static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.GUITexture(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
protected override void GetDependencies(System.Collections.Generic.Dictionary <long, UnityEngine.Object> dependencies, object obj) { base.GetDependencies(dependencies, obj); if (obj == null) { return; } UnityEngine.GUITexture o = (UnityEngine.GUITexture)obj; AddDependency(o.texture, dependencies); }
static int _g_get_pixelInset(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.GUITexture __cl_gen_to_be_invoked = (UnityEngine.GUITexture)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.pixelInset); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_border(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.GUITexture __cl_gen_to_be_invoked = (UnityEngine.GUITexture)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.border = (UnityEngine.RectOffset)translator.GetObject(L, 2, typeof(UnityEngine.RectOffset)); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_color(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.GUITexture __cl_gen_to_be_invoked = (UnityEngine.GUITexture)translator.FastGetCSObj(L, 1); UnityEngine.Color __cl_gen_value; translator.Get(L, 2, out __cl_gen_value); __cl_gen_to_be_invoked.color = __cl_gen_value; } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
public override void ReadFrom(object obj) { base.ReadFrom(obj); if (obj == null) { return; } UnityEngine.GUITexture o = (UnityEngine.GUITexture)obj; color = o.color; texture = o.texture.GetMappedInstanceID(); pixelInset = o.pixelInset; border = o.border; }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.GUITexture o = (UnityEngine.GUITexture)obj; o.color = color; o.texture = (UnityEngine.Texture)objects.Get(texture); o.pixelInset = pixelInset; o.border = border; return(o); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.GUITexture __cl_gen_ret = new UnityEngine.GUITexture(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GUITexture constructor!")); }