예제 #1
0
 public static float[] GetMinMaxData(UnityEditor.AudioImporter importer)
 {
     if (__GetMinMaxData_0_1 == null)
     {
         __GetMinMaxData_0_1 = (Func <UnityEditor.AudioImporter, float[]>)Delegate.CreateDelegate(typeof(Func <UnityEditor.AudioImporter, float[]>), null, UnityTypes.UnityEditor_AudioUtil.GetMethod("GetMinMaxData", R.StaticMembers, null, new Type[] { typeof(UnityEditor.AudioImporter) }, null));
     }
     return(__GetMinMaxData_0_1(importer));
 }
예제 #2
0
        public static void SetAudioImporterTreeD(UnityEditor.AudioImporter importer, bool p)
        {
#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6
            //3Dサウンドをオフに
            importer.threeD = false;
#else
#endif
        }