static object PerformMemberwiseClone(ref object o)
        {
            var ins = new UnityEngine.FogMode();

            ins = (UnityEngine.FogMode)o;
            return(ins);
        }
 static int QPYX_set_fogMode_YXQP(IntPtr L_YXQP)
 {
     try
     {
         UnityEngine.FogMode QPYX_arg0_YXQP = (UnityEngine.FogMode)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.FogMode));
         UnityEngine.RenderSettings.fogMode = QPYX_arg0_YXQP;
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
 static int set_fogModeter(IntPtr L)
 {
     try
     {
         UnityEngine.FogMode arg0 = (UnityEngine.FogMode)LuaDLL.luaL_checknumber(L, 1);
         UnityEngine.RenderSettings.fogMode = arg0;
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int set_fogMode(IntPtr L)
 {
     try
     {
         UnityEngine.FogMode arg0 = (UnityEngine.FogMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.FogMode));
         UnityEngine.RenderSettings.fogMode = arg0;
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
        static StackObject *set_fogMode_3(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.FogMode value = (UnityEngine.FogMode) typeof(UnityEngine.FogMode).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            UnityEngine.RenderSettings.fogMode = value;

            return(__ret);
        }
예제 #6
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 // ctor
 public EventArgs(
     float smoothing_duration     = -1.0f,
     UnityEngine.FogMode fog_mode = UnityEngine.FogMode.Linear,
     float fog_start_distance     = -1.0f,
     float fog_end_distance       = -1.0f,
     UnityEngine.Color fog_color  = new UnityEngine.Color()
     ) : base()
 {
     // assign
     this.SmoothingDuration = smoothing_duration;
     this.FogMode           = fog_mode;
     this.FogStartDistance  = fog_start_distance;
     this.FogEndDistance    = fog_end_distance;
     this.FogColor          = fog_color;
 }
        static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.FogMode instance_of_this_method)
        {
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.Object:
            {
                __mStack[ptr_of_this_method->Value] = instance_of_this_method;
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    var t = __domain.GetType(___obj.GetType()) as CLRType;
                    t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var t = __domain.GetType(ptr_of_this_method->Value);
                if (t is ILType)
                {
                    ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.FogMode[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method;
            }
            break;
            }
        }
    static int set_fogMode(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.RenderSettings.fogMode");
#endif
        try
        {
            UnityEngine.FogMode arg0 = (UnityEngine.FogMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.FogMode));
            UnityEngine.RenderSettings.fogMode = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
예제 #9
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 static int set_fogMode(IntPtr L)
 {
     UnityEngine.FogMode arg0 = (UnityEngine.FogMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.FogMode));
     UnityEngine.RenderSettings.fogMode = arg0;
     return(0);
 }
예제 #10
0
        } /* Awake() */

        #endregion

        public void SetFogParameter(
            UnityEngine.FogMode fog_mode,
            float fog_start_distance,
            float fog_end_distance,
            UnityEngine.Color fog_color,
            float smoothing_duration = -1.0f
        ) {

            // switch on requested
            switch(fog_mode)
            {

                case UnityEngine.FogMode.Linear: 
                default:
                {

                     // log
                    UnityEngine.Debug.Log(
                        "<color=Blue>Info: </color> ApollonFogElementBehaviour.SetFogParameter() : call with following parameter ["
                        + "mode:" 
                            + UnityEngine.FogMode.Linear 
                        + ",fog_start_distance:" 
                            + fog_start_distance
                        + ",fog_end_distance:" 
                            + fog_end_distance 
                        + ",fog_color:"
                            + fog_color
                        + ",smoothing_duration:"
                            + smoothing_duration
                        + "]"
                    );

                    // default
                    int smoothing_factor = 1;

                    // get smoothing factor
                    if(smoothing_duration != -1.0f) {
                        smoothing_factor 
                            = UnityEngine.Mathf.CeilToInt( 
                                smoothing_duration / ( UnityEngine.Time.fixedDeltaTime * 1000.0f ) 
                            );
                    }

                    // get increment from current
                    this.FogStartDistanceIncrement = ( fog_start_distance - this.CurrentFogStartDistance ) / smoothing_factor;
                    this.FogEndDistanceIncrement = ( fog_end_distance - this.CurrentFogEndDistance ) / smoothing_factor;
                    this.FogColorIncrement = ( fog_color - this.CurrentFogColor ) / smoothing_factor;

                    // log
                    UnityEngine.Debug.Log(
                        "<color=Blue>Info: </color> ApollonFogElementBehaviour.SetFogParameter() : calculated parameter ["
                        + "smoothing_factor:" 
                            + smoothing_factor
                        + ",FogStartDistanceIncrement:"
                            + this.FogStartDistanceIncrement
                        + ",FogEndDistanceIncrement:"
                            + this.FogEndDistanceIncrement
                        + ",FogColorIncrement:"
                            + this.FogColorIncrement
                        + "]"
                    );

                    // assign new mode & remaining counter
                    this.CurrentFogMode = fog_mode;
                    this.SmoothingRemainingIncrementCounter = smoothing_factor;

                    // end
                    break;

                } /* -default- Linear */

            } /* switch() */

        } /* SetFogParameter() */