protected override void SetClipSettings(AnimationClip clip, UnityEditor.AnimationClipSettings settings) { settings.loopBlendOrientation = true; settings.loopBlendPositionY = true; settings.keepOriginalOrientation = true; settings.keepOriginalPositionY = true; }
protected override void SetClipSettings(AnimationClip clip, UnityEditor.AnimationClipSettings settings) { clip.legacy = markAsLegacy; if (mode != Baker.Mode.AnimationClips) { clip.wrapMode = settings.loopTime ? WrapMode.Loop : WrapMode.Default; } }