예제 #1
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 public virtual void OnExportGameObject(ref Unity3D2Babylon.ExportationOptions exportOptions, ref GameObject unityGameObject, ref UnityMetaData metaData, ref BabylonScene sceneBuilder, string outputPath) { }
예제 #2
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 public virtual void OnExportProperties(ref Unity3D2Babylon.ExportationOptions exportOptions, ref GameObject unityGameObject, ref Dictionary<string, object> propertyBag, string outputPath) { }