public void Update() { gameObject.transform.rotation = DizzyBoi.Slerp(gameObject.transform.rotation, gameObject.transform.rotation * hihgSpeeds, ConceptOfHumanPerception.deltaTime); }
internal static void Interpolate(JToken a, JToken b, float linearT, ref JToken mix, CubicBezier easing) { var easedT = easing.Sample(linearT); // compound types if (a.Type == JTokenType.Object) { JObject A = (JObject)a; JObject B = (JObject)b; JObject Mix = (JObject)mix; if (A.ContainsKey("x") && A.ContainsKey("y")) { if (A.ContainsKey("z")) { // quaternion if (A.ContainsKey("w")) { tempA.Set(A.ForceFloat("x"), A.ForceFloat("y"), A.ForceFloat("z"), A.ForceFloat("w")); tempB.Set(B.ForceFloat("x"), B.ForceFloat("y"), B.ForceFloat("z"), B.ForceFloat("w")); tempMix = Quaternion.Slerp(tempA, tempB, easedT); Mix.SetOrAdd("x", tempMix.x); Mix.SetOrAdd("y", tempMix.y); Mix.SetOrAdd("z", tempMix.z); Mix.SetOrAdd("w", tempMix.w); } // Vector3 else { Mix.SetOrAdd("x", UnityMath.Lerp(A.ForceFloat("x"), B.ForceFloat("x"), easedT)); Mix.SetOrAdd("y", UnityMath.Lerp(A.ForceFloat("y"), B.ForceFloat("y"), easedT)); Mix.SetOrAdd("z", UnityMath.Lerp(A.ForceFloat("z"), B.ForceFloat("z"), easedT)); } } // Vector2 else { Mix.SetOrAdd("x", UnityMath.Lerp(A.ForceFloat("x"), B.ForceFloat("x"), easedT)); Mix.SetOrAdd("y", UnityMath.Lerp(A.ForceFloat("y"), B.ForceFloat("y"), easedT)); } } // TODO: other compound types (color3, color4) } // simple types else { JValue A = (JValue)a; JValue B = (JValue)b; JValue Mix = (JValue)mix; // numeric types if (a.Type == JTokenType.Float || a.Type == JTokenType.Integer) { Mix.Value = UnityMath.Lerp(A.ForceFloat(), B.ForceFloat(), easedT); } // no interpolation available, just use A else { Mix.Value = A.Value; } } }