protected virtual void InitBoardItems() { UnityCustoms.DestroyAllChilds(board_items_parent = GameObject.Find(ChessConstants.BoardItemsObjectName)); UnityCustoms.DestroyGameObjects(ChessConstants.BoardItemsObjectName); board_items_parent = new GameObject(ChessConstants.BoardItemsObjectName); board_items_parent.transform.SetParent(GameObject.Find(ChessConstants.BoardObjectName).transform); boardItemsMono = new List <BoardItemMonoBase>(); for (int i = 0; i < boardSizeX; i++) { for (int j = 0; j < boardSizeY; j++) { GameObject item_obj = GameObject.Instantiate( (i + j) % 2 == 0 ? MainMenu.Singleton.GetCurrentBoardPrefabs().dark_board_item : MainMenu.Singleton.GetCurrentBoardPrefabs().bright_board_item) as GameObject; item_obj.name = "board_item_x_" + i + "_y_" + j; BoardItemMono item_scr = item_obj.GetComponent <BoardItemMono>(); item_scr.SetPosition(new Vector2Int(i, j)); boardItemsMono.Add(item_scr); item_obj.transform.SetParent(board_items_parent.transform); item_obj.transform.position = GetBoardPosition(i, j); UnityCustoms.SetSpriteRendererObjectSize(item_obj, boardSpriteSize); } } }
protected override void InitBoardItems() { UnityCustoms.DestroyAllChilds(board_items_parent = GameObject.Find(ChessConstants.BoardItemsObjectName)); UnityCustoms.DestroyGameObjects(ChessConstants.BoardItemsObjectName); board_items_parent = new GameObject(ChessConstants.BoardItemsObjectName); board_items_parent.transform.SetParent(GameObject.Find(ChessConstants.BoardObjectName).transform); boardItemsMono = new List <BoardItemMonoBase>(); for (int i = 0; i < boardSizeX; i++) { for (int j = 0; j < boardSizeY; j++) { GameObject item_obj = new GameObject("board_item_x_" + i + "_y_" + j); var item_scr = item_obj.AddComponent <BoardItemMonoCircled>(); item_scr.SetPosition(new Vector2Int(i, j)); boardItemsMono.Add(item_scr); item_obj.transform.SetParent(board_items_parent.transform); //item_obj.transform.position = GetBoardPosition(i, j); UnityCustoms.SetSpriteRendererObjectSize(item_obj, boardSpriteSize); } } }
public void RecoveryChessItem(ChessItemProperties props) { GameObject chess_obj = null; if (!props.isNullObject) { if (new byte[] { (byte)ClassicChessItemType.pawn, (byte)LosAlamosChessItemType.pawn, (byte)ChaturangaChessItemType.pawn, (byte)CircledChessItemType.pawn_left, (byte)CircledChessItemType.pawn_right }.Contains(props.type)) { chess_obj = GameObject.Instantiate(MainMenu.Singleton.GetCurrentBoardPrefabs().chessPackList[(byte)props.side].pawn) as GameObject; chess_obj.name = props.side.ToString() + "_chess_"; } else if (new byte[] { (byte)ClassicChessItemType.rook, (byte)LosAlamosChessItemType.rook, (byte)ChaturangaChessItemType.rook, (byte)CircledChessItemType.rook }.Contains(props.type)) { chess_obj = GameObject.Instantiate(MainMenu.Singleton.GetCurrentBoardPrefabs().chessPackList[(byte)props.side].rook) as GameObject; chess_obj.name = props.side.ToString() + "_chess_"; } else if (new byte[] { (byte)ClassicChessItemType.knight, (byte)LosAlamosChessItemType.knight, (byte)ChaturangaChessItemType.knight, (byte)CircledChessItemType.knight }.Contains(props.type)) { chess_obj = GameObject.Instantiate(MainMenu.Singleton.GetCurrentBoardPrefabs().chessPackList[(byte)props.side].knight) as GameObject; chess_obj.name = props.side.ToString() + "_chess_"; } else if (new byte[] { (byte)ClassicChessItemType.bishop, (byte)CircledChessItemType.bishop }.Contains(props.type)) { chess_obj = GameObject.Instantiate(MainMenu.Singleton.GetCurrentBoardPrefabs().chessPackList[(byte)props.side].bishop) as GameObject; chess_obj.name = props.side.ToString() + "_chess_"; } else if (new byte[] { (byte)ClassicChessItemType.queen, (byte)LosAlamosChessItemType.queen, (byte)ChaturangaChessItemType.queen, (byte)CircledChessItemType.queen }.Contains(props.type)) { chess_obj = GameObject.Instantiate(MainMenu.Singleton.GetCurrentBoardPrefabs().chessPackList[(byte)props.side].queen) as GameObject; chess_obj.name = props.side.ToString() + "_chess_"; } else if (new byte[] { (byte)ClassicChessItemType.king, (byte)LosAlamosChessItemType.king, (byte)ChaturangaChessItemType.king, (byte)CircledChessItemType.king }.Contains(props.type)) { chess_obj = GameObject.Instantiate(MainMenu.Singleton.GetCurrentBoardPrefabs().chessPackList[(byte)props.side].king) as GameObject; chess_obj.name = props.side.ToString() + "_chess_"; } ChessItemMono chess_scr = chess_obj.GetComponent <ChessItemMono>(); chess_scr.props = props; chessItemsMono.Add(chess_scr); chess_obj.transform.SetParent(board_items_parent.transform); Vector3 pos = GetBoardPosition(props.pos.x, props.pos.y); chess_obj.transform.position = new Vector3(pos.x, pos.y, pos.z - 0.1f); UnityCustoms.SetSpriteRendererObjectSize(chess_obj, boardSpriteSize); chess_scr.RecoveryFigure(); } }
protected virtual void InitChessItems() { UnityCustoms.DestroyAllChilds(chess_items_parent = GameObject.Find(ChessConstants.ChessItemsObjectName)); UnityCustoms.DestroyGameObjects(ChessConstants.ChessItemsObjectName); chess_items_parent = new GameObject(ChessConstants.ChessItemsObjectName); chess_items_parent.transform.SetParent(GameObject.Find(ChessConstants.BoardObjectName).transform); chessItemsMono = new List <ChessItemMonoBase>(); int idx = 0; for (int i = 0; i < boardSizeX; i++) { for (int j = 0; j < boardSizeY; j++) { GameObject chess_obj = null; ChessItemProperties props = board[i, j]; if (!props.isNullObject) { if (new byte[] { (byte)ClassicChessItemType.pawn, (byte)LosAlamosChessItemType.pawn, (byte)ChaturangaChessItemType.pawn, }.Contains(props.type)) { chess_obj = GameObject.Instantiate(MainMenu.Singleton.GetCurrentBoardPrefabs().chessPackList[(byte)props.side].pawn) as GameObject; chess_obj.name = props.side.ToString() + "_chess_" + idx++; } else if (new byte[] { (byte)ClassicChessItemType.rook, (byte)LosAlamosChessItemType.rook, (byte)ChaturangaChessItemType.rook, }.Contains(props.type)) { chess_obj = GameObject.Instantiate(MainMenu.Singleton.GetCurrentBoardPrefabs().chessPackList[(byte)props.side].rook) as GameObject; chess_obj.name = props.side.ToString() + "_chess_" + idx++; } else if (new byte[] { (byte)ClassicChessItemType.knight, (byte)LosAlamosChessItemType.knight, (byte)ChaturangaChessItemType.knight, }.Contains(props.type)) { chess_obj = GameObject.Instantiate(MainMenu.Singleton.GetCurrentBoardPrefabs().chessPackList[(byte)props.side].knight) as GameObject; chess_obj.name = props.side.ToString() + "_chess_" + idx++; } else if (new byte[] { (byte)ClassicChessItemType.bishop, }.Contains(props.type)) { chess_obj = GameObject.Instantiate(MainMenu.Singleton.GetCurrentBoardPrefabs().chessPackList[(byte)props.side].bishop) as GameObject; chess_obj.name = props.side.ToString() + "_chess_" + idx++; } else if (new byte[] { (byte)ClassicChessItemType.queen, (byte)LosAlamosChessItemType.queen, (byte)ChaturangaChessItemType.queen, }.Contains(props.type)) { chess_obj = GameObject.Instantiate(MainMenu.Singleton.GetCurrentBoardPrefabs().chessPackList[(byte)props.side].queen) as GameObject; chess_obj.name = props.side.ToString() + "_chess_" + idx++; } else if (new byte[] { (byte)ClassicChessItemType.king, (byte)LosAlamosChessItemType.king, (byte)ChaturangaChessItemType.king, }.Contains(props.type)) { chess_obj = GameObject.Instantiate(MainMenu.Singleton.GetCurrentBoardPrefabs().chessPackList[(byte)props.side].king) as GameObject; chess_obj.name = props.side.ToString() + "_chess_" + idx++; } ChessItemMonoBase chess_scr = chess_obj.GetComponent <ChessItemMono>(); chess_scr.props = props; chessItemsMono.Add(chess_scr); chess_obj.transform.SetParent(chess_items_parent.transform); Vector3 pos = GetBoardPosition(i, j); chess_obj.transform.position = new Vector3(pos.x, pos.y, pos.z - 0.1f); UnityCustoms.SetSpriteRendererObjectSize(chess_obj, boardSpriteSize); } } } }