private static void OnPostprocessBuildIOS(string pathToBuiltProject) { // We use UnityEditor.iOS.Xcode API which only exists in iOS editor module #if UNITY_IOS string projPath = pathToBuiltProject + "/Unity-iPhone.xcodeproj/project.pbxproj"; UnityEditor.iOS.Xcode.PBXProject proj = new UnityEditor.iOS.Xcode.PBXProject(); proj.ReadFromString(File.ReadAllText(projPath)); proj.AddFrameworkToProject(proj.TargetGuidByName("Unity-iPhone"), "ARKit.framework", false); string target = proj.TargetGuidByName("Unity-iPhone"); Directory.CreateDirectory(Path.Combine(pathToBuiltProject, "Libraries/Unity")); //check UnityARKitPluginSettings UnityARKitPluginSettings ps = LoadSettings(); if (ps.AppRequiresARKit) { //add plist entry string plistPath = Path.Combine(pathToBuiltProject, "Info.plist"); PlistDocument plist = new PlistDocument(); plist.ReadFromString(File.ReadAllText(plistPath)); PlistElementDict rootDict = plist.root; const string capsKey = "UIRequiredDeviceCapabilities"; PlistElementArray capsArray; PlistElement pel; if (rootDict.values.TryGetValue(capsKey, out pel)) { capsArray = pel.AsArray(); } else { capsArray = rootDict.CreateArray(capsKey); } capsArray.AddString("arkit"); File.WriteAllText(plistPath, plist.WriteToString()); } //add or replace define for facetracking UpdateDefinesInFile(pathToBuiltProject + "/Classes/Preprocessor.h", new Dictionary <string, bool>() { { "ARKIT_USES_FACETRACKING", ps.m_ARKitUsesFacetracking } }); string[] filesToCopy = new string[] { }; for (int i = 0; i < filesToCopy.Length; ++i) { var srcPath = Path.Combine("../PluginSource/source", filesToCopy[i]); var dstLocalPath = "Libraries/" + filesToCopy[i]; var dstPath = Path.Combine(pathToBuiltProject, dstLocalPath); File.Copy(srcPath, dstPath, true); proj.AddFileToBuild(target, proj.AddFile(dstLocalPath, dstLocalPath)); } File.WriteAllText(projPath, proj.WriteToString()); #endif // #if UNITY_IOS }
private static UnityARKitPluginSettings LoadSettings() { UnityARKitPluginSettings loadedSettings = Resources.Load <UnityARKitPluginSettings> ("UnityARKitPlugin/ARKitSettings"); if (loadedSettings == null) { loadedSettings = ScriptableObject.CreateInstance <UnityARKitPluginSettings> (); } return(loadedSettings); }
private static void OnPostprocessBuildIOS(string pathToBuiltProject) { // We use UnityEditor.iOS.Xcode API which only exists in iOS editor module #if UNITY_IOS string projPath = pathToBuiltProject + "/Unity-iPhone.xcodeproj/project.pbxproj"; UnityEditor.iOS.Xcode.PBXProject proj = new UnityEditor.iOS.Xcode.PBXProject(); proj.ReadFromString(File.ReadAllText(projPath)); proj.AddFrameworkToProject(proj.TargetGuidByName("Unity-iPhone"), "ARKit.framework", false); string target = proj.TargetGuidByName("Unity-iPhone"); Directory.CreateDirectory(Path.Combine(pathToBuiltProject, "Libraries/Unity")); // Check UnityARKitPluginSettings UnityARKitPluginSettings ps = LoadSettings(); string plistPath = Path.Combine(pathToBuiltProject, "Info.plist"); PlistDocument plist = new PlistDocument(); plist.ReadFromString(File.ReadAllText(plistPath)); PlistElementDict rootDict = plist.root; // Get or create array to manage device capabilities const string capsKey = "UIRequiredDeviceCapabilities"; PlistElementArray capsArray; PlistElement pel; if (rootDict.values.TryGetValue(capsKey, out pel)) { capsArray = pel.AsArray(); } else { capsArray = rootDict.CreateArray(capsKey); } // Remove any existing "arkit" plist entries const string arkitStr = "arkit"; capsArray.values.RemoveAll(x => arkitStr.Equals(x.AsString())); if (ps.AppRequiresARKit) { // Add "arkit" plist entry capsArray.AddString(arkitStr); } File.WriteAllText(plistPath, plist.WriteToString()); foreach (ARReferenceImagesSet ar in imageSets) { AddReferenceImagesSetToAssetCatalog(ar, pathToBuiltProject, proj); } //TODO: remove this when XCode actool is able to handles ARResources despite deployment target if (imageSets.Count > 0) { proj.SetBuildProperty(target, "IPHONEOS_DEPLOYMENT_TARGET", "11.3"); } // Add or replace define for facetracking UpdateDefinesInFile(pathToBuiltProject + "/Classes/Preprocessor.h", new Dictionary <string, bool>() { { "ARKIT_USES_FACETRACKING", ps.m_ARKitUsesFacetracking } }); string[] filesToCopy = new string[] { }; for (int i = 0; i < filesToCopy.Length; ++i) { var srcPath = Path.Combine("../PluginSource/source", filesToCopy[i]); var dstLocalPath = "Libraries/" + filesToCopy[i]; var dstPath = Path.Combine(pathToBuiltProject, dstLocalPath); File.Copy(srcPath, dstPath, true); proj.AddFileToBuild(target, proj.AddFile(dstLocalPath, dstLocalPath)); } File.WriteAllText(projPath, proj.WriteToString()); #endif // #if UNITY_IOS }