static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityEngine.GUITexture();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
예제 #2
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 protected override void GetDependencies(System.Collections.Generic.Dictionary <long, UnityEngine.Object> dependencies, object obj)
 {
     base.GetDependencies(dependencies, obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.GUITexture o = (UnityEngine.GUITexture)obj;
     AddDependency(o.texture, dependencies);
 }
예제 #3
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        static int _g_get_pixelInset(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.GUITexture __cl_gen_to_be_invoked = (UnityEngine.GUITexture)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.pixelInset);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
예제 #4
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        static int _s_set_border(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.GUITexture __cl_gen_to_be_invoked = (UnityEngine.GUITexture)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.border = (UnityEngine.RectOffset)translator.GetObject(L, 2, typeof(UnityEngine.RectOffset));
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
예제 #5
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        static int _s_set_color(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.GUITexture __cl_gen_to_be_invoked = (UnityEngine.GUITexture)translator.FastGetCSObj(L, 1);
                UnityEngine.Color      __cl_gen_value; translator.Get(L, 2, out __cl_gen_value);
                __cl_gen_to_be_invoked.color = __cl_gen_value;
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
예제 #6
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 public override void ReadFrom(object obj)
 {
     base.ReadFrom(obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.GUITexture o = (UnityEngine.GUITexture)obj;
     color      = o.color;
     texture    = o.texture.GetMappedInstanceID();
     pixelInset = o.pixelInset;
     border     = o.border;
 }
예제 #7
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 public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects)
 {
     obj = base.WriteTo(obj, objects);
     if (obj == null)
     {
         return(null);
     }
     UnityEngine.GUITexture o = (UnityEngine.GUITexture)obj;
     o.color      = color;
     o.texture    = (UnityEngine.Texture)objects.Get(texture);
     o.pixelInset = pixelInset;
     o.border     = border;
     return(o);
 }
예제 #8
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        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityEngine.GUITexture __cl_gen_ret = new UnityEngine.GUITexture();
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GUITexture constructor!"));
        }