public virtual void OnExportGameObject(ref Unity3D2Babylon.ExportationOptions exportOptions, ref GameObject unityGameObject, ref UnityMetaData metaData, ref BabylonScene sceneBuilder, string outputPath) { }
public virtual void OnExportProperties(ref Unity3D2Babylon.ExportationOptions exportOptions, ref GameObject unityGameObject, ref Dictionary<string, object> propertyBag, string outputPath) { }