예제 #1
0
        static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityEngine.CanvasRenderer();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
        static int _s_set_popMaterialCount(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.popMaterialCount = LuaAPI.xlua_tointeger(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
예제 #3
0
        static int _g_get_hasMoved(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.CanvasRenderer __cl_gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, __cl_gen_to_be_invoked.hasMoved);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        static int _s_set_hasPopInstruction(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.hasPopInstruction = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
예제 #5
0
        static int _s_set_cull(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.CanvasRenderer __cl_gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.cull = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int _g_get_cull(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.cull);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int _g_get_clippingSoftness(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector2(L, gen_to_be_invoked.clippingSoftness);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int _s_set_clippingSoftness(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector2        gen_value; translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.clippingSoftness = gen_value;
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
예제 #9
0
 public override void ReadFrom(object obj)
 {
     base.ReadFrom(obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.CanvasRenderer o = (UnityEngine.CanvasRenderer)obj;
     hasPopInstruction = o.hasPopInstruction;
     materialCount     = o.materialCount;
     popMaterialCount  = o.popMaterialCount;
     cull = o.cull;
 }
예제 #10
0
 public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects)
 {
     obj = base.WriteTo(obj, objects);
     if (obj == null)
     {
         return(null);
     }
     UnityEngine.CanvasRenderer o = (UnityEngine.CanvasRenderer)obj;
     o.hasPopInstruction = hasPopInstruction;
     o.materialCount     = materialCount;
     o.popMaterialCount  = popMaterialCount;
     o.cull = cull;
     return(o);
 }
예제 #11
0
            public void Init(Factory factory)
            {
                renderers = new List<IMeshRenderer>();

                canvasRenderer = gameObject.AddComponent<UnityEngine.CanvasRenderer>();
                UpdateSortingLayerAndOrder(factory);
                UpdateLayer(factory);

                if (factory.useAdditionalColor) {
                additionalColor = UnityEngine.Color.clear;
                property = new MaterialPropertyBlock();
                additionalColorId = Shader.PropertyToID("_AdditionalColor");
                }

                buffer = new UIVertexBuffer();
            }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityEngine.CanvasRenderer gen_ret = new UnityEngine.CanvasRenderer();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CanvasRenderer constructor!"));
        }
예제 #13
0
        static int _m_Clear(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.CanvasRenderer __cl_gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.Clear(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
예제 #14
0
        static int _m_GetAlpha(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.CanvasRenderer __cl_gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1);


            try {
                {
                    float __cl_gen_ret = __cl_gen_to_be_invoked.GetAlpha(  );
                    LuaAPI.lua_pushnumber(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_DisableRectClipping(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.DisableRectClipping(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_GetColor(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Color gen_ret = gen_to_be_invoked.GetColor(  );
                    translator.PushUnityEngineColor(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #17
0
        static int _m_SetMesh(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.CanvasRenderer __cl_gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.Mesh mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));

                    __cl_gen_to_be_invoked.SetMesh(mesh);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
예제 #18
0
        static int _m_SetMaterial(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.CanvasRenderer __cl_gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 3 && translator.Assignable <UnityEngine.Material>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.Material material = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material));
                    int index = LuaAPI.xlua_tointeger(L, 3);

                    __cl_gen_to_be_invoked.SetMaterial(material, index);



                    return(0);
                }
                if (__gen_param_count == 3 && translator.Assignable <UnityEngine.Material>(L, 2) && translator.Assignable <UnityEngine.Texture>(L, 3))
                {
                    UnityEngine.Material material = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material));
                    UnityEngine.Texture  texture  = (UnityEngine.Texture)translator.GetObject(L, 3, typeof(UnityEngine.Texture));

                    __cl_gen_to_be_invoked.SetMaterial(material, texture);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CanvasRenderer.SetMaterial!"));
        }
예제 #19
0
        static int _m_EnableRectClipping(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.CanvasRenderer __cl_gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.Rect rect; translator.Get(L, 2, out rect);

                    __cl_gen_to_be_invoked.EnableRectClipping(rect);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_SetColor(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Color _color; translator.Get(L, 2, out _color);

                    gen_to_be_invoked.SetColor(_color);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #21
0
        static int _m_GetPopMaterial(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.CanvasRenderer __cl_gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1);


            try {
                {
                    int index = LuaAPI.xlua_tointeger(L, 2);

                    UnityEngine.Material __cl_gen_ret = __cl_gen_to_be_invoked.GetPopMaterial(index);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
예제 #22
0
        static int _m_SetPopMaterial(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.CanvasRenderer __cl_gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.Material material = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material));
                    int index = LuaAPI.xlua_tointeger(L, 3);

                    __cl_gen_to_be_invoked.SetPopMaterial(material, index);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_SetAlphaTexture(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Texture _texture = (UnityEngine.Texture)translator.GetObject(L, 2, typeof(UnityEngine.Texture));

                    gen_to_be_invoked.SetAlphaTexture(_texture);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_SetAlpha(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1);



                {
                    float _alpha = (float)LuaAPI.lua_tonumber(L, 2);

                    gen_to_be_invoked.SetAlpha(_alpha);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #25
0
        static int _m_GetMaterial(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.CanvasRenderer __cl_gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 1)
                {
                    UnityEngine.Material __cl_gen_ret = __cl_gen_to_be_invoked.GetMaterial(  );
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    int index = LuaAPI.xlua_tointeger(L, 2);

                    UnityEngine.Material __cl_gen_ret = __cl_gen_to_be_invoked.GetMaterial(index);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CanvasRenderer.GetMaterial!"));
        }