static StackObject *OnStateIK_11(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 5); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Experimental.Director.AnimatorControllerPlayable controller = (UnityEngine.Experimental.Director.AnimatorControllerPlayable) typeof(UnityEngine.Experimental.Director.AnimatorControllerPlayable).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Int32 layerIndex = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.AnimatorStateInfo stateInfo = (UnityEngine.AnimatorStateInfo) typeof(UnityEngine.AnimatorStateInfo).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 4); UnityEngine.Animator animator = (UnityEngine.Animator) typeof(UnityEngine.Animator).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 5); UnityEngine.StateMachineBehaviour instance_of_this_method; instance_of_this_method = (UnityEngine.StateMachineBehaviour) typeof(UnityEngine.StateMachineBehaviour).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.OnStateIK(animator, stateInfo, layerIndex, controller); return(__ret); }
static int _m_OnStateUpdate(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.StateMachineBehaviour __cl_gen_to_be_invoked = (UnityEngine.StateMachineBehaviour)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 4 && translator.Assignable <UnityEngine.Animator>(L, 2) && translator.Assignable <UnityEngine.AnimatorStateInfo>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Animator animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator)); UnityEngine.AnimatorStateInfo stateInfo; translator.Get(L, 3, out stateInfo); int layerIndex = LuaAPI.xlua_tointeger(L, 4); __cl_gen_to_be_invoked.OnStateUpdate(animator, stateInfo, layerIndex); return(0); } if (__gen_param_count == 5 && translator.Assignable <UnityEngine.Animator>(L, 2) && translator.Assignable <UnityEngine.AnimatorStateInfo>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <UnityEngine.Experimental.Director.AnimatorControllerPlayable>(L, 5)) { UnityEngine.Animator animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator)); UnityEngine.AnimatorStateInfo stateInfo; translator.Get(L, 3, out stateInfo); int layerIndex = LuaAPI.xlua_tointeger(L, 4); UnityEngine.Experimental.Director.AnimatorControllerPlayable controller = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)translator.GetObject(L, 5, typeof(UnityEngine.Experimental.Director.AnimatorControllerPlayable)); __cl_gen_to_be_invoked.OnStateUpdate(animator, stateInfo, layerIndex, controller); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.StateMachineBehaviour.OnStateUpdate!")); }