static StackObject *SqrDistance_26(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Vector3 @point = (UnityEngine.Vector3) typeof(UnityEngine.Vector3).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.Bounds instance_of_this_method = (UnityEngine.Bounds) typeof(UnityEngine.Bounds).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); var result_of_this_method = instance_of_this_method.SqrDistance(@point); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); __ret->ObjectType = ObjectTypes.Float; *(float *)&__ret->Value = result_of_this_method; return(__ret + 1); }