public override void OnBehaviourPause(Playable playable, UnityEngine.Playables.FrameData info) { if (director != null && director.playableAsset != null) { SyncWeight(info.effectiveWeight); director.Stop(); } }
public override void ProcessFrame(Playable playable, UnityEngine.Playables.FrameData info, object userData) { if (gameObject != null) { gameObject.SetActive(value: true); m_InitialState = InitialState.Active; } }
public override void OnBehaviourPlay(Playable playable, UnityEngine.Playables.FrameData info) { if (!(gameObject == null)) { gameObject.SetActive(value: true); m_InitialState = InitialState.Active; } }
public override void OnBehaviourPlay(Playable playable, UnityEngine.Playables.FrameData info) { m_SyncTime = true; if (director != null && director.playableAsset != null) { m_AssetDuration = director.playableAsset.duration; SyncWeight(info.effectiveWeight); } }
public override void PrepareFrame(Playable playable, UnityEngine.Playables.FrameData info) { if (!(director == null) && director.isActiveAndEnabled && !(director.playableAsset == null)) { m_SyncTime |= (info.evaluationType == UnityEngine.Playables.FrameData.EvaluationType.Evaluate || DetectDiscontinuity(playable, info)); SyncSpeed((double)info.effectiveSpeed); SyncPlayState(playable.GetGraph(), playable.GetTime()); SyncWeight(info.effectiveWeight); } }
public override void OnBehaviourPause(Playable playable, UnityEngine.Playables.FrameData info) { if (!(gameObject == null) && ((info.seekOccurred && info.evaluationType == UnityEngine.Playables.FrameData.EvaluationType.Evaluate) || (info.deltaTime > 0 && playable.GetGraph().IsPlaying()))) { gameObject.SetActive(value: false); m_InitialState = InitialState.Inactive; } }
public override void ProcessFrame(Playable playable, UnityEngine.Playables.FrameData info, object playerData) { if (!(director == null) && director.isActiveAndEnabled && !(director.playableAsset == null)) { if (m_SyncTime || DetectOutOfSync(playable)) { UpdateTime(playable); director.Evaluate(); } m_SyncTime = false; SyncWeight(info.effectiveWeight); } }
private bool DetectDiscontinuity(Playable playable, UnityEngine.Playables.FrameData info) { return(Math.Abs(playable.GetTime() - playable.GetPreviousTime() - info.deltaTime * (double)info.effectiveWeight) > 1E-12); }