예제 #1
0
            void DoSearchField(Rect rect)
            {
                searchField = searchField ?? new UnityEditor.IMGUI.Controls.SearchField();

                PreviousSearch = SearchString;
                SearchString   = searchField.OnGUI(rect, SearchString);

                if (HasSearchbarFocused())
                {
                    RepaintFocusedWindow();
                }
            }
예제 #2
0
    public void OnEnable()
    {
        if (m_treeViewState == null)
        {
            m_treeViewState = new UnityEditor.IMGUI.Controls.TreeViewState();
        }

        var multiColumnHeaderState = AkWwiseTreeView.CreateDefaultMultiColumnHeaderState();
        var multiColumnHeader      = new UnityEditor.IMGUI.Controls.MultiColumnHeader(multiColumnHeaderState);

        m_treeView = new AkWwiseTreeView(m_treeViewState, multiColumnHeader, AkWwiseProjectInfo.GetTreeData());
        m_treeView.SetDoubleClickFunction(PlayPauseItem);

        m_treeView.dirtyDelegate = RequestRepaint;

        m_SearchField = new UnityEditor.IMGUI.Controls.SearchField();
        m_SearchField.downOrUpArrowKeyPressed += m_treeView.SetFocusAndEnsureSelectedItem;
        m_SearchField.SetFocus();
    }
예제 #3
0
        void ExtrusionUI()
        {
            LevelSegment segment = (LevelSegment)target;

            showProperties = EditorGUILayout.Foldout(showProperties, "Objects (" + segment.objectProperties.Length + ")");
            if (showProperties)
            {
                GUI.color = Color.clear;
                GUILayout.Box("", GUILayout.Width(Screen.width - 50));
                GUI.color = Color.white;
                if (searchField == null)
                {
                    searchField = new UnityEditor.IMGUI.Controls.SearchField();
                }
                string lastFilter = propertyFilter;
                propertyFilter = searchField.OnGUI(GUILayoutUtility.GetLastRect(), propertyFilter);
                if (lastFilter != propertyFilter)
                {
                    List <PropertyBinder> found = new List <PropertyBinder>();
                    for (int i = 0; i < segment.objectProperties.Length; i++)
                    {
                        if (segment.objectProperties[i].transform.name.ToLower().Contains(propertyFilter.ToLower()))
                        {
                            found.Add(new PropertyBinder(i, segment.objectProperties[i].transform.name));
                        }
                    }
                    properties = found.ToArray();
                }
                else if (propertyFilter == "")
                {
                    if (properties.Length != segment.objectProperties.Length)
                    {
                        properties = new PropertyBinder[segment.objectProperties.Length];
                    }
                    for (int i = 0; i < segment.objectProperties.Length; i++)
                    {
                        if (properties[i] == null)
                        {
                            properties[i] = new PropertyBinder(i, segment.objectProperties[i].transform.name);
                        }
                        else
                        {
                            properties[i].name  = segment.objectProperties[i].transform.name;
                            properties[i].index = i;
                        }
                    }
                }

                if (selectedProperties.Count > 0)
                {
                    if (propertyWindow == null)
                    {
                        propertyWindow                    = EditorWindow.GetWindow <PropertyEditWindow>(true);
                        propertyWindow.segment            = segment;
                        propertyWindow.selectedProperties = selectedProperties;
                        EditorWindow inspectorWindow = GetWindowByName("UnityEditor.InspectorWindow");
                        if (inspectorWindow != null)
                        {
                            propertyWindow.Init(new Vector2(inspectorWindow.position.x, inspectorWindow.position.y + 250));
                        }
                        else
                        {
                            propertyWindow.Init(new Vector2(2560 - Screen.width, 1080 / 2));
                        }
                    }
                }
                ObjectPropertiesUI(properties, segment.objectProperties);
                if (selectedProperties.Count > 0)
                {
                    if (Event.current.type == EventType.KeyDown)
                    {
                        if (Event.current.keyCode == KeyCode.DownArrow)
                        {
                            if (selectedProperties.Count > 1)
                            {
                                int temp = selectedProperties[selectedProperties.Count - 1];
                                selectedProperties.Clear();
                                selectedProperties.Add(temp);
                            }
                            selectedProperties[0]++;
                        }
                        if (Event.current.keyCode == KeyCode.UpArrow)
                        {
                            if (selectedProperties.Count > 1)
                            {
                                int temp = selectedProperties[0];
                                selectedProperties.Clear();
                                selectedProperties.Add(temp);
                            }
                            selectedProperties[0]--;
                        }
                        if (selectedProperties[0] < 0)
                        {
                            selectedProperties[0] = 0;
                        }
                        if (selectedProperties[0] >= segment.objectProperties.Length)
                        {
                            selectedProperties[0] = segment.objectProperties.Length - 1;
                        }
                        Repaint();
                        if (propertyWindow != null)
                        {
                            propertyWindow.Repaint();
                        }
                        SceneView.RepaintAll();
                        Event.current.Use();
                    }
                }
                else if (Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Space)
                {
                    selectedProperties.Clear();
                    selectedProperties.Add(0);
                }
                GUI.color = Color.white;
            }
        }