private void Awake() { #if UNITY_EDITOR if (!AkSoundEngineController.Instance.IsSoundEngineLoaded || AkUtilities.IsMigrating) { return; } if (!UnityEditor.EditorApplication.isPlaying) { UnityEditor.EditorApplication.update += CheckStaticStatus; } #endif // If the object was marked as static, don't update its position to save cycles. if (!isStaticObject) { m_posData = new AkGameObjPositionData(); } // Cache the bounds to avoid calls to GetComponent() m_Collider = GetComponent <UnityEngine.Collider>(); //Register a Game Object in the sound engine, with its name. if (Register() == AKRESULT.AK_Success) { SetPosition(); if (isEnvironmentAware) { m_envData = new AkGameObjEnvironmentData(); if (m_Collider) { m_envData.AddAkEnvironment(m_Collider, m_Collider); } m_envData.UpdateAuxSend(gameObject, transform.position); } m_listeners.Init(this); } }
private void Awake() { #if UNITY_EDITOR if (!AkSoundEngineController.Instance.IsSoundEngineLoaded || AkUtilities.IsMigrating) { return; } if (!UnityEditor.EditorApplication.isPlaying) { UnityEditor.EditorApplication.update += CheckStaticStatus; } #endif // If the object was marked as static, don't update its position to save cycles. if (!isStaticObject) { m_posData = new AkGameObjPositionData(); } // Cache the bounds to avoid calls to GetComponent() m_Collider = GetComponent <UnityEngine.Collider>(); //Register a Game Object in the sound engine, with its name. var res = AkSoundEngine.RegisterGameObj(gameObject, gameObject.name); if (res == AKRESULT.AK_Success) { // Get position with offset or custom position and orientation. //Set the original position AkSoundEngine.SetObjectPosition(gameObject, GetPosition(), GetForward(), GetUpward()); if (isEnvironmentAware && m_Collider) { m_envData = new AkGameObjEnvironmentData(); //Check if this object is also an environment. m_envData.AddAkEnvironment(m_Collider, m_Collider); m_envData.UpdateAuxSend(gameObject, transform.position); } m_listeners.Init(gameObject); } }
/// <inheritdoc /> public virtual CollisionLayer DetermineLayerOfCollider(Collider collider) { if (collider.gameObject.layer == navigationLayer) { return(CollisionLayer.Navigation); } else if (collider.gameObject.layer == hologramLayer) { return(CollisionLayer.Hologram); } else if (collider.gameObject.layer == uiLayer) { return(CollisionLayer.UI); } else { return(CollisionLayer.Default); } }
public void AddAkEnvironment(UnityEngine.Collider environmentCollider, UnityEngine.Collider gameObjectCollider) { var portal = environmentCollider.GetComponent <AkEnvironmentPortal>(); if (portal == null) { var env = environmentCollider.GetComponent <AkEnvironment>(); TryAddEnvironment(env); return; } activePortals.Add(portal); hasActivePortalListChanged = true; for (var i = 0; i < AkEnvironmentPortal.MAX_ENVIRONMENTS_PER_PORTAL; i++) { TryAddEnvironment(portal.environments[i]); } }
static StackObject *set_collider_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Collider value = (UnityEngine.Collider) typeof(UnityEngine.Collider).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.WheelHit instance_of_this_method; instance_of_this_method = (UnityEngine.WheelHit) typeof(UnityEngine.WheelHit).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); instance_of_this_method.collider = value; WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); return(__ret); }
public void __Gen_Delegate_Imp17(UnityEngine.Collider p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public UnityEngine.Collider __Gen_Delegate_Imp5(UnityEngine.Collider p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 1, errFunc); UnityEngine.Collider __gen_ret = (UnityEngine.Collider)translator.GetObject(L, errFunc + 1, typeof(UnityEngine.Collider)); LuaAPI.lua_settop(L, errFunc - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
static int _m_GetCollider(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.ObjBase __cl_gen_to_be_invoked = (Game.ObjBase)translator.FastGetCSObj(L, 1); { UnityEngine.Collider __cl_gen_ret = __cl_gen_to_be_invoked.GetCollider( ); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetCollider(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.RecastMeshObj gen_to_be_invoked = (Pathfinding.RecastMeshObj)translator.FastGetCSObj(L, 1); { UnityEngine.Collider gen_ret = gen_to_be_invoked.GetCollider( ); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_ClosestPointOnBounds(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider __cl_gen_to_be_invoked = (UnityEngine.Collider)translator.FastGetCSObj(L, 1); try { { UnityEngine.Vector3 position; translator.Get(L, 2, out position); UnityEngine.Vector3 __cl_gen_ret = __cl_gen_to_be_invoked.ClosestPointOnBounds(position); translator.PushUnityEngineVector3(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
private void OnTriggerStay(UnityEngine.Collider other) { if (!IsActive) { return; } if (ValidateCollider(other)) { elapsedTime += UnityEngine.Time.deltaTime; var canTrigger = m_triggerOnceInFrame ? !alreadyTriggered : true; if (canTrigger) { if (elapsedTime >= m_intervalInSeconds) { elapsedTime = 0; alreadyTriggered = true; m_onTriggerStay.Invoke(other); } } } }
static int _m_ClosestPoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider gen_to_be_invoked = (UnityEngine.Collider)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _position; translator.Get(L, 2, out _position); var gen_ret = gen_to_be_invoked.ClosestPoint(_position); translator.PushUnityEngineVector3(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
private void OnTriggerExit(UnityEngine.Collider other) { OnGround(false); }
private bool ValidateCollider(UnityEngine.Collider other) { return(LayerMaskExtensions.HasLayer(layerMask, other.gameObject.layer) && (string.IsNullOrEmpty(m_tag) || m_tag.GetHashCode() == Constants.UntaggedHash || other.CompareTag(m_tag))); }
private void OnTriggerEnter(UnityEngine.Collider other) { OnGround(true); }
public static AkRoomAwareObject GetAkRoomAwareObjectFromCollider(UnityEngine.Collider collider) { AkRoomAwareObject roomAwareObject = null; return(ColliderToRoomAwareObjectMap.TryGetValue(collider, out roomAwareObject) ? roomAwareObject : null); }
public virtual void OnTriggerStay(UnityEngine.Collider collider) { }
private ulong GetGeometryID() { ulong geometryID = AkSurfaceReflector.INVALID_GEOMETRY_ID; AkSurfaceReflector surfaceReflector = GetComponent <AkSurfaceReflector>(); if (surfaceReflector && surfaceReflector.enabled) { geometryID = surfaceReflector.GetID(); } else { if (roomCollider == null) { roomCollider = GetComponent <UnityEngine.Collider>(); } if (roomCollider.GetType() == typeof(UnityEngine.MeshCollider)) { geometryID = GetID(); UnityEngine.MeshCollider meshCollider = GetComponent <UnityEngine.MeshCollider>(); #if UNITY_EDITOR if (previousColliderType == typeof(UnityEngine.MeshCollider) && previousMeshCollider != null && previousMeshCollider.sharedMesh == meshCollider.sharedMesh && previousPosition == transform.position && previousRotation == transform.rotation && previousScale == transform.localScale) { return(geometryID); } #endif AkSurfaceReflector.SetGeometryFromMesh(meshCollider.sharedMesh, transform, geometryID, INVALID_ROOM_ID, false, false, false); #if UNITY_EDITOR previousMeshCollider = meshCollider; previousPosition = transform.position; previousRotation = transform.rotation; previousScale = transform.localScale; #endif previousColliderType = typeof(UnityEngine.MeshCollider); } else if (roomCollider.GetType() == typeof(UnityEngine.BoxCollider)) { geometryID = GetID(); UnityEngine.BoxCollider boxCollider = GetComponent <UnityEngine.BoxCollider>(); #if UNITY_EDITOR if (previousColliderType == typeof(UnityEngine.BoxCollider) && previousBoxCollider != null && previousPosition == roomCollider.bounds.center && previousRotation == transform.rotation && previousScale == new UnityEngine.Vector3(transform.localScale.x * boxCollider.size.x, transform.localScale.y * boxCollider.size.y, transform.localScale.z * boxCollider.size.z)) { return(geometryID); } #endif UnityEngine.GameObject tempGameObject = UnityEngine.GameObject.CreatePrimitive(UnityEngine.PrimitiveType.Cube); UnityEngine.Mesh mesh = tempGameObject.GetComponent <UnityEngine.MeshFilter>().sharedMesh; tempGameObject.transform.position = boxCollider.bounds.center; tempGameObject.transform.rotation = transform.rotation; UnityEngine.Vector3 roomScale = new UnityEngine.Vector3(); roomScale.x = transform.localScale.x * boxCollider.size.x; roomScale.y = transform.localScale.y * boxCollider.size.y; roomScale.z = transform.localScale.z * boxCollider.size.z; tempGameObject.transform.localScale = roomScale; AkSurfaceReflector.SetGeometryFromMesh(mesh, tempGameObject.transform, geometryID, INVALID_ROOM_ID, false, false, false); #if UNITY_EDITOR previousBoxCollider = boxCollider; previousPosition = tempGameObject.transform.position; previousRotation = tempGameObject.transform.rotation; previousScale = tempGameObject.transform.localScale; #endif previousColliderType = typeof(UnityEngine.BoxCollider); UnityEngine.GameObject.Destroy(tempGameObject); } else if (roomCollider.GetType() == typeof(UnityEngine.CapsuleCollider)) { geometryID = GetID(); UnityEngine.CapsuleCollider capsuleCollider = GetComponent <UnityEngine.CapsuleCollider>(); #if UNITY_EDITOR if (previousColliderType == typeof(UnityEngine.CapsuleCollider) && previousCapsuleCollider != null && previousPosition == capsuleCollider.bounds.center && previousRotation == transform.rotation && previousScale == GetCapsuleScale(transform.localScale, capsuleCollider.radius, capsuleCollider.height, capsuleCollider.direction)) { return(geometryID); } #endif UnityEngine.GameObject tempGameObject = UnityEngine.GameObject.CreatePrimitive(UnityEngine.PrimitiveType.Cube); UnityEngine.Mesh mesh = tempGameObject.GetComponent <UnityEngine.MeshFilter>().sharedMesh; tempGameObject.transform.position = capsuleCollider.bounds.center; tempGameObject.transform.rotation = transform.rotation; tempGameObject.transform.localScale = GetCapsuleScale(transform.localScale, capsuleCollider.radius, capsuleCollider.height, capsuleCollider.direction); AkSurfaceReflector.SetGeometryFromMesh(mesh, tempGameObject.transform, geometryID, INVALID_ROOM_ID, false, false, false); #if UNITY_EDITOR previousCapsuleCollider = capsuleCollider; previousPosition = tempGameObject.transform.position; previousRotation = tempGameObject.transform.rotation; previousScale = tempGameObject.transform.localScale; #endif previousColliderType = typeof(UnityEngine.CapsuleCollider); UnityEngine.GameObject.Destroy(tempGameObject); } else if (roomCollider.GetType() == typeof(UnityEngine.SphereCollider)) { geometryID = GetID(); #if UNITY_EDITOR if (previousColliderType == typeof(UnityEngine.SphereCollider) && previousPosition == roomCollider.bounds.center && previousScale == roomCollider.bounds.size) { return(geometryID); } #endif UnityEngine.GameObject tempGameObject = UnityEngine.GameObject.CreatePrimitive(UnityEngine.PrimitiveType.Sphere); UnityEngine.Mesh mesh = tempGameObject.GetComponent <UnityEngine.MeshFilter>().sharedMesh; tempGameObject.transform.position = roomCollider.bounds.center; tempGameObject.transform.localScale = roomCollider.bounds.size; AkSurfaceReflector.SetGeometryFromMesh(mesh, tempGameObject.transform, geometryID, INVALID_ROOM_ID, false, false, false); #if UNITY_EDITOR previousColliderType = typeof(UnityEngine.SphereCollider); previousPosition = tempGameObject.transform.position; previousScale = tempGameObject.transform.localScale; #endif previousColliderType = typeof(UnityEngine.SphereCollider); UnityEngine.GameObject.Destroy(tempGameObject); } else { if (previousColliderType == roomCollider.GetType()) { return(geometryID); } UnityEngine.Debug.LogWarning(name + " has an invalid collider for wet transmission. Wet Transmission will be disabled."); // in case a geometry was added with the room's ID, remove it if (previousColliderType == typeof(UnityEngine.MeshCollider) || previousColliderType == typeof(UnityEngine.BoxCollider) || previousColliderType == typeof(UnityEngine.SphereCollider) || previousColliderType == typeof(UnityEngine.CapsuleCollider)) { AkSoundEngine.RemoveGeometry(GetID()); } previousColliderType = roomCollider.GetType(); } } return(geometryID); }
private void OnTriggerExit(UnityEngine.Collider in_other) { AkRoomAwareManager.ObjectExitedRoom(in_other, this); }
public virtual void OnTriggerExit(UnityEngine.Collider collider) { #if (BYTHETALE_STATEMACHINE_VERBOSE) UnityEngine.Debug.Log(machine.name + "." + GetType().Name + "::" + System.Reflection.MethodBase.GetCurrentMethod().Name + "()"); #endif // BYTHETALE_STATEMACHINE_VERBOSE }
private void OnTriggerEnter(UnityEngine.Collider other) { OnEvent.Invoke(); }
private void OnTriggerEnter(UnityEngine.Collider collision) { collisionSize++; SetStatus(1); }
public void Awake() { m_Collider = GetComponent <UnityEngine.Collider>(); }
void OnTriggerStay(UnityEngine.Collider collider) { UnityEngine.Debug.Log("OnTriggerStay"); }
public virtual void OnTriggerExit(UnityEngine.Collider collider) { currentState.OnTriggerExit(collider); }
static internal void Lua_System_Action_1_UnityEngine_Collider(LuaFunction ld, UnityEngine.Collider a1) { IntPtr l = ld.L; int error = pushTry(l); pushValue(l, a1); ld.pcall(1, error); LuaDLL.lua_settop(l, error - 1); }
protected override bool OnEnter(UnityEngine.Collider other) { _DelayTW.Begin(Delay); enabled = true; return(true); }
public override void OnTriggerExit(UnityEngine.Collider collider) { currentState.OnTriggerExit(collider); }
public static ICollider ToUniject(this UnityEngine.Collider c) { return(new UnityCollider(c)); }
void OnTriggerExit(UnityEngine.Collider collider) { UnityEngine.Debug.Log("OnTriggerExit"); }