static StackObject *SetPixels32_10(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 4); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @arrayElement = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.CubemapFace @face = (UnityEngine.CubemapFace) typeof(UnityEngine.CubemapFace).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.Color32[] @colors = (UnityEngine.Color32[]) typeof(UnityEngine.Color32[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 4); UnityEngine.CubemapArray instance_of_this_method = (UnityEngine.CubemapArray) typeof(UnityEngine.CubemapArray).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.SetPixels32(@colors, @face, @arrayElement); return(__ret); }
static int _m_SetPixels32(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CubemapArray gen_to_be_invoked = (UnityEngine.CubemapArray)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 4 && translator.Assignable <UnityEngine.Color32[]>(L, 2) && translator.Assignable <UnityEngine.CubemapFace>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Color32[] _colors = (UnityEngine.Color32[])translator.GetObject(L, 2, typeof(UnityEngine.Color32[])); UnityEngine.CubemapFace _face; translator.Get(L, 3, out _face); int _arrayElement = LuaAPI.xlua_tointeger(L, 4); gen_to_be_invoked.SetPixels32(_colors, _face, _arrayElement); return(0); } if (gen_param_count == 5 && translator.Assignable <UnityEngine.Color32[]>(L, 2) && translator.Assignable <UnityEngine.CubemapFace>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Color32[] _colors = (UnityEngine.Color32[])translator.GetObject(L, 2, typeof(UnityEngine.Color32[])); UnityEngine.CubemapFace _face; translator.Get(L, 3, out _face); int _arrayElement = LuaAPI.xlua_tointeger(L, 4); int _miplevel = LuaAPI.xlua_tointeger(L, 5); gen_to_be_invoked.SetPixels32(_colors, _face, _arrayElement, _miplevel); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CubemapArray.SetPixels32!")); }