예제 #1
0
 protected override void SetClipSettings(AnimationClip clip, UnityEditor.AnimationClipSettings settings)
 {
     settings.loopBlendOrientation    = true;
     settings.loopBlendPositionY      = true;
     settings.keepOriginalOrientation = true;
     settings.keepOriginalPositionY   = true;
 }
예제 #2
0
        protected override void SetClipSettings(AnimationClip clip, UnityEditor.AnimationClipSettings settings)
        {
            clip.legacy = markAsLegacy;

            if (mode != Baker.Mode.AnimationClips)
            {
                clip.wrapMode = settings.loopTime ? WrapMode.Loop : WrapMode.Default;
            }
        }