protected override object ReadObject <T>(ES3Reader reader) { var instance = new UnityEngine.PhysicMaterial(); ReadObject <T>(reader, instance); return(instance); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.PhysicMaterial gen_ret = new UnityEngine.PhysicMaterial(); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.PhysicMaterial gen_ret = new UnityEngine.PhysicMaterial(_name); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicMaterial constructor!")); }
static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.PhysicMaterial(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static int _g_get_dynamicFriction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.dynamicFriction); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_staticFriction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1); gen_to_be_invoked.staticFriction = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_bounceCombine(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.bounceCombine); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_bounciness(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.PhysicMaterial __cl_gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.bounciness = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_frictionCombine(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1); UnityEngine.PhysicMaterialCombine gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.frictionCombine = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_bounceCombine(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.PhysicMaterial __cl_gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1); UnityEngine.PhysicMaterialCombine __cl_gen_value; translator.Get(L, 2, out __cl_gen_value); __cl_gen_to_be_invoked.bounceCombine = __cl_gen_value; } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static StackObject *Ctor_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.String name = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = new UnityEngine.PhysicMaterial(name); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
public override void ReadFrom(object obj) { base.ReadFrom(obj); if (obj == null) { return; } UnityEngine.PhysicMaterial o = (UnityEngine.PhysicMaterial)obj; dynamicFriction = o.dynamicFriction; staticFriction = o.staticFriction; bounciness = o.bounciness; frictionCombine = (uint)o.frictionCombine; bounceCombine = (uint)o.bounceCombine; }
public void UpdateSurfaces(ref ChiselSurfaceDefinition surfaceDefinition) { UnityEngine.Material defaultFloorMaterial = null; UnityEngine.Material defaultWallMaterial = null; UnityEngine.PhysicMaterial defaultPhysicsMaterial = null; var surfaces = surfaceDefinition.surfaces; if (surfaces[(int)SurfaceSides.Top].brushMaterial == null) { surfaces[(int)SurfaceSides.Top].brushMaterial = ChiselBrushMaterial.CreateInstance(defaultFloorMaterial ??= ChiselMaterialManager.DefaultFloorMaterial, defaultPhysicsMaterial ??= ChiselMaterialManager.DefaultPhysicsMaterial); } if (surfaces[(int)SurfaceSides.Bottom].brushMaterial == null) { surfaces[(int)SurfaceSides.Bottom].brushMaterial = ChiselBrushMaterial.CreateInstance(defaultFloorMaterial ??= ChiselMaterialManager.DefaultFloorMaterial, defaultPhysicsMaterial ??= ChiselMaterialManager.DefaultPhysicsMaterial); } if (surfaces[(int)SurfaceSides.Left].brushMaterial == null) { surfaces[(int)SurfaceSides.Left].brushMaterial = ChiselBrushMaterial.CreateInstance(defaultWallMaterial ??= ChiselMaterialManager.DefaultWallMaterial, defaultPhysicsMaterial ??= ChiselMaterialManager.DefaultPhysicsMaterial); } if (surfaces[(int)SurfaceSides.Right].brushMaterial == null) { surfaces[(int)SurfaceSides.Right].brushMaterial = ChiselBrushMaterial.CreateInstance(defaultWallMaterial ??= ChiselMaterialManager.DefaultWallMaterial, defaultPhysicsMaterial ??= ChiselMaterialManager.DefaultPhysicsMaterial); } if (surfaces[(int)SurfaceSides.Front].brushMaterial == null) { surfaces[(int)SurfaceSides.Front].brushMaterial = ChiselBrushMaterial.CreateInstance(defaultWallMaterial ??= ChiselMaterialManager.DefaultWallMaterial, defaultPhysicsMaterial ??= ChiselMaterialManager.DefaultPhysicsMaterial); } if (surfaces[(int)SurfaceSides.Back].brushMaterial == null) { surfaces[(int)SurfaceSides.Back].brushMaterial = ChiselBrushMaterial.CreateInstance(defaultWallMaterial ??= ChiselMaterialManager.DefaultWallMaterial, defaultPhysicsMaterial ??= ChiselMaterialManager.DefaultPhysicsMaterial); } if (surfaces[(int)SurfaceSides.Tread].brushMaterial == null) { surfaces[(int)SurfaceSides.Tread].brushMaterial = ChiselBrushMaterial.CreateInstance(ChiselMaterialManager.DefaultTreadMaterial, defaultPhysicsMaterial); } if (surfaces[(int)SurfaceSides.Step].brushMaterial == null) { surfaces[(int)SurfaceSides.Step].brushMaterial = ChiselBrushMaterial.CreateInstance(ChiselMaterialManager.DefaultStepMaterial, defaultPhysicsMaterial); } for (int i = 0; i < surfaceDefinition.surfaces.Length; i++) { if (surfaceDefinition.surfaces[i].brushMaterial == null) { surfaceDefinition.surfaces[i].brushMaterial = ChiselBrushMaterial.CreateInstance(defaultWallMaterial ??= ChiselMaterialManager.DefaultWallMaterial, defaultPhysicsMaterial ??= ChiselMaterialManager.DefaultPhysicsMaterial); } } }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.PhysicMaterial o = (UnityEngine.PhysicMaterial)obj; o.dynamicFriction = dynamicFriction; o.staticFriction = staticFriction; o.bounciness = bounciness; o.frictionCombine = (UnityEngine.PhysicMaterialCombine)frictionCombine; o.bounceCombine = (UnityEngine.PhysicMaterialCombine)bounceCombine; return(o); }
static StackObject *set_sharedMaterial_12(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.PhysicMaterial value = (UnityEngine.PhysicMaterial) typeof(UnityEngine.PhysicMaterial).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Collider instance_of_this_method; instance_of_this_method = (UnityEngine.Collider) typeof(UnityEngine.Collider).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.sharedMaterial = value; return(__ret); }