예제 #1
0
    void Awake()
    {
        sampling_frequency = UnityEngine.AudioSettings.outputSampleRate;

        lowPassFilter = GetComponent <UnityEngine.AudioLowPassFilter>();
        Update();
    }
예제 #2
0
 public static UnityEngine.AnimationCurve GetLowpassCurve(UnityEngine.AudioLowPassFilter lowPassFilter)
 {
     if (__GetLowpassCurve_0_1 == null)
     {
         __GetLowpassCurve_0_1 = (Func <UnityEngine.AudioLowPassFilter, UnityEngine.AnimationCurve>)Delegate.CreateDelegate(typeof(Func <UnityEngine.AudioLowPassFilter, UnityEngine.AnimationCurve>), null, UnityTypes.UnityEditor_AudioUtil.GetMethod("GetLowpassCurve", R.StaticMembers, null, new Type[] { typeof(UnityEngine.AudioLowPassFilter) }, null));
     }
     return(__GetLowpassCurve_0_1(lowPassFilter));
 }
        static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityEngine.AudioLowPassFilter();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
예제 #4
0
 protected override void GetDependencies(System.Collections.Generic.Dictionary <long, UnityEngine.Object> dependencies, object obj)
 {
     base.GetDependencies(dependencies, obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.AudioLowPassFilter o = (UnityEngine.AudioLowPassFilter)obj;
     GetDependencies(customCutoffCurve, o.customCutoffCurve, dependencies);
 }
        static int _g_get_lowpassResonanceQ(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.AudioLowPassFilter __cl_gen_to_be_invoked = (UnityEngine.AudioLowPassFilter)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.lowpassResonanceQ);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        static int _g_get_customCutoffCurve(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.AudioLowPassFilter __cl_gen_to_be_invoked = (UnityEngine.AudioLowPassFilter)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.customCutoffCurve);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        static int _s_set_cutoffFrequency(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.AudioLowPassFilter __cl_gen_to_be_invoked = (UnityEngine.AudioLowPassFilter)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.cutoffFrequency = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int _g_get_cutoffFrequency(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.AudioLowPassFilter gen_to_be_invoked = (UnityEngine.AudioLowPassFilter)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, gen_to_be_invoked.cutoffFrequency);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int _s_set_lowpassResonanceQ(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.AudioLowPassFilter gen_to_be_invoked = (UnityEngine.AudioLowPassFilter)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.lowpassResonanceQ = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _s_set_customCutoffCurve(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.AudioLowPassFilter gen_to_be_invoked = (UnityEngine.AudioLowPassFilter)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.customCutoffCurve = (UnityEngine.AnimationCurve)translator.GetObject(L, 2, typeof(UnityEngine.AnimationCurve));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
예제 #11
0
 public override void ReadFrom(object obj)
 {
     base.ReadFrom(obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.AudioLowPassFilter o = (UnityEngine.AudioLowPassFilter)obj;
     cutoffFrequency   = o.cutoffFrequency;
     customCutoffCurve = Read(customCutoffCurve, o.customCutoffCurve);
     lowpassResonanceQ = o.lowpassResonanceQ;
 }
예제 #12
0
 public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects)
 {
     obj = base.WriteTo(obj, objects);
     if (obj == null)
     {
         return(null);
     }
     UnityEngine.AudioLowPassFilter o = (UnityEngine.AudioLowPassFilter)obj;
     o.cutoffFrequency   = cutoffFrequency;
     o.customCutoffCurve = Write(o.customCutoffCurve, customCutoffCurve, objects);
     o.lowpassResonanceQ = lowpassResonanceQ;
     return(o);
 }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    var gen_ret = new UnityEngine.AudioLowPassFilter();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AudioLowPassFilter constructor!"));
        }