void Awake() { sampling_frequency = UnityEngine.AudioSettings.outputSampleRate; lowPassFilter = GetComponent <UnityEngine.AudioLowPassFilter>(); Update(); }
public static UnityEngine.AnimationCurve GetLowpassCurve(UnityEngine.AudioLowPassFilter lowPassFilter) { if (__GetLowpassCurve_0_1 == null) { __GetLowpassCurve_0_1 = (Func <UnityEngine.AudioLowPassFilter, UnityEngine.AnimationCurve>)Delegate.CreateDelegate(typeof(Func <UnityEngine.AudioLowPassFilter, UnityEngine.AnimationCurve>), null, UnityTypes.UnityEditor_AudioUtil.GetMethod("GetLowpassCurve", R.StaticMembers, null, new Type[] { typeof(UnityEngine.AudioLowPassFilter) }, null)); } return(__GetLowpassCurve_0_1(lowPassFilter)); }
static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.AudioLowPassFilter(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
protected override void GetDependencies(System.Collections.Generic.Dictionary <long, UnityEngine.Object> dependencies, object obj) { base.GetDependencies(dependencies, obj); if (obj == null) { return; } UnityEngine.AudioLowPassFilter o = (UnityEngine.AudioLowPassFilter)obj; GetDependencies(customCutoffCurve, o.customCutoffCurve, dependencies); }
static int _g_get_lowpassResonanceQ(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AudioLowPassFilter __cl_gen_to_be_invoked = (UnityEngine.AudioLowPassFilter)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.lowpassResonanceQ); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _g_get_customCutoffCurve(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AudioLowPassFilter __cl_gen_to_be_invoked = (UnityEngine.AudioLowPassFilter)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.customCutoffCurve); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_cutoffFrequency(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.AudioLowPassFilter __cl_gen_to_be_invoked = (UnityEngine.AudioLowPassFilter)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.cutoffFrequency = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_cutoffFrequency(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AudioLowPassFilter gen_to_be_invoked = (UnityEngine.AudioLowPassFilter)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.cutoffFrequency); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_lowpassResonanceQ(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AudioLowPassFilter gen_to_be_invoked = (UnityEngine.AudioLowPassFilter)translator.FastGetCSObj(L, 1); gen_to_be_invoked.lowpassResonanceQ = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_customCutoffCurve(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AudioLowPassFilter gen_to_be_invoked = (UnityEngine.AudioLowPassFilter)translator.FastGetCSObj(L, 1); gen_to_be_invoked.customCutoffCurve = (UnityEngine.AnimationCurve)translator.GetObject(L, 2, typeof(UnityEngine.AnimationCurve)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
public override void ReadFrom(object obj) { base.ReadFrom(obj); if (obj == null) { return; } UnityEngine.AudioLowPassFilter o = (UnityEngine.AudioLowPassFilter)obj; cutoffFrequency = o.cutoffFrequency; customCutoffCurve = Read(customCutoffCurve, o.customCutoffCurve); lowpassResonanceQ = o.lowpassResonanceQ; }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.AudioLowPassFilter o = (UnityEngine.AudioLowPassFilter)obj; o.cutoffFrequency = cutoffFrequency; o.customCutoffCurve = Write(o.customCutoffCurve, customCutoffCurve, objects); o.lowpassResonanceQ = lowpassResonanceQ; return(o); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.AudioLowPassFilter(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AudioLowPassFilter constructor!")); }