public WindowsRuntimeAwareMetadataResolver(Unity.IL2CPP.Common.IAssemblyResolver assemblyResolver) : base(assemblyResolver) { this._loadedWinmdPaths = new HashSet <NPath>(); this._loadedWinmds = new HashSet <AssemblyDefinition>(); this._assemblyResolver = assemblyResolver; }
public WindowsRuntimeAwareMetadataResolver(Unity.IL2CPP.Common.IAssemblyResolver assemblyResolver) : base(assemblyResolver) { this._loadedWinmdPaths = new HashSet<NPath>(); this._loadedWinmds = new HashSet<AssemblyDefinition>(); this._assemblyResolver = assemblyResolver; }