static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 5);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Experimental.Rendering.TextureCreationFlags @flags = (UnityEngine.Experimental.Rendering.TextureCreationFlags) typeof(UnityEngine.Experimental.Rendering.TextureCreationFlags).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.Experimental.Rendering.DefaultFormat @format = (UnityEngine.Experimental.Rendering.DefaultFormat) typeof(UnityEngine.Experimental.Rendering.DefaultFormat).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            System.Int32 @depth = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 4);
            System.Int32 @height = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 5);
            System.Int32 @width = ptr_of_this_method->Value;


            var result_of_this_method = new UnityEngine.Texture3D(@width, @height, @depth, @format, @flags);

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
예제 #2
0
 static int GetGraphicsFormat(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.Experimental.Rendering.DefaultFormat  arg0 = (UnityEngine.Experimental.Rendering.DefaultFormat)ToLua.CheckObject(L, 1, typeof(UnityEngine.Experimental.Rendering.DefaultFormat));
         UnityEngine.Experimental.Rendering.GraphicsFormat o    = UnityEngine.SystemInfo.GetGraphicsFormat(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #3
0
    static int _CreateUnityEngine_Texture2D(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
                int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
                UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1);
                ToLua.PushSealed(L, obj);
                return(1);
            }
            else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.DefaultFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags>(L, 3))
            {
                int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
                int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
                UnityEngine.Experimental.Rendering.DefaultFormat        arg2 = (UnityEngine.Experimental.Rendering.DefaultFormat)ToLua.ToObject(L, 3);
                UnityEngine.Experimental.Rendering.TextureCreationFlags arg3 = (UnityEngine.Experimental.Rendering.TextureCreationFlags)ToLua.ToObject(L, 4);
                UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3);
                ToLua.PushSealed(L, obj);
                return(1);
            }
            else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags>(L, 3))
            {
                int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
                int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
                UnityEngine.Experimental.Rendering.GraphicsFormat       arg2 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 3);
                UnityEngine.Experimental.Rendering.TextureCreationFlags arg3 = (UnityEngine.Experimental.Rendering.TextureCreationFlags)ToLua.ToObject(L, 4);
                UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3);
                ToLua.PushSealed(L, obj);
                return(1);
            }
            else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.TextureFormat, bool>(L, 3))
            {
                int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
                int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
                UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.ToObject(L, 3);
                bool arg3 = LuaDLL.lua_toboolean(L, 4);
                UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3);
                ToLua.PushSealed(L, obj);
                return(1);
            }
            else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat, int, UnityEngine.Experimental.Rendering.TextureCreationFlags>(L, 3))
            {
                int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
                int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
                UnityEngine.Experimental.Rendering.GraphicsFormat arg2 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 3);
                int arg3 = (int)LuaDLL.lua_tonumber(L, 4);
                UnityEngine.Experimental.Rendering.TextureCreationFlags arg4 = (UnityEngine.Experimental.Rendering.TextureCreationFlags)ToLua.ToObject(L, 5);
                UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3, arg4);
                ToLua.PushSealed(L, obj);
                return(1);
            }
            else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.TextureFormat, int, bool>(L, 3))
            {
                int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
                int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
                UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.ToObject(L, 3);
                int  arg3 = (int)LuaDLL.lua_tonumber(L, 4);
                bool arg4 = LuaDLL.lua_toboolean(L, 5);
                UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3, arg4);
                ToLua.PushSealed(L, obj);
                return(1);
            }
            else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.TextureFormat, bool, bool>(L, 3))
            {
                int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
                int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
                UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.ToObject(L, 3);
                bool arg3 = LuaDLL.lua_toboolean(L, 4);
                bool arg4 = LuaDLL.lua_toboolean(L, 5);
                UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3, arg4);
                ToLua.PushSealed(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Texture2D.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
예제 #4
0
    static int _CreateUnityEngine_RenderTexture(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1 && TypeChecker.CheckTypes <UnityEngine.RenderTextureDescriptor>(L, 1))
            {
                UnityEngine.RenderTextureDescriptor arg0 = StackTraits <UnityEngine.RenderTextureDescriptor> .To(L, 1);

                UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0);
                ToLua.Push(L, obj);
                return(1);
            }
            else if (count == 1 && TypeChecker.CheckTypes <UnityEngine.RenderTexture>(L, 1))
            {
                UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.ToObject(L, 1);
                UnityEngine.RenderTexture obj  = new UnityEngine.RenderTexture(arg0);
                ToLua.Push(L, obj);
                return(1);
            }
            else if (count == 3)
            {
                int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
                int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
                int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
                UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2);
                ToLua.Push(L, obj);
                return(1);
            }
            else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.DefaultFormat>(L, 4))
            {
                int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
                int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
                int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
                UnityEngine.Experimental.Rendering.DefaultFormat arg3 = (UnityEngine.Experimental.Rendering.DefaultFormat)ToLua.ToObject(L, 4);
                UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3);
                ToLua.Push(L, obj);
                return(1);
            }
            else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4))
            {
                int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
                int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
                int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
                UnityEngine.Experimental.Rendering.GraphicsFormat arg3 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4);
                UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3);
                ToLua.Push(L, obj);
                return(1);
            }
            else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.RenderTextureFormat>(L, 4))
            {
                int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
                int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
                int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
                UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4);
                UnityEngine.RenderTexture       obj  = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3);
                ToLua.Push(L, obj);
                return(1);
            }
            else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat, int>(L, 4))
            {
                int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
                int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
                int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
                UnityEngine.Experimental.Rendering.GraphicsFormat arg3 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4);
                int arg4 = (int)LuaDLL.lua_tonumber(L, 5);
                UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3, arg4);
                ToLua.Push(L, obj);
                return(1);
            }
            else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.RenderTextureFormat, int>(L, 4))
            {
                int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
                int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
                int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
                UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4);
                int arg4 = (int)LuaDLL.lua_tonumber(L, 5);
                UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3, arg4);
                ToLua.Push(L, obj);
                return(1);
            }
            else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite>(L, 4))
            {
                int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
                int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
                int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
                UnityEngine.RenderTextureFormat    arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4);
                UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5);
                UnityEngine.RenderTexture          obj  = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3, arg4);
                ToLua.Push(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.RenderTexture.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }