static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityEngine.AudioEchoFilter();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
        static int _g_get_dryMix(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.AudioEchoFilter gen_to_be_invoked = (UnityEngine.AudioEchoFilter)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, gen_to_be_invoked.dryMix);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int _s_set_wetMix(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.AudioEchoFilter gen_to_be_invoked = (UnityEngine.AudioEchoFilter)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.wetMix = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _s_set_decayRatio(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.AudioEchoFilter __cl_gen_to_be_invoked = (UnityEngine.AudioEchoFilter)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.decayRatio = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
 public override void ReadFrom(object obj)
 {
     base.ReadFrom(obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.AudioEchoFilter o = (UnityEngine.AudioEchoFilter)obj;
     delay      = o.delay;
     decayRatio = o.decayRatio;
     dryMix     = o.dryMix;
     wetMix     = o.wetMix;
 }
 public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects)
 {
     obj = base.WriteTo(obj, objects);
     if (obj == null)
     {
         return(null);
     }
     UnityEngine.AudioEchoFilter o = (UnityEngine.AudioEchoFilter)obj;
     o.delay      = delay;
     o.decayRatio = decayRatio;
     o.dryMix     = dryMix;
     o.wetMix     = wetMix;
     return(o);
 }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityEngine.AudioEchoFilter gen_ret = new UnityEngine.AudioEchoFilter();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AudioEchoFilter constructor!"));
        }