static public int AttachToCollider(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.InteractiveCloth self = (UnityEngine.InteractiveCloth)checkSelf(l); UnityEngine.Collider a1; checkType(l, 2, out a1); self.AttachToCollider(a1); pushValue(l, true); return(1); } else if (argc == 3) { UnityEngine.InteractiveCloth self = (UnityEngine.InteractiveCloth)checkSelf(l); UnityEngine.Collider a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); self.AttachToCollider(a1, a2); pushValue(l, true); return(1); } else if (argc == 4) { UnityEngine.InteractiveCloth self = (UnityEngine.InteractiveCloth)checkSelf(l); UnityEngine.Collider a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); System.Boolean a3; checkType(l, 4, out a3); self.AttachToCollider(a1, a2, a3); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }