static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.Playables.PlayableGraph(); ins = (UnityEngine.Playables.PlayableGraph)o; return(ins); }
public override UnityEngine.Playables.Playable CreatePlayable(UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject owner) { var playable = UnityEngine.Playables.ScriptPlayable <AkTimelineEventPlayableBehavior> .Create(graph); if (akEvent == null) { return(playable); } var b = playable.GetBehaviour(); b.akEvent = akEvent; b.blendInCurve = blendInCurve; b.blendOutCurve = blendOutCurve; if (owningClip != null) { b.easeInDuration = (float)owningClip.easeInDuration; b.easeOutDuration = (float)owningClip.easeOutDuration; b.blendInDuration = (float)owningClip.blendInDuration; b.blendOutDuration = (float)owningClip.blendOutDuration; } else { b.easeInDuration = b.easeOutDuration = b.blendInDuration = b.blendOutDuration = 0; } b.retriggerEvent = retriggerEvent; b.StopEventAtClipEnd = StopEventAtClipEnd; b.eventObject = owner; b.eventDurationMin = eventDurationMin; b.eventDurationMax = eventDurationMax; return(playable); }
// override the type of mixer playable used by this track public override UnityEngine.Playables.Playable CreateTrackMixer(UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject go, int inputCount) { var playable = UnityEngine.Playables.ScriptPlayable <AkRTPCPlayableBehaviour> .Create(graph, inputCount); setPlayableProperties(); return(playable); }
public void InitializeBehavior(UnityEngine.Playables.PlayableGraph graph, ref AkRTPCPlayableBehaviour b, UnityEngine.GameObject owner) { b.overrideTrackObject = overrideTrackObject; b.setRTPCGlobally = setRTPCGlobally; b.rtpcObject = overrideTrackObject ? RTPCObject.Resolve(graph.GetResolver()) : owner; b.parameter = Parameter; }
public override UnityEngine.Playables.Playable CreatePlayable(UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject go) { var playable = UnityEngine.Playables.ScriptPlayable <AkRTPCPlayableBehaviour> .Create(graph, template); var b = playable.GetBehaviour(); InitializeBehavior(graph, ref b, go); return(playable); }
public override UnityEngine.Playables.Playable CreatePlayable(UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject gameObject) { var playable = UnityEngine.Playables.ScriptPlayable <AkTimelineRtpcPlayableBehaviour> .Create(graph, template); var b = playable.GetBehaviour(); b.RTPC = RTPC; b.setGlobally = setGlobally; b.gameObject = gameObject; return(playable); }
public override UnityEngine.Playables.Playable CreatePlayable(UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject go) { var playable = UnityEngine.Playables.ScriptPlayable <AkRTPCPlayableBehaviour> .Create(graph, template); var b = playable.GetBehaviour(); b.overrideTrackObject = overrideTrackObject; b.setRTPCGlobally = setRTPCGlobally; b.rtpcObject = overrideTrackObject ? RTPCObject.Resolve(graph.GetResolver()) : go; b.parameter = Parameter; return(playable); }
public override UnityEngine.Playables.Playable CreatePlayable(UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject owner) { var playable = UnityEngine.Playables.ScriptPlayable <AkEventPlayableBehavior> .Create(graph); var b = playable.GetBehaviour(); initializeBehaviour(graph, b, owner); b.akEventMinDuration = eventDurationMin; b.akEventMaxDuration = eventDurationMax; return(playable); }
public override UnityEngine.Playables.Playable CreateTrackMixer(UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject gameObject, int inputCount) { var playable = UnityEngine.Playables.ScriptPlayable <AkTimelineRtpcPlayableBehaviour> .Create(graph, inputCount); var clips = GetClips(); foreach (var clip in clips) { var rtpcPlayable = (clip.asset as AkTimelineRtpcPlayable); rtpcPlayable.owningClip = clip; rtpcPlayable.SetupClipDisplay(); } return(playable); }
public override UnityEngine.Playables.Playable CreateTrackMixer(UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject go, int inputCount) { #if UNITY_EDITOR var Settings = WwiseSettings.LoadSettings(); var WprojPath = AkUtilities.GetFullPath(UnityEngine.Application.dataPath, Settings.WwiseProjectPath); AkUtilities.EnableBoolSoundbankSettingInWproj("SoundBankGenerateEstimatedDuration", WprojPath); #endif var playable = UnityEngine.Playables.ScriptPlayable <AkEventPlayableBehavior> .Create(graph); UnityEngine.Playables.PlayableExtensions.SetInputCount(playable, inputCount); setFadeTimes(); setOwnerClips(); return(playable); }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.Playables.PlayableGraph instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.Playables.PlayableGraph[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
public override UnityEngine.Playables.Playable CreateTrackMixer(UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject go, int inputCount) { var playable = UnityEngine.Playables.ScriptPlayable <AkEventPlayableBehavior> .Create(graph); UnityEngine.Playables.PlayableExtensions.SetInputCount(playable, inputCount); var clips = GetClips(); foreach (var clip in clips) { var akEventPlayable = clip.asset as AkEventPlayable; akEventPlayable.owningClip = clip; } return(playable); }
static StackObject *Create_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @inputCount = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Playables.PlayableGraph @graph = (UnityEngine.Playables.PlayableGraph) typeof(UnityEngine.Playables.PlayableGraph).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = UnityEngine.Playables.Playable.Create(@graph, @inputCount); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
public void initializeBehaviour(UnityEngine.Playables.PlayableGraph graph, AkEventPlayableBehavior b, UnityEngine.GameObject owner) { b.akEvent = akEvent; b.eventTracker = eventTracker; b.easeInDuration = easeInDuration; b.easeOutDuration = easeOutDuration; b.blendInDuration = blendInDuration; b.blendOutDuration = blendOutDuration; b.eventShouldRetrigger = retriggerEvent; b.overrideTrackEmittorObject = overrideTrackEmitterObject; if (overrideTrackEmitterObject) { b.eventObject = emitterObjectRef.Resolve(graph.GetResolver()); } else { b.eventObject = owner; } }
static StackObject *CreatePlayable_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.GameObject @owner = (UnityEngine.GameObject) typeof(UnityEngine.GameObject).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Playables.PlayableGraph @graph = (UnityEngine.Playables.PlayableGraph) typeof(UnityEngine.Playables.PlayableGraph).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.Playables.PlayableAsset instance_of_this_method; instance_of_this_method = (UnityEngine.Playables.PlayableAsset) typeof(UnityEngine.Playables.PlayableAsset).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.CreatePlayable(@graph, @owner); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }