예제 #1
0
        static StackObject *SetPixels32_10(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 4);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Int32 @arrayElement = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.CubemapFace @face = (UnityEngine.CubemapFace) typeof(UnityEngine.CubemapFace).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.Color32[] @colors = (UnityEngine.Color32[]) typeof(UnityEngine.Color32[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 4);
            UnityEngine.CubemapArray instance_of_this_method = (UnityEngine.CubemapArray) typeof(UnityEngine.CubemapArray).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.SetPixels32(@colors, @face, @arrayElement);

            return(__ret);
        }
        static int _m_SetPixels32(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.CubemapArray gen_to_be_invoked = (UnityEngine.CubemapArray)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 4 && translator.Assignable <UnityEngine.Color32[]>(L, 2) && translator.Assignable <UnityEngine.CubemapFace>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    UnityEngine.Color32[]   _colors = (UnityEngine.Color32[])translator.GetObject(L, 2, typeof(UnityEngine.Color32[]));
                    UnityEngine.CubemapFace _face; translator.Get(L, 3, out _face);
                    int _arrayElement = LuaAPI.xlua_tointeger(L, 4);

                    gen_to_be_invoked.SetPixels32(_colors, _face, _arrayElement);



                    return(0);
                }
                if (gen_param_count == 5 && translator.Assignable <UnityEngine.Color32[]>(L, 2) && translator.Assignable <UnityEngine.CubemapFace>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
                {
                    UnityEngine.Color32[]   _colors = (UnityEngine.Color32[])translator.GetObject(L, 2, typeof(UnityEngine.Color32[]));
                    UnityEngine.CubemapFace _face; translator.Get(L, 3, out _face);
                    int _arrayElement = LuaAPI.xlua_tointeger(L, 4);
                    int _miplevel     = LuaAPI.xlua_tointeger(L, 5);

                    gen_to_be_invoked.SetPixels32(_colors, _face, _arrayElement, _miplevel);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CubemapArray.SetPixels32!"));
        }