static int set_cookingOptions(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.MeshCollider obj = (UnityEngine.MeshCollider)o;
            UnityEngine.MeshColliderCookingOptions arg0 = (UnityEngine.MeshColliderCookingOptions)ToLua.CheckObject(L, 2, typeof(UnityEngine.MeshColliderCookingOptions));
            obj.cookingOptions = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index cookingOptions on a nil value"));
        }
    }
    static int get_cookingOptions(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.MeshCollider obj = (UnityEngine.MeshCollider)o;
            UnityEngine.MeshColliderCookingOptions ret = obj.cookingOptions;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index cookingOptions on a nil value"));
        }
    }
    static int set_cookingOptions(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.MeshCollider.cookingOptions");
#endif
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.MeshCollider obj = (UnityEngine.MeshCollider)o;
            UnityEngine.MeshColliderCookingOptions arg0 = (UnityEngine.MeshColliderCookingOptions)ToLua.CheckObject(L, 2, typeof(UnityEngine.MeshColliderCookingOptions));
            obj.cookingOptions = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index cookingOptions on a nil value"));
        }
    }
    static int get_cookingOptions(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.MeshCollider.cookingOptions");
#endif
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.MeshCollider obj = (UnityEngine.MeshCollider)o;
            UnityEngine.MeshColliderCookingOptions ret = obj.cookingOptions;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index cookingOptions on a nil value"));
        }
    }