// Start is called before the first frame update void Start() { UnityChan = GameObject.Find("UnityChan"); UCS = UnityChan.GetComponent <UnityChanScript>(); rg = GetComponent <Rigidbody2D>(); }
void Start() { _DisplayItemScript = GetComponent <DisplayItemScript>(); _UnityChanScript = GetComponent <UnityChanScript>(); _RainScript = GetComponent <RainScript>(); for (int i = 0; i < _DisplayItemScript.getItemList().Length; i++) { dropdownObject.options.Add(new TMPro.TMP_Dropdown.OptionData(_DisplayItemScript.getItemList()[i].name)); } dropdownObject.captionText.text = dropdownObject.options[0].text; }
void Start() { //Unityちゃんをオブジェクトの名前から取得して変数に格納する unitychan = GameObject.Find("unitychan"); //unitychanの中にあるUnityChanScriptを取得して変数に格納する script = unitychan.GetComponent <UnityChanScript>(); unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); context = unityPlayer.GetStatic <AndroidJavaObject>("currentActivity"); context.Call("startRecognition"); }
private void Awake() { //UI main_text = new TextController(textType.main); score_text = new TextController(textType.score); remainingtime_text = new TextController(textType.remainingtime); plustime_text = new TextController(textType.announce); CTS = GetComponent <changeText>(); //ユニティちゃん UnityChan = GameObject.Find("UnityChan"); UCS = UnityChan.GetComponent <UnityChanScript>(); }
// Start is called before the first frame update void Start() { //staminaGauge = GameObject.Find("Stamina_gauge").GetComponent<Slider>(); //expGauge = GameObject.Find("Exp_gauge").GetComponent<Slider>(); ucs = GameObject.Find("SD_unitychan_humanoid").GetComponent <UnityChanScript>(); }