static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.AnimatorCullingMode o = (UnityEngine.AnimatorCullingMode)arg0; ToLua.Push(L, o); return(1); }
static StackObject *set_cullingMode_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.AnimatorCullingMode @value = (UnityEngine.AnimatorCullingMode) typeof(UnityEngine.AnimatorCullingMode).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Animator instance_of_this_method = (UnityEngine.Animator) typeof(UnityEngine.Animator).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.cullingMode = value; return(__ret); }
static void Push(IntPtr L, UnityEngine.AnimatorCullingMode arg) { ToLua.Push(L, arg); }