protected override void ZOStart() { base.ZOStart(); UnityCamera = GetComponent <Camera>(); UnityCamera.SetReplacementShader(_replacementShader, "RenderType"); Shader.EnableKeyword("RED_COL"); ZOImageSegmentationObjectClass[] classTags = GameObject.FindObjectsOfType <ZOImageSegmentationObjectClass>(); foreach (ZOImageSegmentationObjectClass go in classTags) { Renderer renderer = go.GetComponent <Renderer>(); renderer.material.SetOverrideTag("RenderType", "MyClass"); } }