예제 #1
0
        static UnityLogEntries()
        {
            // TODO Unity <5.6 backward compatibility?
            Type logEntriesType = typeof(InternalEditorUtility).Assembly.GetType("UnityEditorInternal.LogEntries") ?? UnityAssemblyVerifier.TryGetType(typeof(Editor).Assembly, "UnityEditor.LogEntries");

            if (logEntriesType != null)
            {
                PropertyInfo consoleFlagsProperty = UnityAssemblyVerifier.TryGetProperty(logEntriesType, "consoleFlags", BindingFlags.Static | BindingFlags.Public);

                if (consoleFlagsProperty != null)
                {
                    UnityLogEntries.SetConsoleFlags = (Action <int>)Delegate.CreateDelegate(typeof(Action <int>), null, consoleFlagsProperty.GetSetMethod());
                    UnityLogEntries.GetConsoleFlags = (Func <int>)Delegate.CreateDelegate(typeof(Func <int>), null, consoleFlagsProperty.GetGetMethod());
                }

                UnityLogEntries.StartGettingEntries = (Func <int>)Delegate.CreateDelegate(typeof(Func <int>), null, UnityAssemblyVerifier.TryGetMethod(logEntriesType, "StartGettingEntries", BindingFlags.Static | BindingFlags.Public));
                UnityLogEntries.SetConsoleFlag      = (Action <int, bool>)Delegate.CreateDelegate(typeof(Action <int, bool>), null, UnityAssemblyVerifier.TryGetMethod(logEntriesType, "SetConsoleFlag", BindingFlags.Static | BindingFlags.Public));
                UnityLogEntries.EndGettingEntries   = (Action)Delegate.CreateDelegate(typeof(Action), null, UnityAssemblyVerifier.TryGetMethod(logEntriesType, "EndGettingEntries", BindingFlags.Static | BindingFlags.Public));
                UnityLogEntries.GetCount            = (Func <int>)Delegate.CreateDelegate(typeof(Func <int>), null, UnityAssemblyVerifier.TryGetMethod(logEntriesType, "GetCount", BindingFlags.Static | BindingFlags.Public));

                Type       logEntryType     = typeof(InternalEditorUtility).Assembly.GetType("UnityEditorInternal.LogEntry") ?? UnityAssemblyVerifier.TryGetType(typeof(Editor).Assembly, "UnityEditor.LogEntry");
                Type       delegateType     = Type.GetType("System.Func`3[[System.Int32, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[" + logEntryType.AssemblyQualifiedName + "],[System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089");
                MethodInfo GetEntryInternal = UnityAssemblyVerifier.TryGetMethod(logEntriesType, "GetEntryInternal", BindingFlags.Static | BindingFlags.Public);
                UnityLogEntries.GetEntryInternalMethod = Delegate.CreateDelegate(delegateType, null, GetEntryInternal);

                UnityLogEntries.GetEntryCount = (Func <int, int>)Delegate.CreateDelegate(typeof(Func <int, int>), null, UnityAssemblyVerifier.TryGetMethod(logEntriesType, "GetEntryCount", BindingFlags.Static | BindingFlags.Public));
                UnityLogEntries.Clear         = (Action)Delegate.CreateDelegate(typeof(Action), null, UnityAssemblyVerifier.TryGetMethod(logEntriesType, "Clear", BindingFlags.Static | BindingFlags.Public));
            }
        }
예제 #2
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        static NGConsoleWindow()
        {
            NGConsoleWindow.nativeConsoleType = UnityAssemblyVerifier.TryGetType(typeof(EditorWindow).Assembly, "UnityEditor.ConsoleWindow");
            if (NGConsoleWindow.nativeConsoleType != null)
            {
                NGConsoleWindow.nativeConsoleWindowField = UnityAssemblyVerifier.TryGetField(NGConsoleWindow.nativeConsoleType, "ms_ConsoleWindow", BindingFlags.NonPublic | BindingFlags.Static);

                if (NGConsoleWindow.nativeConsoleWindowField != null)
                {
                    EditorApplication.update += NGConsoleWindow.AutoReplaceNativeConsole;
                }
            }
        }
예제 #3
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        static NGHierarchyEnhancer()
        {
            HQ.SettingsChanged += NGHierarchyEnhancer.Preferences_SettingsChanged;

            NGHierarchyEnhancer.hierarchyType = UnityAssemblyVerifier.TryGetType(typeof(EditorWindow).Assembly, "UnityEditor.SceneHierarchyWindow");

            string[] names = Enum.GetNames(typeof(EventModifiers));

            NGHierarchyEnhancer.eventModifierNames = new string[names.Length - 1];
            for (int i = 1; i < names.Length; i++)
            {
                NGHierarchyEnhancer.eventModifierNames[i - 1] = names[i];
            }
        }
예제 #4
0
        public UnityLogEntry()
        {
            // TODO Unity <5.6 backward compatibility?
            Type logEntryType = typeof(InternalEditorUtility).Assembly.GetType("UnityEditorInternal.LogEntry") ?? UnityAssemblyVerifier.TryGetType(typeof(Editor).Assembly, "UnityEditor.LogEntry");

            if (logEntryType != null)
            {
                this.instance = Activator.CreateInstance(logEntryType);

                this.conditionField      = UnityAssemblyVerifier.TryGetField(logEntryType, "condition", BindingFlags.Instance | BindingFlags.Public);
                this.errorNumField       = UnityAssemblyVerifier.TryGetField(logEntryType, "errorNum", BindingFlags.Instance | BindingFlags.Public);
                this.fileField           = UnityAssemblyVerifier.TryGetField(logEntryType, "file", BindingFlags.Instance | BindingFlags.Public);
                this.lineField           = UnityAssemblyVerifier.TryGetField(logEntryType, "line", BindingFlags.Instance | BindingFlags.Public);
                this.modeField           = UnityAssemblyVerifier.TryGetField(logEntryType, "mode", BindingFlags.Instance | BindingFlags.Public);
                this.instanceIDField     = UnityAssemblyVerifier.TryGetField(logEntryType, "instanceID", BindingFlags.Instance | BindingFlags.Public);
                this.identifierField     = UnityAssemblyVerifier.TryGetField(logEntryType, "identifier", BindingFlags.Instance | BindingFlags.Public);
                this.isWorldPlayingField = UnityAssemblyVerifier.TryGetField(logEntryType, "isWorldPlaying", BindingFlags.Instance | BindingFlags.Public);
            }
        }
예제 #5
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        static ConsoleUtility()
        {
            if (ConsoleUtility.ContainerWindow != null)
            {
                ConsoleUtility.windows = UnityAssemblyVerifier.TryGetProperty(ConsoleUtility.ContainerWindow, "windows", BindingFlags.Static | BindingFlags.Public);
                // After 5.5, they renamed mainView by rootView.
                ConsoleUtility.mainView = ConsoleUtility.ContainerWindow.GetProperty("mainView", BindingFlags.Instance | BindingFlags.Public) ?? UnityAssemblyVerifier.TryGetProperty(ConsoleUtility.ContainerWindow, "rootView", BindingFlags.Instance | BindingFlags.Public);
            }

            if (ConsoleUtility.View != null)
            {
                ConsoleUtility.allChildren = UnityAssemblyVerifier.TryGetProperty(ConsoleUtility.View, "allChildren", BindingFlags.Instance | BindingFlags.Public);
            }

            if (ConsoleUtility.DockArea != null)
            {
                ConsoleUtility.m_Panes = UnityAssemblyVerifier.TryGetField(ConsoleUtility.DockArea, "m_Panes", BindingFlags.Instance | BindingFlags.NonPublic);
                ConsoleUtility.AddTab  = ConsoleUtility.DockArea.GetMethod("AddTab", new Type[] { typeof(EditorWindow) }) ?? UnityAssemblyVerifier.TryGetMethod(ConsoleUtility.DockArea, "AddTab", new Type[] { typeof(EditorWindow), typeof(Boolean) });
            }
        }
예제 #6
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        static UnityEventBaseFinder()
        {
            Type type = UnityAssemblyVerifier.TryGetType(typeof(UnityEventBase).Assembly, "UnityEngine.Events.PersistentCallGroup");

            if (type != null)
            {
                UnityEventBaseFinder.PersistentCallGroup = UnityAssemblyVerifier.TryGetField(type, "m_Calls", BindingFlags.NonPublic | BindingFlags.Instance);
            }

            type = UnityAssemblyVerifier.TryGetType(typeof(UnityEventBase).Assembly, "UnityEngine.Events.PersistentCall");
            if (type != null)
            {
                UnityEventBaseFinder.PersistentCall = UnityAssemblyVerifier.TryGetField(type, "m_Target", BindingFlags.NonPublic | BindingFlags.Instance);
            }

            if (UnityEventBaseFinder.PersistentCallGroup == null || UnityEventBaseFinder.PersistentCall == null)
            {
                UnityEventBaseFinder.m_persistantCalls = null;
            }
        }
예제 #7
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        static DragObjectDrawer()
        {
            if (DragObjectDrawer.ScriptAttributeUtility != null)
            {
                DragObjectDrawer.s_DrawerTypeForType = UnityAssemblyVerifier.TryGetField(DragObjectDrawer.ScriptAttributeUtility, "s_DrawerTypeForType", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
                DragObjectDrawer.BuildDrawerTypeForTypeDictionary = UnityAssemblyVerifier.TryGetMethod(DragObjectDrawer.ScriptAttributeUtility, "BuildDrawerTypeForTypeDictionary", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
                DragObjectDrawer.DrawerKeySet = UnityAssemblyVerifier.TryGetNestedType(DragObjectDrawer.ScriptAttributeUtility, "DrawerKeySet", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);

                if (DragObjectDrawer.DrawerKeySet != null)
                {
                    DragObjectDrawer.drawer = UnityAssemblyVerifier.TryGetField(DragObjectDrawer.DrawerKeySet, "drawer", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
                    DragObjectDrawer.type   = UnityAssemblyVerifier.TryGetField(DragObjectDrawer.DrawerKeySet, "type", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
                }

                if (DragObjectDrawer.s_DrawerTypeForType == null ||
                    DragObjectDrawer.BuildDrawerTypeForTypeDictionary == null ||
                    DragObjectDrawer.DrawerKeySet == null ||
                    DragObjectDrawer.drawer == null ||
                    DragObjectDrawer.type == null)
                {
                    DragObjectDrawer.ScriptAttributeUtility = null;
                }
            }

            HQ.SettingsChanged += () =>
            {
                if (HQ.Settings == null)
                {
                    return;
                }

                if (HQ.Settings.Get <DraggableObjectSettings>().active == true)
                {
                    DragObjectDrawer.AddType();
                }
                else
                {
                    DragObjectDrawer.RemoveType();
                }
            };
        }
예제 #8
0
        static ScenesImporter()
        {
            EditorSceneManager.sceneLoaded     += ScenesImporter.OnSceneLoaded;
            EditorSceneManager.sceneUnloaded   += ScenesImporter.OnSceneUnloaded;
            EditorSceneManager.newSceneCreated += ScenesImporter.OnNewSceneCreated;
            EditorSceneManager.sceneOpened     += ScenesImporter.OnSceneOpened;
            EditorSceneManager.sceneClosed     += ScenesImporter.OnSceneClosed;

            // TODO Unity <5.6 backward compatibility?
            MethodInfo OnActiveSceneChangedInEditModeMethod = typeof(ScenesImporter).GetMethod("OnActiveSceneChangedInEditMode", BindingFlags.Static | BindingFlags.NonPublic);

            try
            {
                EventInfo activeSceneChangedInEditModeEvent = typeof(EditorSceneManager).GetEvent("activeSceneChangedInEditMode");
                activeSceneChangedInEditModeEvent.AddEventHandler(null, Delegate.CreateDelegate(activeSceneChangedInEditModeEvent.EventHandlerType, null, OnActiveSceneChangedInEditModeMethod));
                //EditorSceneManager.activeSceneChangedInEditMode += ScenesImporter.OnActiveSceneChangedInEditMode;
            }
            catch
            {
            }

            // TODO Unity <5.6 backward compatibility?
            MethodInfo OnHierarchyChangedMethod = typeof(ScenesImporter).GetMethod("OnHierarchyChanged", BindingFlags.Static | BindingFlags.NonPublic);

            try
            {
                EventInfo hierarchyChangedEvent = typeof(EditorApplication).GetEvent("hierarchyChanged");
                hierarchyChangedEvent.AddEventHandler(null, Delegate.CreateDelegate(hierarchyChangedEvent.EventHandlerType, null, OnHierarchyChangedMethod));
                //EditorApplication.hierarchyChanged += ScenesImporter.OnHierarchyChanged;
            }
            catch
            {
                FieldInfo hierarchyWindowChangedField = UnityAssemblyVerifier.TryGetField(typeof(EditorApplication), "hierarchyWindowChanged", BindingFlags.Static | BindingFlags.Public);
                if (hierarchyWindowChangedField != null)
                {
                    hierarchyWindowChangedField.SetValue(null, Delegate.Combine((Delegate)hierarchyWindowChangedField.GetValue(null), Delegate.CreateDelegate(hierarchyWindowChangedField.FieldType, null, OnHierarchyChangedMethod)));
                }
                //EditorApplication.hierarchyWindowChanged += ScenesImporter.OnHierarchyChanged;
            }
        }
예제 #9
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        static NGScenesWindow()
        {
            NGEditorApplication.ChangeScene += NGScenesWindow.UpdateLastScenes;

            // Force update allScenes at next restart.
            // TODO Unity <5.6 backward compatibility?
            MethodInfo ResetAllScenesMethod = typeof(NGScenesWindow).GetMethod("ResetAllScenes", BindingFlags.Static | BindingFlags.NonPublic);

            try
            {
                EventInfo projectChangedEvent = typeof(EditorApplication).GetEvent("projectChanged");
                projectChangedEvent.AddEventHandler(null, Delegate.CreateDelegate(projectChangedEvent.EventHandlerType, null, ResetAllScenesMethod));
                //EditorApplication.projectChanged += NGScenesWindow.ResetAllScenes;
            }
            catch
            {
                FieldInfo projectWindowChangedField = UnityAssemblyVerifier.TryGetField(typeof(EditorApplication), "projectWindowChanged", BindingFlags.Static | BindingFlags.Public);
                if (projectWindowChangedField != null)
                {
                    projectWindowChangedField.SetValue(null, Delegate.Combine((Delegate)projectWindowChangedField.GetValue(null), Delegate.CreateDelegate(projectWindowChangedField.FieldType, null, ResetAllScenesMethod)));
                }
                //EditorApplication.projectWindowChanged += NGScenesWindow.ResetAllScenes;
            }
        }