraits <UnityEngine.QueueMode> .type); UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0, arg1, arg2); ToLua.PushSealed(L, o); return(1); } else if (count == 5) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject <UnityEngine.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.QueueMode arg2 = (UnityEngine.QueueMode)ToLua.CheckObject(L, 4, TypeTraits <UnityEngine.QueueMode> .type); UnityEngine.PlayMode arg3 = (UnityEngine.PlayMode)ToLua.CheckObject(L, 5, TypeTraits <UnityEngine.PlayMode> .type); UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0, arg1, arg2, arg3); ToLua.PushSealed(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.CrossFadeQueued")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CrossFadeQueued(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string))) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0); ToLua.Push(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string), typeof(float))) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string), typeof(float), typeof(UnityEngine.QueueMode))) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); UnityEngine.QueueMode arg2 = (UnityEngine.QueueMode)ToLua.ToObject(L, 4); UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string), typeof(float), typeof(UnityEngine.QueueMode), typeof(UnityEngine.PlayMode))) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); UnityEngine.QueueMode arg2 = (UnityEngine.QueueMode)ToLua.ToObject(L, 4); UnityEngine.PlayMode arg3 = (UnityEngine.PlayMode)ToLua.ToObject(L, 5); UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.CrossFadeQueued")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_CrossFadeQueued_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 2) { UnityEngine.Animation QPYX_obj_YXQP = (UnityEngine.Animation)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Animation)); string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2); UnityEngine.AnimationState QPYX_o_YXQP = QPYX_obj_YXQP.CrossFadeQueued(QPYX_arg0_YXQP); ToLua.PushSealed(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 3) { UnityEngine.Animation QPYX_obj_YXQP = (UnityEngine.Animation)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Animation)); string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2); float QPYX_arg1_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.AnimationState QPYX_o_YXQP = QPYX_obj_YXQP.CrossFadeQueued(QPYX_arg0_YXQP, QPYX_arg1_YXQP); ToLua.PushSealed(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 4) { UnityEngine.Animation QPYX_obj_YXQP = (UnityEngine.Animation)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Animation)); string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2); float QPYX_arg1_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.QueueMode QPYX_arg2_YXQP = (UnityEngine.QueueMode)ToLua.CheckObject(L_YXQP, 4, typeof(UnityEngine.QueueMode)); UnityEngine.AnimationState QPYX_o_YXQP = QPYX_obj_YXQP.CrossFadeQueued(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP); ToLua.PushSealed(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 5) { UnityEngine.Animation QPYX_obj_YXQP = (UnityEngine.Animation)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Animation)); string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2); float QPYX_arg1_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.QueueMode QPYX_arg2_YXQP = (UnityEngine.QueueMode)ToLua.CheckObject(L_YXQP, 4, typeof(UnityEngine.QueueMode)); UnityEngine.PlayMode QPYX_arg3_YXQP = (UnityEngine.PlayMode)ToLua.CheckObject(L_YXQP, 5, typeof(UnityEngine.PlayMode)); UnityEngine.AnimationState QPYX_o_YXQP = QPYX_obj_YXQP.CrossFadeQueued(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP); ToLua.PushSealed(L_YXQP, QPYX_o_YXQP); return(1); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.Animation.CrossFadeQueued")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
public UnityEngine.AnimationState PlayQueued(System.String animation, UnityEngine.QueueMode queue) { //Mock Data: if (m_functionCallCounts == null) { m_functionCallCounts = new Dictionary <string, int>(); } if (!m_functionCallCounts.ContainsKey("UnityEngine.AnimationState PlayQueued(System.String, QueueMode)")) { m_functionCallCounts.Add("UnityEngine.AnimationState PlayQueued(System.String, QueueMode)", 0); } m_functionCallCounts["UnityEngine.AnimationState PlayQueued(System.String, QueueMode)"]++; throw new NotImplementedException("This function was automatically generated by Mockery and has no real implementation yet."); }
static int PlayQueued1(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); var obj = (UnityEngine.Animation)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.QueueMode arg1 = (UnityEngine.QueueMode)LuaDLL.lua_tonumber(L, 3); var o = obj.PlayQueued(arg0, arg1); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PlayQueued(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.AnimationState o = obj.PlayQueued(arg0); ToLua.PushSealed(L, o); return(1); } else if (count == 3) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.QueueMode arg1 = (UnityEngine.QueueMode)LuaDLL.luaL_checknumber(L, 3); UnityEngine.AnimationState o = obj.PlayQueued(arg0, arg1); ToLua.PushSealed(L, o); return(1); } else if (count == 4) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.QueueMode arg1 = (UnityEngine.QueueMode)LuaDLL.luaL_checknumber(L, 3); UnityEngine.PlayMode arg2 = (UnityEngine.PlayMode)LuaDLL.luaL_checknumber(L, 4); UnityEngine.AnimationState o = obj.PlayQueued(arg0, arg1, arg2); ToLua.PushSealed(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.PlayQueued")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PlayQueued(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <UnityEngine.Animation, string>(L, 1)) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.AnimationState o = obj.PlayQueued(arg0); ToLua.PushSealed(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.Animation, string, UnityEngine.QueueMode>(L, 1)) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.QueueMode arg1 = (UnityEngine.QueueMode)ToLua.ToObject(L, 3); UnityEngine.AnimationState o = obj.PlayQueued(arg0, arg1); ToLua.PushSealed(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.Animation, string, UnityEngine.QueueMode, UnityEngine.PlayMode>(L, 1)) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.QueueMode arg1 = (UnityEngine.QueueMode)ToLua.ToObject(L, 3); UnityEngine.PlayMode arg2 = (UnityEngine.PlayMode)ToLua.ToObject(L, 4); UnityEngine.AnimationState o = obj.PlayQueued(arg0, arg1, arg2); ToLua.PushSealed(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.PlayQueued")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static void Push(IntPtr L, UnityEngine.QueueMode arg) { ToLua.Push(L, arg); }
static int QPYX_IntToEnum_YXQP(IntPtr L_YXQP) { int QPYX_arg0_YXQP = (int)LuaDLL.lua_tonumber(L_YXQP, 1); UnityEngine.QueueMode QPYX_o_YXQP = (UnityEngine.QueueMode)QPYX_arg0_YXQP; ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); }
static void QPYX_Push_YXQP(IntPtr L_YXQP, UnityEngine.QueueMode arg_YXQP) { ToLua.Push(L_YXQP, arg_YXQP); }
static int PlayQueued(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 2 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string))) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.AnimationState o = null; try { o = obj.PlayQueued(arg0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } ToLua.PushObject(L, o); return(1); } else if (count == 3 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string), typeof(UnityEngine.QueueMode))) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.QueueMode arg1 = (UnityEngine.QueueMode)ToLua.ToObject(L, 3); UnityEngine.AnimationState o = null; try { o = obj.PlayQueued(arg0, arg1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } ToLua.PushObject(L, o); return(1); } else if (count == 4 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string), typeof(UnityEngine.QueueMode), typeof(UnityEngine.PlayMode))) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.QueueMode arg1 = (UnityEngine.QueueMode)ToLua.ToObject(L, 3); UnityEngine.PlayMode arg2 = (UnityEngine.PlayMode)ToLua.ToObject(L, 4); UnityEngine.AnimationState o = null; try { o = obj.PlayQueued(arg0, arg1, arg2); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } ToLua.PushObject(L, o); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: UnityEngine.Animation.PlayQueued"); } return(0); }