public override PrecompiledAssembly[] GetUnityAssemblies(bool isEditor, BuildTarget buildTarget) { m_UnityAssemblies = m_UnityAssemblies ?? new Dictionary <UnityAssembliesKey, PrecompiledAssembly[]>(); var unityAssembliesKey = new UnityAssembliesKey(isEditor, buildTarget); if (m_UnityAssemblies.TryGetValue(unityAssembliesKey, out var assemblies)) { return(assemblies); } var unityAssembliesInternal = GetUnityAssembliesInternal(isEditor, buildTarget); m_UnityAssemblies[unityAssembliesKey] = unityAssembliesInternal; return(unityAssembliesInternal); }
protected bool Equals(UnityAssembliesKey other) { return(IsEditor == other.IsEditor && BuildTarget == other.BuildTarget); }